Jump: Difference between revisions

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Propelling oneself forward or backward in a horizontal direction.
Propelling oneself forward or backward in a horizontal direction.


[[Category:Systems]][[Category: Skills]] [[Category: Reflex]]  
[[Category:Systems]][[Category: Skills]] [[Category: Reflexes]]  
Benchmarks
== Benchmarks ==
* 1 - 10: Leap a distance of contact range
* 1 - 10: Leap a distance of contact range
* 11- 20: Leap a distance of short range
* 11- 20: Leap a distance of short range
* 21 - 30: Leap as far as a normal member of user’s species at peak physical condition
* 21 - 30: Leap as far as a normal member of user’s species at peak physical condition
Modifiers
== Modifiers ==
* +5-10 to difficulty (GM’s discretion) if the user's environment is chaotic, dangerous, or otherwise hazardous to the action of using Leap.
* +5-10 to difficulty (GM’s discretion) if the user's environment is chaotic, dangerous, or otherwise hazardous to the action of using Leap.

Latest revision as of 19:55, 27 December 2022

Jump determines how far you can leap or how high you can propel yourself upward.

High Jump

Propelling oneself upward in a vertical direction.

Long Jump

Propelling oneself forward or backward in a horizontal direction.

Benchmarks

  • 1 - 10: Leap a distance of contact range
  • 11- 20: Leap a distance of short range
  • 21 - 30: Leap as far as a normal member of user’s species at peak physical condition

Modifiers

  • +5-10 to difficulty (GM’s discretion) if the user's environment is chaotic, dangerous, or otherwise hazardous to the action of using Leap.