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{{UnderConstruction}}
{{UnderConstruction}}
[[Category:Chargen]]
Archetypes are character sheets previously created and approved by staff. If you don't want to deal with a long application process just to get a character exactly the way you want it, this is the place for you. If you use an archetype, staff will only need to review your background, personality, and resource bonus choice if applicable; therefore making the approval process much quicker barring any problematic elements in the previously mentioned list. The pre-created sheets may also be used as templates to work off of even if not using an archetype just to save time on inputting numbers; however these applications will be subject to the full review as any other fully customized character.
[[Category:Systems]]
This page adapts D6-based archetypes to a diceless system until the D6-based system is ready for use. Keep in mind that these are simply examples meant to assist new players during character creation, not that every character of that type has to have those skills. These will be simple skill structures, as skill descriptions should be specific to each character.


==Jedi==
==Jedi==
{| class="wikitable"
{| class="wikitable"
|+Consular
|+Consular
|-
! colspan="6" |Available Factions: Jedi Order
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|13
|13
|15
|16
|18
|14
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class  
!Class
!Rank  
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Pilot
|Academics
|Coordination
|Knowledge
|1
! colspan="4" |1
|Starship, Starfighter, Aerospace
|-
|Academics: History
|Knowledge
! colspan="4" |2
|-
|-
|Drive
|Academics: Law
|Coordination
|Knowledge
|1
! colspan="4" |2
|Hover, Wheeled
|-
|-
|Academics
|Academics: Politics
|Knowledge
|Knowledge
|2
! colspan="4" |2
|History, Literature, Politics, Law
|-
|-
|Language
|Language
|Knowledge
|Knowledge
|2
! colspan="4" |2
|n/a
|-
|-
|Alien Cultures
|Alien Cultures
|Knowledge
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Stamina
|Stamina
|Physique
|Physique
|2
! colspan="4" |2
|n/a
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|2
! colspan="4" |3
|Charm, Intimidate
|-
|-
|Perform
|Perform
|Presence
|Presence
|1
! colspan="4" |1
|Public Speaking, Writing
|-
|-
|Willpower
|Willpower
|Presence
|Presence
|1
! colspan="4" |1
|n/a
|-
|-
|Melee
|Melee
|Reflex
|Reflex
|2
! colspan="4" |1
|Lightsaber
|-
|Melee: Lightsaber
|Reflex
! colspan="4" |2
|-
|-
|Force Insight
|Force Insight
|Force
|Presence
|3
! colspan="4" |5
|n/a
|-
|-
|Farsight
|Farsight
|Force
|Presence
|2
! colspan="4" |2
|n/a
|-
|-
|Telepathy
|Telepathy
|Force
|Presence
|3
! colspan="4" |3
|n/a
|-
|-
|Telekinesis
|Telekinesis
|Force
|Presence
|2
! colspan="4" |2
|n/a
|-
|-
|Meditate
|Meditate
|Force
|Presence
|1
! colspan="4" |1
|n/a
|-
|-
|Influence
! colspan="6" |Bonus: Skill
|Force
|3
|n/a
|-
|-
|Sense Life
| colspan="6" |When the Order has need of effective negotiations with other parties or entities, it turns to the Jedi Consular. Consulars are wise visionaries who excel in diplomacy as much as they do in combat. Their cunning insight allows them to seek and find even the most carefully veiled truths, and their gifts in foresight provide them with the advantage of anticipating an enemy's next move before it is carried out.
|Force
|1
|n/a
|}
|}
When the Order has need of effective negotiations with other parties or entities, it turns to the Jedi Consular. Consulars are wise visionaries who excel in diplomacy as much as they do in combat. Their cunning insight allows them to seek and find even the most carefully veiled truths, and their gifts in foresight provide them with the advantage of anticipating an enemy's next move before it is carried out.
{| class="wikitable"
{| class="wikitable"
|+Former Padawan
|+Guardian
!Name
!Class
!Rank
!Specialization(s)
|-
|-
|Search
! colspan="6" |Available Factions: Jedi Order
|Awareness
|1
|n/a
|-
|-
|Track
!Awareness
|Awareness
!Coordination
|1
!Physique
|None
!Knowledge
!Presence
!Reflexes
|-
|-
|Pilot
|11
|Coordination
|12
|1
|18
|Starship, Starfighter, Aerospace
|11
|15
|18
|-
|-
|Shoot
! colspan="6" |Skills
|Coordination
|1
|Blaster Pistol
|-
|-
|Drive
!Name
|Coordination
!Class
|1
! colspan="4" |Rank
|Hover, Wheeled
|-
|-
|Investigation
|Tactics
|Knowledge
|1
|n/a
|-
|Medicine
|Knowledge
|1
|None
|-
|Language
|Knowledge
|1
|n/a
|-
|Academics
|Knowledge
|Knowledge
|1
! colspan="4" |1
|Law, Politics, Mathematics
|-
|-
|Strength
|Strength
|Physique
|Physique
|1
! colspan="4" |3
|n/a
|-
|-
|Toughness
|Toughness
|Physique
|Physique
|1
! colspan="4" |2
|n/a
|-
|-
|Stamina
|Stamina
|Physique
|Physique
|1
! colspan="4" |2
|n/a
|-
|-
|Willpower
|Willpower
|Presence
|Presence
|1
! colspan="4" |2
|n/a
|-
|-
|Bargain
|Persuade
|Presence
|Presence
|1
! colspan="4" |1
|n/a
|-
|-
|Persuade
|Persuade: Intimidate
|Presence
|Presence
|1
! colspan="4" |2
|Charm, Intimidate
|-
|-
|Lead
|Lead
|Presence
|Presence
|1
! colspan="4" |3
|n/a
|-
|Dodge
|Reflex
! colspan="4" |1
|-
|-
|Melee
|Melee
|Reflex
|Reflex
|2
! colspan="4" |3
|Lightsaber
|-
|-
|Force Leap
|Melee: Lightsaber
|Force
|Reflex
|2
! colspan="4" |4
|n/a
|-
|-
|Force Telekinesis
|Telekinesis
|Force
|Presence
|1
! colspan="4" |1
|n/a
|-
|Force Barrier
|Presence
! colspan="4" |3
|-
|-
|Control Self
|Control Self
|Force
|Presence
|1
! colspan="4" |3
|n/a
|-
|Force Deflect
|Presence
! colspan="4" |2
|-
! colspan="6" |Bonus: Skill
|-
| colspan="6" |Leaders both on and off the battlefield, Jedi Guardians stand valiant and determined as protectors of the galaxy, sometimes against overwhelming odds. Some of the Order's best warriors are Guardians who have honed their minds and bodies into perfect harmony through years of Force attunement, training, and meditation.
 
