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This skill refers to a character's prowess in unarmed or hand-to-hand combat. | |||
=== Grappling === | |||
A character's ability to grab hold of an opponent or restrain them. | |||
=== Striking === | |||
A character's ability to deliver blows. | |||
[[Category:Systems]][[Category:Skills]][[Category:Reflexes]] | |||
== Benchmarks == | |||
* 1 - 10: Untrained in unarmed combat, can barely hold your own against an equally strong opponent | |||
* 11 - 20: Moderately trained in unarmed combat, able to take down an equally strong opponent | |||
* 21 - 30: Highly trained in unarmed combat, able to take down multiple opponents of equal or higher strength | |||
== Modifiers == | |||
* +5 or more to the difficulty if environment is hazardous (at GM’s discretion) |
Latest revision as of 19:54, 27 December 2022
This skill refers to a character's prowess in unarmed or hand-to-hand combat.
Grappling
A character's ability to grab hold of an opponent or restrain them.
Striking
A character's ability to deliver blows.
Benchmarks
- 1 - 10: Untrained in unarmed combat, can barely hold your own against an equally strong opponent
- 11 - 20: Moderately trained in unarmed combat, able to take down an equally strong opponent
- 21 - 30: Highly trained in unarmed combat, able to take down multiple opponents of equal or higher strength
Modifiers
- +5 or more to the difficulty if environment is hazardous (at GM’s discretion)