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	<id>https://paxrepublica.net/index.php?action=history&amp;feed=atom&amp;title=Traits_Overhaul_12%2F8%2F2023</id>
	<title>Traits Overhaul 12/8/2023 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://paxrepublica.net/index.php?action=history&amp;feed=atom&amp;title=Traits_Overhaul_12%2F8%2F2023"/>
	<link rel="alternate" type="text/html" href="https://paxrepublica.net/index.php?title=Traits_Overhaul_12/8/2023&amp;action=history"/>
	<updated>2026-04-29T17:08:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://paxrepublica.net/index.php?title=Traits_Overhaul_12/8/2023&amp;diff=4335&amp;oldid=prev</id>
		<title>Andromeda at 23:46, 8 December 2023</title>
		<link rel="alternate" type="text/html" href="https://paxrepublica.net/index.php?title=Traits_Overhaul_12/8/2023&amp;diff=4335&amp;oldid=prev"/>
		<updated>2023-12-08T23:46:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:46, 8 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well Balanced: Now gives a permanent +2 to Acrobatics, Climb, Jump, and Ride. Cost adjusted to 4, up from 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well Balanced: Now gives a permanent +2 to Acrobatics, Climb, Jump, and Ride. Cost adjusted to 4, up from 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Xenophobic: Updated description to include specifics about what kinds of Presence rolls should be impacted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Xenophobic: Updated description to include specifics about what kinds of Presence rolls should be impacted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For those who already have approved characters, please submit a +request/adv &amp;lt;Traits Update&amp;gt;=&amp;lt;text&amp;gt;  if you want to change your traits based on the update, as long as you keep within the 10 point limit.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For those who already have approved characters, please submit a +request/adv &amp;lt;Traits Update&amp;gt;=&amp;lt;text&amp;gt;  if you want to change your traits based on the update, as long as you keep within the 10 point limit.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Help]][[Category:Updates]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Andromeda</name></author>
	</entry>
	<entry>
		<id>https://paxrepublica.net/index.php?title=Traits_Overhaul_12/8/2023&amp;diff=4334&amp;oldid=prev</id>
		<title>Andromeda at 23:45, 8 December 2023</title>
		<link rel="alternate" type="text/html" href="https://paxrepublica.net/index.php?title=Traits_Overhaul_12/8/2023&amp;diff=4334&amp;oldid=prev"/>
		<updated>2023-12-08T23:45:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:45, 8 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gunslinger: Now gives a permanent +3 to Shoot&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gunslinger: Now gives a permanent +3 to Shoot&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Habitual Liar: Now gives a permanent +3 bonus to Con. Cost adjusted to 3, up from 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Habitual Liar: Now gives a permanent +3 bonus to Con. Cost adjusted to 3, up from 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[2:53 PM]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;High Pain Threshold: Now gives a permanent +1 bonus to Toughness and Stamina.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;High Pain Threshold: Now gives a permanent +1 bonus to Toughness and Stamina.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honest to a Fault: Now incurs a -2 penalty to Con, in addition to situational requirement to pass a Willpower roll. Cost adjusted to -2, down from -1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honest to a Fault: Now incurs a -2 penalty to Con, in addition to situational requirement to pass a Willpower roll. Cost adjusted to -2, down from -1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Social Chameleon: Now gives a permanent +2 bonus to Disguise, Con, Persuade, and Perform. Cost adjusted to 4, up from 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Social Chameleon: Now gives a permanent +2 bonus to Disguise, Con, Persuade, and Perform. Cost adjusted to 4, up from 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stick Jockey: Now gives a permanent +3 bonus to Pilot and Gunnery.