Inspiring allies to incredible feats and striking fear into the hearts of their foes, Guardians are critical to the preservation and continued well-being of the Galactic Republic.
|}
|}
The path of a Jedi Knight is a difficult one, demanding high levels of focus, dedication, and discipline. Therefore, not all who begin training within the Order will ever finish it. However, the Order takes care to ensure that those who cannot finish their training do not feel worthless and are not left out in the cold. The Council is certain to give these individuals a place within the Order, where they will still be valued and given the opportunity to continue contributing to the organization's ongoing efforts to protect the galaxy. Furthermore, those who leave the path of the Jedi Knight behind gain more freedom to hone other skills that may be just as important to the goals of the Order and the Republic.
{| class="wikitable"
{| class="wikitable"
|+Guardian
|+Healer
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|12
|15
|11
|18
|18
|11
|-
! colspan="6" |Available Factions: Jedi Order
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Investigation
|Investigate
|Knowledge
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Tactics
|Medicine
|Knowledge
|Knowledge
|1
! colspan="4" |5
|n/a
|-
|-
|Strength
|Academics
|Physique
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Toughness
|Academics: Biology
|Physique
|Knowledge
|2
! colspan="4" |4
|n/a
|-
|Stamina
|Physique
|1
|n/a
|-
|-
|Willpower
|Willpower
|Presence
|Presence
|2
! colspan="4" |3
|n/a
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|1
! colspan="4" |1
|Intimidate
|-
|-
|Lead
|Persuade: Charm
|Presence
|Presence
|2
! colspan="4" |4
|n/a
|-
|-
|Dodge
|Melee
|Reflex
|Reflex
|1
! colspan="4" |1
|n/a
|-
|-
|Melee
|Melee: Lightsaber
|Reflex
|Reflex
|2
! colspan="4" |4
|Lightsaber
|-
|-
|Acrobatics
|Heal
|Reflex
|Presence
|1
! colspan="4" |5
|Tumbling, Balance
|-
|-
|Telekinesis
|Control Self
|Force
|Presence
|1
! colspan="4" |2
|n/a
|-
|-
|Barrier
|Telepathy
|Force
|Presence
|3
! colspan="4" |3
|n/a
|-
|-
|Control Self
! colspan="6" |Bonus: Skill
|Force
|3
|n/a
|-
|-
|Deflect
| colspan="6" |Wisdom and empathy are the focus of the Jedi Healer. Trained to wield some of the Force's more esoteric powers of healing and fortification, the Healer is the one the Order calls upon when grievous wounds both physical and emotional need mended. Healing and supporting allies is often just as important as dealing blows to the enemy; therefore, the Jedi Healer is critical to the Order's goals of protecting peace throughout the galaxy.
|Force
|2
|n/a
|}
|}
Leaders both on and off the battlefield, Jedi Guardians stand valiant and determined as protectors of the galaxy, sometimes against overwhelming odds. Some of the Order's best warriors are Guardians who have honed their minds and bodies into perfect harmony through years of Force attunement, training, and meditation.


Inspiring allies to incredible feats and striking fear into the hearts of their foes, Guardians are critical to the preservation and continued well-being of the Galactic Republic.
== Military ==
{| class="wikitable"
{| class="wikitable"
|+Healer
|+Bounty Hunter
! colspan="12" |Available Factions: Republic, Fringers, Bounty Hunters Guild, Mandalorian
|-
!colspan="2" |Awareness
!colspan="2" |Coordination
!colspan="2" |Physique
!colspan="2" |Knowledge
!colspan="2" |Presence
!colspan="2" |Reflexes
|-
|colspan="2" |17
|colspan="2" |17
|colspan="2" |15
|colspan="2" |12
|colspan="2" |12
| colspan="2" |15
|-
! colspan="12" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="9" |Rank
!Specialization(s)
|-
|-
|Search
|Search
|Awareness
|Awareness
|1
! colspan="9" |2
|n/a
|-
|Track
|Awareness
! colspan="9" |2
|-
|-
|Pilot
|Pilot
|Coordination
|Coordination
|1
! colspan="9" |1
|Starship, Starfighter, Aerospace
|-
|-
|Drive
|Pilot: Starfighter
|Coordination
|Coordination
|1
! colspan="9" |4
|Hover, Wheeled
|-
|-
|Investigation
|Pilot: Starship Pilot
|Knowledge
|Coordination
|2
! colspan="9" |2
|n/a
|-
|-
|Medicine
|Shoot
|Knowledge
|Coordination
|3
! colspan="9" |1
|None
|-
|-
|Academics
|Shoot: Blaster pistol
|Coordination
! colspan="9" |4
|-
|Shoot: Blaster rifle
|Coordination
! colspan="9" |2
|-
|Investigate
|Knowledge
! colspan="9" |1
|-
|Streetwise
|Knowledge
! colspan="9" |1
|-
|Streetwise: Underworld
|Knowledge
|Knowledge
|1
! colspan="9" |2
|Biology
|-
|-
|Willpower
|Strength
|Presence
|Physique
|1
! colspan="9" |2
|n/a
|-
|-
|Persuade
|Brawl
|Presence
|Reflex
|2
! colspan="9" |1
|Charm
|-
|-
|Melee
|Melee
|Reflex
|Reflex
|2
! colspan="9" |2
|Lightsaber
|-
! colspan="11" |Bonus: Resources - Vehicle
|-
|-
|Heal
!Name
|Force
!Type
|3
!Class
|n/a
!Armor
!Shields
!Firepower
!Hit Rating
!Maneuverability
!Velocity
!Sensors
!Mods
|-
|-
|Control Self
|Class C Freighter
|Force
|Spacefaring
|2
|Medium
|n/a
|13
|10
|12
|14
|14
|15
|10
|Light Plasma Railgun, Intermediate Targeting Algorithm
|-
|-
|Telepathy
| colspan="11" |Smugglers dropping their cargo at the first sign of Imperial trouble? Gamblers not paying their debts? Time to call in a Bounty Hunter. These are the people who can find the ones who don't want to be found, and bring them back to you alive so you can do whatever you need to do to with them. Bouny Hunters are expert trackers; able to use their wits and knowledge to trick their quarry into being in the right place at the right time for capture. Bounty Hunters aren't killers, and prefer to bring in their targets alive whenever possible; they're worth more that way. Bounty Hunting is dangerous, lonely work, and hunters need to be able to handle themselves well in a fight; usually their targets aren't the type who will just come quietly.
|Force
|3
|n/a
|}
|}
Wisdom and empathy are the focus of the Jedi Healer. Trained to wield some of the Force's more esoteric powers of healing and fortification, the Healer is the one the Order calls upon when grievous wounds both physical and emotional need mended. Healing and supporting allies is often just as important as dealing blows to the enemy; therefore, the Jedi Healer is critical to the Order's goals of protecting peace throughout the galaxy.
{| class="wikitable"
{| class="wikitable"
|+Sentinel
|+Fighter Pilot
! colspan="11" |Available Factions: Republic, Fringers, Bounty Hunters Guild, Mandalorian
|-
!colspan="2" |Awareness
!colspan="2" |Coordination
!colspan="2" |Physique
!colspan="2" |Knowledge
!colspan="2" |Presence
! colspan="2" |Reflexes
|-
|colspan="2" |12
|colspan="2" |18
|colspan="2" |15
|colspan="2" |17
|colspan="2" |12
| colspan="2" |13
|-
! colspan="11" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="9" |Rank
!Specialization(s)
|-
|Investigation
|Knowledge
|1
|n/a
|-
|-
|Tactics
|Tactics
|Knowledge
|Knowledge
|1
! colspan="9" |3
|n/a
|-
|-
|Strength
|Pilot
|Physique
|Coordination
|2
! colspan="9" |3
|n/a
|-
|Pilot: Starfighter
|Coordination
! colspan="9" |4
|-
|Gunnery
|Coordination
! colspan="9" |2
|-
|Shoot
|Coordination
! colspan="9" |2
|-
|Drive
|Coordination
! colspan="9" |1
|-
|Tech Operation
|Knowledge
! colspan="9" |1
|-
|Starship Engineering
|Knowledge
! colspan="9" |1
|-
|-
|Toughness
|Grip
|Physique
|Physique
|1
! colspan="9" |1
|n/a
|-
|-
|Stamina
|Stamina
|Physique
|Physique
|2
! colspan="9" |1
|n/a
|-
|-
|Willpower
|Lead
|Presence
|Presence
|2
! colspan="9" |2
|n/a
|-
|-
|Persuade
|Brawl
|Presence
|Reflex
|2
! colspan="9" |1
|Intimidate
|-
|-
|Melee
! colspan="11" |Bonus: Resources - Vehicle
|Reflex
|3
|Lightsaber
|-
|-
|Acrobatics
!Name
|Reflex
!Type
|1
!Class
|Aerials, Tumbling
!Armor
|-
!Shields
|Telekinesis
!Firepower
|Force
!Hit Rating
|2
!Maneuverability
|n/a
!Velocity
|-
!Sensors
|Telepathy
!Mods
|Force
|1
|n/a
|-
|-
|Force Leap
|Interceptor-Class Starfighter
|Force
|Spacefaring
|3
|Light
|n/a
|12
|12
|14
|13
|20
|20
|10
|Small Shield Module
|-
|-
|Focus
| colspan="11" |Fighter pilots have a lust for action and adventure, and the skills to match. They are also great for controlling vehicles of all sorts in general, although their specialty is in aerial dogfighting.
|Force
|1
|n/a
|}
|}
Jedi Sentinels excel at taking control of the battlefield through their fine-tuned focus and deep connection to the Force. When it comes to lightsaber skills, Sentinels are nearly unparalleled, and are often seen dual wielding. As such, they are best equipped to deal high amounts of damage within a short period of time. Need to hit something fast and hard? The Jedi Sentinel is not likely to disappoint.


