Ithorian: Difference between revisions

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|weight=80kg
|weight=80kg
|height=1.8-2.3m
|height=1.8-2.3m
|life span=85+
|life span=150+
|homeworld=Ithor
|homeworld=Ithor
|native_language=Ithorese
|native_language=Ithorese
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== Racial Traits ==
== Racial Traits ==
===Long-Lived===
Ithorians are known to live for more than 150 years.


=== Racial Reputation ===
=== Racial Reputation ===
Their good reputation as kind, peace-loving beings among most respectable civilizations allows them a +2 bonus to all Presence rolls.
Their good reputation as kind, peace-loving beings among most respectable civilizations allows them a +2 bonus to Presence score (non-Force skills only).


=== Manual Dexterity ===
=== Manual Dexterity ===
They possess a high degree of manual dexterity, and gain a +3 bonus to tasks involving fine motor skills.
They possess a high degree of manual dexterity, and gain a +3 bonus to tasks involving fine motor skills.
[[Category:Races|*]][[Category:Stub]]


[[Category:Races]]
[[Category:Races]]

Latest revision as of 21:35, 29 November 2023

Description

Ithorian are known for being calm, peaceful, tranquil, and gentle. They are often derogatorily called "hammerheads" or "leathernecks," and hail from the planet Ithor. They had unique biology with twin mouths on opposite sides of their necks, making them speak with deep, rumbling voices. Their pacifism was so strong that they exiled violent individuals from their homeworld and considered Ithor sacred, strictly prohibiting hunting. They organized themselves into herds and valued handcrafted spiritual objects.

In their history, Ithorians moved their herds into floating cities in the skies of Ithor to preserve the planet's pristine state. They could be found across the galaxy, not just as horticulturists but in various roles, including Jedi members and even bounty hunters.

Available Factions

Racial Traits

Long-Lived

Ithorians are known to live for more than 150 years.

Racial Reputation

Their good reputation as kind, peace-loving beings among most respectable civilizations allows them a +2 bonus to Presence score (non-Force skills only).

Manual Dexterity

They possess a high degree of manual dexterity, and gain a +3 bonus to tasks involving fine motor skills.