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stick Jockey: Now gives a permanent +3 bonus to Pilot and Gunnery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[2:53 PM]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Supreme Confidence: Now gives a permanent +2 bonus to Persuade, Lead, and Willpower. Cost adjusted to 4, up from 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Supreme Confidence: Now gives a permanent +2 bonus to Persuade, Lead, and Willpower. Cost adjusted to 4, up from 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unattractive: Now incurs a permanent -2 penalty to Charm, Lead, Con, and Perform, and gives +2 bonus to Intimidate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unattractive: Now incurs a permanent -2 penalty to Charm, Lead, Con, and Perform, and gives +2 bonus to Intimidate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well Balanced: Now gives a permanent +2 to Acrobatics, Climb, Jump, and Ride. Cost adjusted to 4, up from 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well Balanced: Now gives a permanent +2 to Acrobatics, Climb, Jump, and Ride. Cost adjusted to 4, up from 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Xenophobic: Updated description to include specifics about what kinds of Presence rolls should be impacted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Xenophobic: Updated description to include specifics about what kinds of Presence rolls should be impacted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[2:54 PM]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For those who already have approved characters, please submit a +request/adv &amp;lt;Traits Update&amp;gt;=&amp;lt;text&amp;gt;  if you want to change your traits based on the update, as long as you keep within the 10 point limit.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For those who already have approved characters, please submit a +request/adv &amp;lt;Traits Update&amp;gt;=&amp;lt;text&amp;gt;  if you want to change your traits based on the update, as long as you keep within the 10 point limit.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Andromeda</name></author>
	</entry>
	<entry>
		<id>https://paxrepublica.net/index.php?title=Traits_Overhaul_12/8/2023&amp;diff=4333&amp;oldid=prev</id>
		<title>Andromeda: Created page with &quot;&lt;pre&gt;Traits Overhaul! Absolute Direction: This now gives a permanent +2 bonus to Track and Astrogation. Animal Affinity: Now gives a permanent +3 bonus to Animal Handling. Artistry: Now costs 2, up from 0, and gives a permanent +2 bonus to Perform. Blind: Now incurs a -6 penalty to Shoot, Pilot, and Drive. Force Sight rolls may be added to the penalized skills if trained. Added &quot;Miraluka are not required to take this trait, due to their innate connection to the Force.&quot; B...&quot;</title>
		<link rel="alternate" type="text/html" href="https://paxrepublica.net/index.php?title=Traits_Overhaul_12/8/2023&amp;diff=4333&amp;oldid=prev"/>
		<updated>2023-12-08T23:45:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;Traits Overhaul! Absolute Direction: This now gives a permanent +2 bonus to Track and Astrogation. Animal Affinity: Now gives a permanent +3 bonus to Animal Handling. Artistry: Now costs 2, up from 0, and gives a permanent +2 bonus to Perform. Blind: Now incurs a -6 penalty to Shoot, Pilot, and Drive. Force Sight rolls may be added to the penalized skills if trained. Added &amp;quot;Miraluka are not required to take this trait, due to their innate connection to the Force.&amp;quot; B...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;Traits Overhaul!&lt;br /&gt;
Absolute Direction: This now gives a permanent +2 bonus to Track and Astrogation.&lt;br /&gt;
Animal Affinity: Now gives a permanent +3 bonus to Animal Handling.&lt;br /&gt;
Artistry: Now costs 2, up from 0, and gives a permanent +2 bonus to Perform.&lt;br /&gt;