== Military ==
{| class="wikitable"
{| class="wikitable"
|+Bounty Hunter
|+Mercenary
! colspan="6" |Available Factions: Republic, Fringers, Bounty Hunters Guild, Mandalorian
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|15
|17
|15
|12
|12
|17
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Track
|Track
|Awareness
|Awareness
|3
! colspan="4" |2
|None
|-
|Conceal
|Awareness
! colspan="4" |1
|-
|-
|Search
|Hide
|Awareness
|Awareness
|2
! colspan="4" |1
|n/a
|-
| Pilot
|Coordination
! colspan="4" |1
|-
|-
|Shoot
|Shoot
|Coordination
|Coordination
|3
! colspan="4" |4
|Blaster Pistol, Blaster Rifle
|-
|-
|Pilot
|Drive
|Coordination
|Coordination
|1
! colspan="4" |1
|Starship, Starfighter
|-
|-
|Investigation
| Medicine
|Knowledge
|Knowledge
|1
! colspan="4" |1
|n/a
|-
|-
|Medicine
|Language
|Knowledge
|Knowledge
|1
! colspan="4" |1
|n/a
|-
|-
|Streetwise
| Tactics
|Knowledge
|Knowledge
|1
! colspan="4" |3
|Underworld
|-
|Language
|Knowledge
|1
|n/a
|-
|-
|Strength
|Strength
|Physique
|Physique
|2
! colspan="4" |2
|n/a
|-
|-
|Toughness
|Stamina
|Physique
|Physique
|1
! colspan="4" |2
|n/a
|-
|-
|Stamina
|Toughness
|Physique
|Physique
|1
! colspan="4" |2
|n/a
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|2
! colspan="4" |1
|Intimidate
|-
|-
|Willpower
|Persuade: Intimidate
|Presence
|Presence
|1
! colspan="4" |2
|n/a
|-
| Melee
|Reflex
! colspan="4" |4
|-
|-
|Brawl
|Brawl
|Reflex
|Reflex
|1
! colspan="4" |3
|None
|-
|-
|Melee
! colspan="6" |Bonus: Skill
|Reflex
|2
|Sword, Knife
|-
|-
|Dodge
| colspan="6" |A professional soldier, sometimes called a soldier of fortune, a mercenary is paid for his service to fight in wars and battles which, besides the money, have nothing to do with him. Often, mercenaries work alone or with a small team, and some mercenaries also work at Bounty Hunters, though the guild frowns on such things; mercenaries don't usually have the same sensibilities when it comes to killing their targets. Mercenaries are often hired by private citizens as bodyguards, or in some circumstances consultants.
|Reflex
|1
|n/a
|}
|}
Smugglers dropping their cargo at the first sign of Imperial trouble? Gamblers not paying their debts? Time to call in a Bounty Hunter. These are the people who can find the ones who don't want to be found, and bring them back to you alive so you can do whatever you need to do <s>to</s> with them.


Bouny Hunters are expert trackers; able to use their wits and knowledge to trick their quarry into being in the right place at the right time for capture. Bounty Hunters aren't killers, and prefer to bring in their targets alive whenever possible; they're worth more that way. Bounty Hunting is dangerous, lonely work, and hunters need to be able to handle themselves well in a fight; usually their targets aren't the type who will just come quietly.
{| class="wikitable"
{| class="wikitable"
|+Fighter Pilot
|+Security Personnel
! colspan="6" |Available Factions: Republic, Fringers, Bounty Hunters Guild, Mandalorian
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|12
|17
|15
|12
|15
|17
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Search
|Search
|Awareness
|Awareness
|2
! colspan="4" |1
|n/a
|-
|-
|Track
|Hide
|Awareness
|Awareness
|2
! colspan="4" |1
|None
|-
|Pilot
|Coordination
|2
|Starship, Starfighter, Aerospace
|-
|Gunnery
|Coordination
|2
|Starship
|-
|-
|Shoot
|Shoot
|Coordination
|Coordination
|2
! colspan="4" | 4
|Blaster Pistol
|-
|-
|Drive
|Drive
|Coordination
|Coordination
|1
! colspan="4" |1
|Hover, Wheeled, Walker
|-
|-
|Tech Operation
|Gunnery
|Knowledge
|Coordination
|1
! colspan="4" |2
|None
|-
|-
|Starship Engineering
|Investigate
|Knowledge
|Knowledge
|1
! colspan="4" |1
|None
|-
|-
|Grip
|Medicine
| Knowledge
! colspan="4" |1
|-
|Tactics
|Knowledge
! colspan="4" |2
|-
|Tech Operation
|Knowledge
! colspan="4" |1
|-
|Academics
|Knowledge
! colspan="4" |1
|-
|Academics: Politics
|Knowledge
! colspan="4" |2
|-
|Strength
|Physique
|Physique
|1
! colspan="4" |2
|n/a
|-
|-
|Strength
|Toughness
|Physique
|Physique
|1
! colspan="4" |2
|n/a
|-
|-
|Stamina
|Stamina
|Physique
|Physique
|1
! colspan="4" |2
|n/a
|-
|-
|Toughness
|Lead
|Physique
|Presence
|1
! colspan="4" |1
|n/a
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|1
! colspan="4" |1
|Intimidate
|-
|-
|Lead
|Persuade: Intimidate
|Presence
|Presence
|2
! colspan="4" |2
|n/a
|-
|Melee
|Reflex
! colspan="4" |3
|-
|-
|Brawl
|Brawl
|Reflex
|Reflex
|1
! colspan="4" |2
|n/a
|-
|-
|Dodge
! colspan="6" |Bonus: Skill
|Reflex
|1
|n/a
|-
|-
|Melee
| colspan="6" |Every planet and planetary system has some form of a military, whether it's a standing army, navy, or security force. As a loyal member of this military, you take your vow of service very seriously, and take pride in yourself, your unit, and the corps. Soldiers are expertly trained, usually with excellent fighting skills, fast reflexes, and superior discipline. You're used to taking orders and carrying them out, but you have a head on your shoulders capable of weighing the morality of your actions against you code and your oath.
|Reflex
|1
|Knife
|}
|}
Fighter pilots have a lust for action and adventure, and the skills to match. They are also great for controlling vehicles of all sorts in general, although their specialty is in aerial dogfighting.
 
==Outlaws==
{| class="wikitable"
{| class="wikitable"
|+Freedom Fighter
|+Card Shark
! colspan="6" |Available Factions: Republic, Fringers
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|17
|13
|12
|16
|18
|10
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Conceal
|Conceal
|Awareness
|Awareness
|2
! colspan="4" |2
|n/a
|-
| Hide
|Awareness
! colspan="4" |2
|-
| Disguise
|Awareness
! colspan="4" |2
|-
|-
|Hide
|Forge
|Awareness
|Awareness
|2
! colspan="4" | 3
|n/a
|-
|-
|Pilot
|Forge: Physical Forgery
|Coordination
|Awareness
|1
! colspan="4" |4
|Starship, Starfighter
|-
|-
|Shoot
|Steal
|Coordination
|Coordination
|2
! colspan="4" |2
|Blaster Pistol, Blaster Rifle
|-
|-
|Drive
|Streetwise
|Coordination
|Knowledge
|1
! colspan="4" |1
|Hover, Wheeled, Tracked, Walker
|-
|-
|Investigation
|Streetwise: Underworld
|Knowledge
|Knowledge
|1
! colspan="4" |4
|n/a
|-
|-
|Strength
|Language
|Physique
| Knowledge
|2
! colspan="4" |1
|n/a
|-
|-
|Stamina
|Value
|Physique
|Knowledge
|2
! colspan="4" |1
|n/a
|-
|-
|Toughness
|Value: Market
|Physique
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|2
! colspan="4" |3
|Charm
|-
|-
|Willpower
|Subterfuge
|Presence
|Presence
|2
! colspan="4" |4
|n/a
|-
|-
|Lead
|Perform
|Presence
|Presence
|2
! colspan="4" |1
|n/a
|-
|-
|Academics
|Perform: Acting
|Knowledge
|Presence
|1
! colspan="4" |4
|Politics
|-
|-
|Tactics
|Bargain
|Knowledge
|Presence
|1
! colspan="4" | 1
|n/a
|-
|-
|Melee
! colspan="6" |Bonus: Skill
|Reflex
|2
|Knife
|-
|-
|Brawl
| colspan="6" |Card sharks make money by winning at card games, whether it's simply through sheer skill and experience over less seasoned players, or by cheating and getting away with it. Even if they are not always technically cheaters, they are usually out to take advantage over the hapless and gullible in some way. As such, they are good at putting on a show with the aim of tricking others into believing fallacies.
|Reflex
|1
|None
|-
|Grip
|Reflex
|1
|n/a
|}
|}
Freedom Fighters are those who fight for the rights and/or independence of a people or nation through armed struggle. Sometimes called Rebels, Revolutionaries, or even terrorists (depending who's doing the talking), Freedom Fighters seek to right injustices and usher in a better way of life for themselves, their compatriots, and those who cannot stand up for themselves. Freedom Fighters come from all walks of life, whether they were trained in the military and became disillusioned with the system, or a simple farmer who experienced injustice first-hand at the boot of their oppressors.
 
