Shoot: Difference between revisions
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The Shoot skill represents your character's ability to operate a character-scale blaster, firearm, or other ranged weapon with accuracy. When using the Shoot skill, the GM will determine a base difficulty to hit based on distance, cover, size, and environmental factors. The target may oppose your Shoot roll with Dodge. | The Shoot skill represents your character's ability to operate a character-scale blaster, firearm, or other ranged weapon with accuracy. When using the Shoot skill, the GM will determine a base difficulty to hit based on distance, cover, size, and environmental factors. The target may oppose your Shoot roll with Dodge. If applicable, please choose the appropriate specialization. | ||
== Specializations == | == Specializations == | ||
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=== Blaster Rifle === | === Blaster Rifle === | ||
This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons. | This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons. | ||
=== | === Archery === | ||
This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters. | This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters. | ||
=== Firearms === | === Firearms === | ||
The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun. | The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun. | ||
=== | === Heavy === | ||
The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively. | The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively. | ||
=== Repeating Blaster === | === Repeating Blaster === | ||
Skill in firing a repeater. | |||
[[Category:Systems]][[Category:Skills]][[Category:Coordination]] | [[Category:Systems]][[Category:Skills]][[Category:Coordination]] | ||
== Benchmarks == | |||
* 1 - 10: Hit a target in contact range | |||
* 11 - 20: Hit a target within short range | |||
* 21 - 30: Hit a target within long range | |||
*31+: Hit a very distant target with sniper-level accuracy | |||
== Modifiers == | |||
* +10 to difficulty if target is not in LoS |
Latest revision as of 04:32, 7 February 2024
The Shoot skill represents your character's ability to operate a character-scale blaster, firearm, or other ranged weapon with accuracy. When using the Shoot skill, the GM will determine a base difficulty to hit based on distance, cover, size, and environmental factors. The target may oppose your Shoot roll with Dodge. If applicable, please choose the appropriate specialization.
Specializations
Blaster Pistol
This skill determines your ability to hit a target with a blaster pistol.
Blaster Rifle
This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons.
Archery
This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters.
Firearms
The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun.
Heavy
The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively.
Repeating Blaster
Skill in firing a repeater.
Benchmarks
- 1 - 10: Hit a target in contact range
- 11 - 20: Hit a target within short range
- 21 - 30: Hit a target within long range
- 31+: Hit a very distant target with sniper-level accuracy
Modifiers
- +10 to difficulty if target is not in LoS