Blind: Now incurs a -6 penalty to Shoot, Pilot, and Drive. Force Sight rolls may be added to the penalized skills if trained. Added &amp;quot;Miraluka are not required to take this trait, due to their innate connection to the Force.&amp;quot;&lt;br /&gt;
Brawl: Now gives a +2 bonus to Brawl rolls, down from 3.&lt;br /&gt;
Callous: Now incurs a permanent -1 penalty to Con, Lead, and Persuade. Cost is -3, down from -1.&lt;br /&gt;
Clumsy: Now incurs a permanent -2 penalty to Acrobatics, Sneak, Hide, Steal, Pick Lock, and Surgery. Cost adjusted to -6, down from -3.&lt;br /&gt;
Commanding Presence: Now gives a permanent +2 bonus to Lead.&lt;br /&gt;
Deaf: Now incurs a permanent -4 penalty to Awareness. Cost adjusted down to -5 from -4.&lt;br /&gt;
Directionally Challenged: Now incurs a permanent penalty of -2 to Track and Astrogation. Cost adjusted to -3, down from -1.&lt;br /&gt;
Eidetic Memory: Now gives a permanent +2 bonus to Knowledge.&lt;br /&gt;
Financial Wizard: Now gives a permanent +3 bonus to Value and Bargain skills.&lt;br /&gt;
Gullible: Now incurs a permanent -2 penalty to Willpower.&lt;br /&gt;
Gunslinger: Now gives a permanent +3 to Shoot&lt;br /&gt;
Habitual Liar: Now gives a permanent +3 bonus to Con. Cost adjusted to 3, up from 2.&lt;br /&gt;
[2:53 PM]&lt;br /&gt;
High Pain Threshold: Now gives a permanent +1 bonus to Toughness and Stamina.&lt;br /&gt;
Honest to a Fault: Now incurs a -2 penalty to Con, in addition to situational requirement to pass a Willpower roll. Cost adjusted to -2, down from -1.&lt;br /&gt;
Iron Will: Now gives a permanent +2 bonus to Willpower.&lt;br /&gt;
Kleptomaniac: Now gives a permanent +1 bonus to Steal. Adjusted cost to 1, up from 0.&lt;br /&gt;
Learning Disability: Now incurs a permanent -1 penalty to Academics.&lt;br /&gt;
Lightfooted: Now gives a permanent +2 bonus to Sneak, and +1 to Acrobatics, Dodge, or Jump, as selected by the player during character creation. Updated OPTIONS to Acrobatics|Dodge|Jump, where &amp;quot;Jump&amp;quot; was previouisly &amp;quot;Leap&amp;quot; (incorrect skill name).&lt;br /&gt;
Linguist: Now gives a permanent +2 bonus to Language.&lt;br /&gt;
Missing Eye: Now incurs a permanent -1 penalty to Shoot, Pilot, and Drive. Cost adjusted to -2, down from -1.&lt;br /&gt;
Missing Leg: Now incurs a permanent -3 penalty to Run, Dodge, Brawl, Acrobatics, Climb and Melee.&lt;br /&gt;
Missing Arm: Now incurs a permanent -2 penalty to Coordination. Cost adjusted to -3, down from -2.&lt;br /&gt;
Motion Sickness: Now incurs a permanent -1 penalty to Pilot and Drive.&lt;br /&gt;
Mute: Updated description to specify characters with this trait cannot learn Singing or Public Speaking.&lt;br /&gt;
Natural Charisma: Now gives a permanent +2 bonus to Bargain, Con, Persuade, Lead, and Perform. Cost adjusted to 5, up from 3.&lt;br /&gt;
Open Book: Now incurs a permanent -3 penalty to Con. Cost adjusted to -3, down from -1.&lt;br /&gt;
Social Chameleon: Now gives a permanent +2 bonus to Disguise, Con, Persuade, and Perform. Cost adjusted to 4, up from 3.&lt;br /&gt;
Stick Jockey: Now gives a permanent +3 bonus to Pilot and Gunnery.&lt;br /&gt;
[2:53 PM]&lt;br /&gt;
Supreme Confidence: Now gives a permanent +2 bonus to Persuade, Lead, and Willpower. Cost adjusted to 4, up from 3.&lt;br /&gt;
Unattractive: Now incurs a permanent -2 penalty to Charm, Lead, Con, and Perform, and gives +2 bonus to Intimidate.&lt;br /&gt;
Unpleasant Odor: Now incurs a permanent -1 penalty to Charm and Perform.&lt;br /&gt;
Weak Willed: Now incurs a permanent -2 penalty to Willpower and Lead. Cost adjusted to -2, down from -1.&lt;br /&gt;
Weapon Master: Now gives a permanent +3 bonus to Melee.&lt;br /&gt;
Well Balanced: Now gives a permanent +2 to Acrobatics, Climb, Jump, and Ride. Cost adjusted to 4, up from 3.&lt;br /&gt;
Xenophobic: Updated description to include specifics about what kinds of Presence rolls should be impacted.&lt;br /&gt;
[2:54 PM]&lt;br /&gt;
For those who already have approved characters, please submit a +request/adv &amp;lt;Traits Update&amp;gt;=&amp;lt;text&amp;gt;  if you want to change your traits based on the update, as long as you keep within the 10 point limit.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andromeda</name></author>
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