{| class="wikitable"
{| class="wikitable"
|+Grizzled Veteran
|+Con Artist
! colspan="6" |Available Factions: Republic, Fringers
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|17
|13
|12
|16
|18
|10
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Search
|Conceal
|Awareness
|Awareness
|1
! colspan="4" |4
|n/a
|-
|-
|Track
|Hide
|Awareness
|Awareness
|1
! colspan="4" |2
|None
|-
|-
|Pilot
|Disguise
|Coordination
|Awareness
|1
! colspan="4" |2
|Starship, Starfighter, Capital, Aerospace
|-
|-
|Shoot
|Forge
|Coordination
|Awareness
|2
! colspan="4" |2
|Blaster Pistol, Blaster Rifle, Repeater, Missile Launcher
|-
|-
|Drive
|Steal
|Coordination
|Coordination
|1
! colspan="4" |2
|Hover, Wheeled, Tracked, Walker
|-
|-
|Investigation
|Streetwise
|Knowledge
|Knowledge
|1
! colspan="4" |3
|n/a
|-
|-
|Tactics
|Language
|Knowledge
|Knowledge
|2
! colspan="4" |1
|n/a
|-
|-
|Medicine
|Value
|Knowledge
|Knowledge
|1
! colspan="4" |1
|None
|-
|-
|Armorsmithing
|Run
|Knowledge
|1
|n/a
|-
|Tech Operation
|Knowledge
|1
|None
|-
|Strength
|Physique
|Physique
|1
! colspan="4" |1
|n/a
|-
|-
|Stamina
|Persuade
|Physique
| Presence
|1
! colspan="4" |4
|n/a
|-
|-
|Toughness
|Subterfuge
|Physique
|Presence
|1
! colspan="4" |4
|n/a
|-
|-
|Persuade
| Perform
|Presence
|Presence
|2
! colspan="4" |2
|Intimidate
|-
|-
|Lead
| Bargain
|Presence
|Presence
|2
! colspan="4" |1
|n/a
|-
|-
|Melee
|Brawl
|Reflex
|Reflex
|2
! colspan="4" | 1
|Knife, Sword, Mace, Staff
|-
|-
|Brawl
! colspan="6" |Bonus: Skill
|Reflex
|-
|1
| colspan="6" |A Con Artist is in the business of fooling others into believing something false that allows him or her some kind of gain, usually money or resources, but sometimes information. False advertising, sham events, and fake prize winnings are just a few examples of methods often employed by con artists. These individuals must be charismatic and good at getting others to trust them quickly and act impulsively, as well as skilled at picking out the most gullible targets.
|n/a
|}
|}
You were once a soldier, but that time of your life is over, or so you think. You retired, or you were forced out, or your aging body just didn't give you a choice. You've seen everything in war from the greatest acts of bravery to the basest of atrocities, and with that experience comes skill and wisdom, both of which make your insight and advice invaluable to the younger generation. At least, you're inclined to think so. Because of your experiences, you might suffer some lasting injuries (took a blaster to the knee, perhaps), or some post-traumatic stress which makes it challenging to integrate back into civilian life.
 
{| class="wikitable"
{| class="wikitable"
|+Mercenary
|+Gun Runner
! colspan="11" |Available Factions: Republic, Fringers
|-
!colspan="2" |Awareness
!colspan="2" |Coordination
!colspan="2" |Physique
!colspan="2" |Knowledge
!colspan="2" |Presence
! colspan="2" |Reflexes
|-
|colspan="2" |17
|colspan="2" |13
|colspan="2" |16
|colspan="2" |12
|colspan="2" |10
| colspan="2" |18
|-
! colspan="11" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="9" |Rank
!Specialization(s)
|-
|-
|Search
|Conceal
|Awareness
|Awareness
|1
! colspan="9" |3
|n/a
|-
|-
|Track
|Hide
|Awareness
|Awareness
|2
! colspan="9" |2
|n/a
|-
|-
|Conceal
|Sneak
|Awareness
|Awareness
|1
! colspan="9" |2
|n/a
|-
|-
|Hide
|Disguise
| Awareness
! colspan="9" |2
|-
|Forge
|Awareness
|Awareness
|1
! colspan="9" |1
|n/a
|-
|Pilot
|Coordination
|1
|Starship, Starfighter, Aersopace
|-
|-
|Shoot
|Shoot
|Coordination
|Coordination
|3
! colspan="9" |2
|Blaster Pistol, Blaster Rifle, Repeater
|-
|-
|Drive
| Pick Lock
|Coordination
| Coordination
|1
! colspan="9" | 1
|Hover, Wheeled, Tracked, Walker
|-
|-
|Investigation
|Streetwise
|Knowledge
|Knowledge
|1
! colspan="9" |2
|n/a
|-
|-
|Medicine
|Value
|Knowledge
|Knowledge
|1
! colspan="9" |1
|n/a
|-
|-
|Armorsmithing
|Run
|Knowledge
|Physique
|1
! colspan="9" |1
|None
|-
|-
|Tech Operation
|Persuade
|Knowledge
|Presence
|1
! colspan="9" |1
|None
|-
|Subterfuge
|Presence
! colspan="9" |1
|-
|-
|Demolitions
|Brawl
|Knowledge
|Reflex
|1
! colspan="9" |1
|Sabotage
|-
|-
|Language
! colspan="11" |Bonus: Resources - Vehicle
|Knowledge
|1
|n/a
|-
|-
|Tactics
!Name
|Knowledge
!Type
|2
!Class
|n/a
!Armor
!Shields
!Firepower
!Hit Rating
!Maneuverability
!Velocity
!Sensors
!Mods
|-
|-
|Strength
|Class C Freighter
|Physique
|Spacefaring
|2
|Medium
|n/a
|13
|10
|16
|10
|14
|17
|10
|Heavy Plasma Cannon
|-
|-
|Stamina
| colspan="11" |A gun runner's business is the illicit trade of contraband weapons and ammunition. These individuals often serve larger criminal organizations, but can sometimes operate independently. As with many careers of an illegal nature, gunrunning is both highly profitable and highly dangerous, as powerful criminals are not often kind to those who cross them.
|Physique
|}
|2
 
