Toughness: Difference between revisions
Jump to navigation
Jump to search
Artemis108 (talk | contribs) (Created page with "Toughness determines how many hits one can take, either due to armor or natural defenses. Category:Physique Category:Skills Category:Systems") |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
[[Category:Physique]] [[Category:Skills]] [[Category:Systems]] | [[Category:Physique]] [[Category:Skills]] [[Category:Systems]] | ||
== Benchmarks == | |||
* 1 - 10: Average toughness, take a few punches | |||
* 11 - 20: Moderate toughness, able to take some heavy hits | |||
* 21 - 30: Advanced toughness, able to take multiple heavy hits | |||
*31+: Supernatural toughness, beyond that of a normal member of character's species at peak of health and fitness | |||
== Modifiers == | |||
* +5 or more to difficulty if environment is hazardous |
Latest revision as of 01:26, 19 October 2021
Toughness determines how many hits one can take, either due to armor or natural defenses.
Benchmarks
- 1 - 10: Average toughness, take a few punches
- 11 - 20: Moderate toughness, able to take some heavy hits
- 21 - 30: Advanced toughness, able to take multiple heavy hits
- 31+: Supernatural toughness, beyond that of a normal member of character's species at peak of health and fitness
Modifiers
- +5 or more to difficulty if environment is hazardous