Armorsmithing: Difference between revisions
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Skill in repairing armor. | {{UnderConstruction}} | ||
Skill in repairing or building armor. This skill may be used once every 10 turns. | |||
== Specializations == | == Specializations == | ||
=== Powersuit Eningeering === | === Powersuit Eningeering === | ||
Repairing or building exosuits or other forms of powered suits of armor. | Repairing or building exosuits or other forms of powered suits of armor. | ||
== Benchmarks == | |||
* 1 - 10: Repair minorly damaged armor or craft simple armor. This grants the player +1 to a total of 3 [[Toughness]] rolls. | |||
* 11 - 20: Repair moderately damaged armor or craft moderately complex armor. This grants the player +2 to total of 4 [[Toughness]] rolls. | |||
* 21 - 30: Repair heavily damaged armor or craft highly complex armor or power armor. This grants the player +3 to a total of 5 [[Toughness]] rolls. | |||
[[Category:Systems]][[Category:Skills]][[Category:Knowledge]] | [[Category:Systems]][[Category:Skills]][[Category:Knowledge]] |
Latest revision as of 03:02, 16 September 2023
Please excuse the mess! This page may be incomplete. |
Skill in repairing or building armor. This skill may be used once every 10 turns.
Specializations
Powersuit Eningeering
Repairing or building exosuits or other forms of powered suits of armor.
Benchmarks
- 1 - 10: Repair minorly damaged armor or craft simple armor. This grants the player +1 to a total of 3 Toughness rolls.
- 11 - 20: Repair moderately damaged armor or craft moderately complex armor. This grants the player +2 to total of 4 Toughness rolls.
- 21 - 30: Repair heavily damaged armor or craft highly complex armor or power armor. This grants the player +3 to a total of 5 Toughness rolls.