|n/a
{| class="wikitable"
|+Marauder
! colspan="6" |Available Factions: Republic, Fringers
|-
|-
|Toughness
!Awareness
|Physique
!Coordination
|2
!Physique
|n/a
!Knowledge
!Presence
!Reflexes
|-
|-
|Persuade
|14
|Presence
|16
|2
|16
|Intimidate
|14
|13
|17
|-
|-
|Melee
! colspan="6" |Skills
|Reflex
|2
|Knife, Mace
|-
|-
|Brawl
|Reflex
|2
|None
|}
A professional soldier, sometimes called a soldier of fortune, a mercenary is paid for his service to fight in wars and battles which, besides the money, have nothing to do with him. Often, mercenaries work alone or with a small team, and some mercenaries also work at Bounty Hunters, though the guild frowns on such things; mercenaries don't usually have the same sensibilities when it comes to killing their targets. Mercenaries are often hired by private citizens as bodyguards, or in some circumstances consultants.
{| class="wikitable"
|+Soldier
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Search
|Search
|Awareness
|Awareness
|1
! colspan="4" |2
|n/a
|-
|-
|Hide
|Hide
|Awareness
|Awareness
|1
! colspan="4" |1
|n/a
|-
|Conceal
|Awareness
! colspan="4" |2
|-
|Forge
|Awareness
! colspan="4" |1
|-
|-
|Shoot
|Shoot
|Coordination
|Coordination
|3
! colspan="4" |4
|Blaster Pistol, Blaster Rifle, Repeater, Missile Launcher
|-
|-
|Drive
|Pilot
|Coordination
|Coordination
|1
! colspan="4" |2
|Hover, Wheeled, Tracked, Walker
|-
|-
|Gunnery
|Pilot: Starship
|Coordination
|Coordination
|2
! colspan="4" |2
|Vehicle, Capital, Starship
|-
|-
|Investigation
|Pilot: Starfighter
|Knowledge
|Coordination
|1
! colspan="4" |2
|n/a
|-
|-
|Medicine
|Steal
|Knowledge
|Coordination
|1
! colspan="4" |2
|None
|-
|-
|Tactics
|Drive
|Knowledge
|Coordination
|2
! colspan="4" | 1
|n/a
|-
|-
|Tech Operation
| Demolitions
|Knowledge
|Knowledge
|1
! colspan="4" |1
|None
|-
|-
|Academics
|Demolitions: Sabotage
|Knowledge
|Knowledge
|1
! colspan="4" |4
|Politics
|-
|-
|Strength
|Strength
|Physique
|Physique
|2
! colspan="4" |1
|n/a
|-
|-
|Toughness
|Stamina
|Physique
|Physique
|2
! colspan="4" |2
|n/a
|-
|-
|Stamina
|Toughness
|Physique
|Physique
|2
! colspan="4" |2
|n/a
|-
|-
|Lead
|Persuade
|Presence
|Presence
|1
! colspan="4" |1
|n/a
|-
|-
|Persuade
|Persuade: Intimidate
|Presence
|Presence
|2
! colspan="4" |2
|Intimidate
|-
|-
|Melee
|Melee
|Reflex
|Reflex
|2
! colspan="4" |2
|Knife, Sword, Mace, Staff
|-
|-
|Brawl
|Brawl
|Reflex
| Reflex
|2
! colspan="4" |1
|None
|-
! colspan="6" |Bonus: Skill
|-
| colspan="6" |Marauders roam the lawless sectors of the Outer Rim, away from Republic jurisdiction. These outlaws search the cosmos for ships stockpiled with valuable items and sometimes even people, attacking and looting before selling their spoils on the black market.
|}
|}
Every planet and planetary system has some form of a military, whether it's a standing army, navy, or security force. As a loyal member of this military, you take your vow of service very seriously, and take pride in yourself, your unit, and the corps. Soldiers are expertly trained, usually with excellent fighting skills, fast reflexes, and superior discipline. You're used to taking orders and carrying them out, but you have a head on your shoulders capable of weighing the morality of your actions against you code and your oath.


== Outlaws ==
{| class="wikitable"
{| class="wikitable"
|+Card Shark
|+Slicer
! colspan="6" |Available Factions: Republic, Fringers, Mandalorian
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|15
|17
|13
|18
|11
|13
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Conceal
|Conceal
|Awareness
|Awareness
|3
! colspan="4" |1
|n/a
|-
|-
|Hide
|Hide
|Awareness
|Awareness
|2
! colspan="4" |1
|n/a
|-
|Sneak
|Awareness
! colspan="4" |2
|-
|-
|Disguise
|Disguise
|Awareness
|Awareness
|1
! colspan="4" |1
|None
|-
|-
|Forge
|Forge
|Awareness
|Awareness
|1
! colspan="4" |2
|Physical Forgery
|-
|-
|Steal
|Steal
|Coordination
|Coordination
|1
! colspan="4" |2
|n/a
|-
|Pilot
|Coordination
! colspan="4" |1
|-
|Shoot
|Coordination
! colspan="4" |1
|-
|Drive
|Coordination
! colspan="4" |1
|-
|Program Computer
| Knowledge
! colspan="4" |4
|-
|Tech Operation
|Knowledge
! colspan="4" | 3
|-
|-
|Streetwise
|Streetwise
|Knowledge
| Knowledge
|2
! colspan="4" |2
|Underworld
|-
|-
|Language
|Starship Engineering
|Knowledge
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Value
|Droid Engineering
|Knowledge
|Knowledge
|1
! colspan="4" |3
|Market
|-
|-
|Persuade
|Run
|Presence
|Physique
|2
! colspan="4" |1
|Charm, Intimidate
|-
|-
|Con
| Bargain
|Presence
|Presence
|2
! colspan="4" |1
|n/a
|-
|-
|Perform
|Persuade
|Presence
|Presence
|2
! colspan="4" |1
|Acting
|-
|-
|Bargain
|Dodge
|Presence
|Reflex
|2
! colspan="4" |1
|n/a
|-
|-
|Run
! colspan="6" |Bonus: Skill
|Physique
|1
|n/a
|-
|-
|Brawl
| colspan="6" |Need to break encryption? Crack a digitally secured vault? Get past any kind of cybersecurity? A slicer may have the skills to get the job done. These people know how to find the loopholes in security systems to jump through and take control of computers and sometimes even droids. Cyberspace is their battlefield, although some have learned physical defensive and evasive maneuvers in the case they get caught...
|Reflex
|1
|n/a
|}
|}
Card sharks make money by winning at card games, whether it's simply through sheer skill and experience over less seasoned players, or by cheating and getting away with it. Even if they are not always technically cheaters, they are usually out to take advantage over the hapless and gullible in some way. As such, they are good at putting on a show with the aim of tricking others into believing fallacies.
 
{| class="wikitable"
{| class="wikitable"
|+Con Artist
|+Smuggler
! colspan="11" |Available Factions: Republic, Fringers
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
! colspan="6" |Reflexes
|-
|15
|17
|13
|15
|16
| colspan="6" |14
|-
! colspan="11" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="9" |Rank
!Specialization(s)
|-
|-
|Conceal
|Conceal
|Awareness
|Awareness
|2
! colspan="9" |2
|n/a
|-
|-
|Hide
|Hide
|Awareness
|Awareness
|1
! colspan="9" |2
|n/a
|-
|Sneak
|Awareness
! colspan="9" |2
|-
|-
|Disguise
|Disguise
|Awareness
|Awareness
|2
! colspan="9" |1
|None
|-
|-
|Forge
|Forge
|Awareness
|Awareness
|1
! colspan="9" |1
|Physical Forgery
|-
|-
|Steal
|Pilot
|Coordination
! colspan="9" |1
|-
|Drive
|Coordination
! colspan="9" |1
|-
|Shoot
|Coordination
|Coordination
|1
! colspan="9" |2
|n/a
|-
|-
|Streetwise
|Streetwise
|Knowledge
|Knowledge
|1
! colspan="9" |1
|Underworld
|-
|-
|Language
|Program Computer
|Knowledge
|Knowledge
|1
! colspan="9" | 1
|n/a
|-
|-
|Value
|Language
|Knowledge
|Knowledge
|1
! colspan="9" |1
|Market
|-
|-
|Run
|Run
|Physique
|Physique
|1
! colspan="9" | 2
|n/a
|-
|Bargain
| Presence
! colspan="9" |1
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|3
! colspan="9" |2
|Charm, Intimidate
|-
|-
|Con
! colspan="11" |Bonus: Resources - Vehicle
|Presence
|2
|n/a
|-
|-
|Perform
!Name
|Presence
!Type
|2
!Class
|Writing, Public Speaking, Acting
!Armor
!Shields
!Firepower
!Hit Rating
!Maneuverability
!Velocity
!Sensors
!Mods
|-
|-
|Bargain
|Class B Freighter
|Presence
|Spacefaring
|1
|Medium
|n/a
|14
|12
|14
|10
|14
|13
|10
|Small Shield Module, Missile Launcher
|-
|-
|Brawl
| colspan="11" |Smugglers get things and people to places they aren't supposed to go. This often requires as much subtlety as it does diplomacy and a versatile physique.
|Reflex
|1
|n/a
|}
|}
A Con Artist is in the business of fooling others into believing something false that allows him or her some kind of gain, usually money or resources, but sometimes information. False advertising, sham events, and fake prize winnings are just a few examples of methods often employed by con artists. These individuals must be charismatic and good at getting others to trust them quickly and act impulsively, as well as skilled at picking out the most gullible targets.
 
{| class="wikitable"
{| class="wikitable"
|+Gun Runner
|+Spice Dealer
! colspan="11" |Available Factions: Republic, Fringers
|-
!colspan="2" |Awareness
!colspan="2" |Coordination
!colspan="2" |Physique
!colspan="2" |Knowledge
!colspan="2" |Presence
! colspan="2" |Reflexes
|-
|colspan="2" |15
|colspan="2" |16
|colspan="2" |15
|colspan="2" |15
|colspan="2" |16
| colspan="2" |14
|-
! colspan="11" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="9" |Rank
!Specialization(s)
|-
|-
|Conceal
|Conceal
|Awareness
|Awareness
|2
! colspan="9" |1
|n/a
|-
|-
|Hide
|Hide
|Awareness
|Awareness
|1
! colspan="9" |2
|n/a
|-
|-
|Sneak
|Pilot
|Awareness
|Coordination
|2
! colspan="9" |1
|n/a
|-
|-
|Disguise
|Shoot
|Awareness
|Coordination
|1
! colspan="9" |1
|None
|-
|-
|Forge
|Shoot: Blaster Pistol
|Awareness
|1
|Physical Forgery
|-
|Pilot
|Coordination
|1
|Starship, Starfighter, Aerospace
|-
|Shoot
|Coordination
|Coordination
|3
! colspan="9" |2
|Blaster Pistol
|-
|-
|Drive
|Drive
|Coordination
|Coordination
|1
! colspan="9" |1
|Hover, Wheeled
|-
|-
|Pick Lock
|Pick Lock
|Coordination
|Coordination
|1
! colspan="9" |1
|n/a
|-
|-
|Streetwise
|Streetwise
|Knowledge
|Knowledge
|2
! colspan="9" |2
|Underworld
|-
|-
|Value
|Streetwise: Underworld
|Knowledge
|Knowledge
|1
! colspan="9" |2
|Market
|-
|-
|Weaponsmithing
|Language
|Knowledge
|Knowledge
|1
! colspan="9" |1
|None
|-
|Program Computer
|Knowledge
|1
|Slicing, Security
|-
|-
|Run
|Run
|Physique
|Physique
|1
! colspan="9" | 1
|n/a
|-
|-
|Persuade
|Persuade
| Presence
! colspan="9" |3
|-
|Persuade: Charm
|Presence
! colspan="9" |2
|-
|Subterfuge
|Presence
|Presence
|1
! colspan="9" |1
|Intimidate
|-
|-
|Con
|Bargain
|Presence
|Presence
|1
! colspan="9" |2
|n/a
|-
!Name
!Type
!Class
!Armor
!Shields
!Firepower
!Hit Rating
!Maneuverability
!Velocity
!Sensors
!Mods
|-
|Class B Freighter
|Spacefaring
|Medium
|14
|12
|14
|10
|14
|13
|10
|Medium Shield Module, Light Plasma Railgun
|-
|-
|Brawl
| colspan="11" |"Spice, in any of its dozens of varieties, was a plague on the galaxy; a horribly addicting drug that its victims would lie, steal, assault, and murder for."
|Reflex
Spice dealers buy and sell spice, fueling addictions to illicit substances all across the galaxy. The spice trade is widespread, even operating among Core worlds although it is far more rampant in the Outer Rim. In either case, it is a highly profitable yet often dangerous business due to the fact that it operates outside Republic law and its patrons may become violent if desperate enough.
|1
|None
|}
|}
A gun runner's business is the illicit trade of contraband weapons and ammunition. These individuals often serve larger criminal organizations, but can sometimes operate independently. As with many careers of an illegal nature, gunrunning is both highly profitable and highly dangerous, as powerful criminals are not often kind to those who cross them.
{| class="wikitable"
{| class="wikitable"
|+Outer Rim Pirate
|+Thief
! colspan="6" |Available Factions: Republic, Fringers, Mandalorian
|-
!Awareness
!Coordination
!Knowledge
!Physique
!Presence
!Reflexes
|-
|15
|18
|13
|15
|13
|15
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Search
|Conceal
|Awareness
! colspan="4" |3
|-
| Hide
|Awareness
|Awareness
|2
! colspan="4" |2
|n/a
|-
|-
|Hide
| Sneak
|Awareness
|Awareness
|1
! colspan="4" |1
|n/a
|-
|-
|Conceal
|Disguise
|Awareness
|Awareness
|2
! colspan="4" |1
|n/a
|-
|-
|Forge
|Forge
|Awareness
|Awareness
|1
! colspan="4" |1
|Physical Forgery, Digital Forgery
|-
|Pilot
| Coordination
! colspan="4" |1
|-
|-
|Shoot
|Shoot
|Coordination
|Coordination
|3
! colspan="4" |2
|Blaster Pistol, Blaster Rifle, Missile Launcher
|-
|-
|Pilot
| Drive
|Coordination
| Coordination
|2
! colspan="4" |1
|Starship, Starfighter
|-
|-
|Steal
|Steal
|Coordination
| Coordination
|1
! colspan="4" |2
|n/a
|-
|-
|Drive
|Pick Lock
|Coordination
|Coordination
|1
! colspan="4" |1
|Hover, Wheeled, Tracked
|-
|-
|Program Computer
|Streetwise
|Knowledge
|Knowledge
|1
! colspan="4" |1
|Slicing, Security
|-
|-
|Tech Operation
|Run
|Knowledge
|Physique
|1
! colspan="4" |1
|None
|-
|-
|Starship Engineering
|Persuade
|Knowledge
|Presence
|1
! colspan="4" |1
|n/a
|-
|-
|Demolitions
|Subterfuge
|Knowledge
|Presence
|1
! colspan="4" |2
|Sabotage
|-
|-
|Strength
|Brawl
|Physique
|Reflex
|1
! colspan="4" |1
|n/a
|-
|-
|Stamina
|Dodge
|Physique
|Reflex
|1
! colspan="4" |3
|n/a
|-
! colspan="6" |Bonus: Skill
|-
| colspan="6" |A thief is as its name implies--someone who takes what is not his, whether it's money or materials. This type of work usually requires a high level of stealth for slipping past undetected, or being able to trick others into believing lies. And in the case of getting caught...having a quick way of either evading arrest or if necessary, fending off pursuers.
|}
 
==Republic==
{| class="wikitable"
|+Antarian Ranger
! colspan="6" |Available Factions: Republic
|-
|-
|Toughness
!Awareness
|Physique
!Coordination
|1
!Knowledge
|n/a
!Physique
!Presence
!Reflexes
|-
|-
|Persuade
|15
|Presence
|16
|2
|15
|Intimidate
|14
|13
|16
|-
|-
|Melee
! colspan="6" |Skills
|Reflex
|2
|Sword, Staff
|-
|-
|Brawl
|Reflex
|1
|None
|}
Pirates roam the lawless sectors of the Outer Rim, away from Republic jurisdiction. These marauders search the cosmos for ships stockpiled with valuable items and sometimes even people, attacking and looting before selling their spoils on the black market.
{| class="wikitable"
|+Slicer
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Conceal
|Pilot
|Awareness
|Coordination
|1
! colspan="4" |1
|n/a
|-
|-
|Hide
| Sneak
|Awareness
|Awareness
|1
! colspan="4" |2
|n/a
|-
|-
|Sneak
| Melee
|Awareness
|Reflexes
|2
! colspan="4" |2
|n/a
|-
|-
|Disguise
|Melee: Dagger
|Awareness
|Reflexes
|1
! colspan="4" |2
|None
|-
|-
|Forge
|Dodge
|Awareness
|Reflexes
|2
! colspan="4" |3
|Digital Forgery
|-
|-
|Pilot
|Investigate
|Coordination
| Knowledge
|1
! colspan="4" |3
|Starship, Starfighter
|-
|-
|Shoot
|Shoot
|Coordination
|Coordination
|1
! colspan="4" |1
|Blaster Pistol
|-
| Shoot: Blaster Pistol
| Coordination
! colspan="4" |4
|-
|-
|Drive
|Search
|Coordination
| Awareness
|1
! colspan="4" |3
|Hover
|-
|-
|Program Computer
|Track
|Knowledge
|Awareness
|3
! colspan="4" |3
|Slicing
|-
|-
|Tech Operation
|Tactics
|Knowledge
|Knowledge
|2
! colspan="4" |2
|Sensors, Shields, Communications
|-
|-
|Streetwise
|Brawl
|Knowledge
|Reflexes
|1
! colspan="4" |2
|Underworld
|-
|-
|Run
|Stamina
|Physique
|Physique
|1
! colspan="4" |1
|n/a
|-
|-
|Bargain
|Persuade
|Presence
|Presence
|1
! colspan="4" |2
|n/a
|-
|Brawl
|Reflexes
! colspan="4" |1
|-
|-
|Persuade
! colspan="6" |Bonus: Skill
|Presence
|1
|None
|-
|-
|Dodge
| colspan="6" |The Antarian Rangers are an elite group of non-Force users who have dedicated themselves to the service of the Jedi Order. Whether it's going in ahead of time to perform recon, fighting alongside them, or digging up vital intel, these brave fighters will do whatever is needed to support of the noble cause of the Jedi. Many of them are individuals who failed or were rejected for Jedi training, but still had a desire to maintain a connection with the Force and fight for the Order in some way. However, there are also quite a few non-Force sensitives who are simply highly dedicated to the Order's ideals and wish to devote their entire lives to serving them.
|Reflex
|1
|n/a
|}
|}
Need to break encryption? Crack a digitally secured vault? Get past any kind of cybersecurity? A slicer may have the skills to get the job done. These people know how to find the loopholes in security systems to jump through and take control of computers and sometimes even droids. Cyberspace is their battlefield, although some have learned physical defensive and evasive maneuvers in the case they get caught...
 
{| class="wikitable"
{| class="wikitable"
|+Smuggler
|+Sector Ranger
!Name
! colspan="11" |Available Factions: Republic
!Class
|-
!Rank
!colspan="2" |Awareness
!Specialization(s)
!colspan="2" |Coordination
!colspan="2" |Knowledge
!colspan="2" |Physique
!colspan="2" |Presence
! colspan="2" |Reflexes
|-
|-
|Conceal
|colspan="2" |17
|Awareness
|colspan="2" |16
|2
|colspan="2" |14
|n/a
|colspan="2" |14
|colspan="2" |13
| colspan="2" |16
|-
|-
|Hide
! colspan="11" |Skills
|Awareness
|2
|n/a
|-
|-
|Sneak
!Name
|Awareness
!Class
|2
! colspan="9" |Rank
|n/a
|-
|-
|Disguise
|Search
|Awareness
|Awareness
|1
! colspan="9" |2
|None
|-
|-
|Forge
| Track
|Awareness
|Awareness
|1
! colspan="9" |3
|Physical Forgery, Digital Forgery
|-
|-
|Pilot
| Pilot
|Coordination
|Coordination
|1
! colspan="9" |2
|Starship, Starfighter, Aerospace
|-
|-
|Drive
|Pilot: Starfighter
|Coordination
|Coordination
|1
! colspan="9" |4
|Hover, Wheeled, Tracked
|-
|-
|Shoot
|Shoot
| Coordination
! colspan="9" |2
|-
|Drive
|Coordination
|Coordination
|2
! colspan="9" |1
|Blaster Pistol
|-
| Investigate
| Knowledge
! colspan="9" |2
|-
|-
|Streetwise
|Streetwise
|Knowledge
| Knowledge
|1
! colspan="9" |1
|None
|-
|-
|Program Computer
|Streetwise: Underworld
|Knowledge
|Knowledge
|1
! colspan="9" |2
|Security
|-
|-
|Language
|Persuade
|Knowledge
|Presence
|1
! colspan="9" |1
|n/a
|-
|-
|Run
|Run
|Physique
|Physique
|2
! colspan="9" |1
|n/a
|-
|-
|Bargain
|Melee
|Presence
|Reflex
|1
! colspan="9" |2
|n/a
|-
! colspan="11" |Bonus: Resources - Vehicle
|-
|-
|Persuade
!Name
|Presence
!Type
|2
!Class
|Charm
!Armor
!Shields
!Firepower
!Hit Rating
!Maneuverability
!Velocity
!Sensors
!Mods
|-
|-
|Dodge
|Interceptor-Class Starfighter
|Reflex
|Spacefaring
|1
|Light
|n/a
|12
|12
|14
|13
|20
|20
|10
|Small Shield Module
|-
|-
|Climb
| colspan="11" |When a criminal is deemed too dangerous or evasive to be dealt with by local authorities, the Republic turns to Sector Rangers assigned to the area to hunt down and apprehend them. They are incredibly capable trackers with the combat skills to match. Special Enforcement Officers (SEOs) are the elite crew, and have the authority to cross sector boundaries and recruit the assistance of locals in the pursuit of a target.
|Reflex
|1
|n/a
|}
|}
Smugglers get things and people to places they aren't supposed to go. This often requires as much subtlety as it does diplomacy and a versatile physique.
 
{| class="wikitable"
{| class="wikitable"
|+Spice Dealer
|+Senator
|-
! colspan="6" |Available Factions: Republic
|-
!Awareness
!Coordination
!Knowledge
!Physique
!Presence
!Reflexes
|-
|13
|13
|17
|13
|18
|14
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Conceal
|Conceal
|Awareness
|Awareness
|2
! colspan="4" |1
|n/a
|-
|-
|Hide
|Hide
|Awareness
|Awareness
|1
! colspan="4" |1
|n/a
|-
|Sneak
|Awareness
|2
|n/a
|-
|-
|Disguise
| Forge
|Awareness
|Awareness
|1
! colspan="4" |1
|None
|-
|-
|Forge
|Forge: Digital
|Awareness
|Awareness
|1
! colspan="4" |2
|Digital Forgery, Physical Forgery
|-
|-
|Pilot
| Pilot
|Coordination
|Coordination
|1
! colspan="4" |1
|Starship, Starfighter, Aerospace
|-
|-
|Shoot
|Shoot
|Coordination
|Coordination
|1
! colspan="4" |1
|Blaster Pistol
|-
|-
|Drive
|Drive
|Coordination
| Coordination
|1
! colspan="4" |1
|Hover, Wheeled
|-
|Investigate
|Knowledge
! colspan="4" |1
|-
|-
|Pick Lock
| Academics
|Coordination
| Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Streetwise
|Academics: Economics
|Knowledge
|Knowledge
|2
! colspan="4" |2
|Underworld
|-
|-
|Program Computer
|Academics: History
|Knowledge
|Knowledge
|1
! colspan="4" |2
|Security
|-
|-
|Value
|Academics: Law
|Knowledge
|Knowledge
|2
! colspan="4" |2
|Market
|-
|-
|Language
|Academics: Politics
|Knowledge
|Knowledge
|1
! colspan="4" |4
|n/a
|-
|Language
| Knowledge
! colspan="4" |2
|-
|Alien Culture
|Knowledge
! colspan="4" |2
|-
|-
|Run
|Run
|Physique
|Physique
|1
! colspan="4" |1
|n/a
|-
|Lead
|Presence
! colspan="4" |2
|-
|Bargain
|Presence
! colspan="4" |1
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|3
! colspan="4" |2
|Charm, Intimidate
|-
|Persuade: Charm
|Presence
! colspan="4" |2
|-
|Subterfuge
|Presence
! colspan="4" |1
|-
|Perform
|Presence
! colspan="4" |1
|-
|-
|Con
|Perform: Writing
|Presence
|Presence
|1
! colspan="4" |2
|n/a
|-
|-
|Bargain
|Perform: Public Speaking
|Presence
|Presence
|2
! colspan="4" |2
|n/a
|-
! colspan="6" |Bonus: Skill
|-
| colspan="6" |Senators are individuals who represent the many planets of the galaxy in the Senate of the Galactic Republic. They are excellent negotiators and are often smooth talkers. Being a Senator usually means having excellent ability in navigating and understanding of the world of politics, as well as some degree of leadership and knowledge of history and culture.
|}
|}
"Spice, in any of its dozens of varieties, was a plague on the galaxy; a horribly addicting drug that its victims would lie, steal, assault, and murder for."


Spice dealers buy and sell spice, fueling addictions to illicit substances all across the galaxy. The spice trade is widespread, even operating among Core worlds although it is far more rampant in the Outer Rim. In either case, it is a highly profitable yet often dangerous business due to the fact that it operates outside Republic law and its patrons may become violent if desperate enough.
==Civilian==
{| class="wikitable"
{| class="wikitable"
|+Thief
|+Academic
|-
! colspan="6" |Available Factions: Republic, Fringers, Mandalorian
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|14
|15
|12
|18
|16
|14
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Conceal
| Academics
|Awareness
| Knowledge
|3
! colspan="4" |4
|n/a
|-
|-
|Hide
|Academics: Economics
|Awareness
|Knowledge
|2
! colspan="4" |4
|n/a
|-
|-
|Sneak
|Academics: History
|Awareness
|Knowledge
|2
! colspan="4" |4
|n/a
|-
|-
|Disguise
|Language
|Awareness
|Knowledge
|2
! colspan="4" | 3
|n/a
|-
|-
|Forge
|Tech Operation
|Awareness
|Knowledge
|1
! colspan="4" |2
|Digital Forgery, Physical Forgery
|-
|-
|Pilot
|Alien Cultures
|Coordination
|Knowledge
|1
! colspan="4" | 3
|Starship, Starfighter, Aerospace
|-
|-
|Shoot
|Investigate
|Coordination
|Knowledge
|2
! colspan="4" |2
|Blaster Pistol
|-
|-
|Drive
| Bargain
|Coordination
|Presence
|1
! colspan="4" |1
|Hover, Wheeled, Tracked
|-
|-
|Steal
|Persuade
|Coordination
|Presence
|2
! colspan="4" |1
|n/a
|-
|-
|Pick Lock
|Persuade: Charm
|Coordination
|Presence
|1
! colspan="4" |2
|n/a
|-
|Perform
|Presence
! colspan="4" |2
|-
|Perform: Public Speaking
|Presence
! colspan="4" |4
|-
|Perform: Writing
|Presence
! colspan="4" |4
|-
|-
|Streetwise
|Value
|Knowledge
|Knowledge
|1
! colspan="4" |1
|Underworld
|-
|-
|Program Computer
|Medicine
|Knowledge
|Knowledge
|1
! colspan="4" |2
|Security
|-
! colspan="6" |Bonus: Skill
|-
| colspan="6" |Academics are the educated elite, usually focusing on one or two areas in which they become renowned experts. They are scientists, historians, writers, archaeologists, and lawyers, among myriad other professions.
Academics come in all shapes and sizes; some are quiet and reserved, preferring the company of books to people, while others are quirky and excitable; whatever their personality, academics share a love for their chosen field, and are endlessly curious and hungry to learn more about whatever captures their interest.
|}
{| class="wikitable"
|+Artist
! colspan="6" |Available Factions: Republic, Fringers, Mandalorian
|-
|-
|Run
!Awareness
|Physique
!Coordination
|1
!Physique
|n/a
!Knowledge
!Presence
!Reflexes
|-
|-
|Persuade
|12
|Presence
|18
|1
| 12
|Charm, Intimidate
|18
|15
|10
|-
|-
|Con
! colspan="6" |Skills
|Presence
|1
|n/a
|-
|-
|Brawl
|Reflex
|1
|n/a
|}
A thief is as its name implies--someone who takes what is not his, whether it's money, materials, or even people. This type of work usually requires a high level of stealth for slipping past undetected, or being able to trick others into believing lies. And in the case of getting caught...having a quick way of either evading arrest or if necessary, fending off pursuers.
== Republic ==
{| class="wikitable"
|+Antarian Ranger
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Search
|Academics
|Awareness
|Knowledge
|1
! colspan="4" |3
|n/a
|-
|-
|Track
|Academics: Fine Art
|Awareness
|Knowledge
|2
! colspan="4" |4
|n/a
|-
|-
|Sneak
|Academics: Music
|Awareness
|Knowledge
|1
! colspan="4" |4
|n/a
|-
|-
|Hide
|Value
|Awareness
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Pilot
| Drive
|Coordination
|Coordination
|1
! colspan="4" | 2
|Starship, Starfighter, Aerospace
|-
|-
|Shoot
|Pilot
|Coordination
| Coordination
|2
! colspan="4" |2
|Blaster Pistol, Blaster Rifle, Missile Launcher, Repeater
|-
|-
|Drive
|Tech Operation
|Coordination
|Knowledge
|1
! colspan="4" |2
|Hover, Wheeled, Tracked, Walker
|-
|-
|Investigation
|Bargain
|Knowledge
|Presence
|1
! colspan="4" |3
|n/a
|-
|-
|Tactics
| Persuade
|Knowledge
|Presence
|1
! colspan="4" |3
|n/a
|-
|-
|Program Computer
|Persuade: Charm
|Knowledge
|Presence
|1
! colspan="4" |4
|Security
|-
|-
|Language
|Alien Cultures
|Knowledge
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Strength
|Perform
|Physique
|Presence
|2
! colspan="4" |2
|n/a
|-
|-
|Stamina
|Perform: Instrument
|Physique
|Presence
|2
! colspan="4" |2
|n/a
|-
|-
|Toughness
|Perform: Singing
|Physique
|Presence
|2
! colspan="4" |2
|n/a
|-
|-
|Run
|Perform: Dance
|Physique
|Presence
|2
! colspan="4" |2
|n/a
|-
|-
|Persuade
! colspan="6" |Bonus: Skill
|Presence
|1
|Charm, Intimidate
|-
|-
|Melee
| colspan="6" |Since a young age, you've had a creative instinct, and a knack for creating visually striking works of art, be they paintings, drawings, or sculptures. Over the years, you've honed this natural talent into a high degree of expertise. Art requires creativity, patience, and the ability to visualize your completed work within the blank canvas, uncarved block, or empty space.
|Reflex
Artists come from all walks of life, and not every one pursues the creation of their art as a profession on its own; the artist may work for a business creating advertising or other media, she may work with the authorities as a sketch artist, or may go the other way and work for less reputable beings as a forger.
|2
|}
|Knife, Sword, Staff, Mace
{| class="wikitable"
|+Doctor
! colspan="6" |Available Factions: Republic, Fringers, Mandalorian, Jedi Order
|-
|-
|Brawl
!Awareness
|Reflex
! Coordination
|1
!Physique
|None
!Knowledge
!Presence
!Reflexes
|-
|-
|Dodge
|14
|Reflex
|15
|2
|14
|n/a
| 18
|16
|12
|-
|-
|Jump
! colspan="6" |Skills
|Reflex
|1
|None
|-
|-
|Climb
|Reflex
|1
|n/a
|}
The Antarian Rangers are an elite group of non-Force users who have dedicated themselves to the service of the Jedi Order. Whether it's going in ahead of time to perform recon, fighting alongside them, or digging up vital intel, these brave fighters will do whatever is needed to support of the noble cause of the Jedi. Many of them are individuals who failed or were rejected for Jedi training, but still had a desire to maintain a connection with the Force and fight for the Order in some way. However, there are also quite a few non-Force sensitives who are simply highly dedicated to the Order's ideals and wish to devote their entire lives to serving them.
{| class="wikitable"
|+Judicial
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Search
|Medicine
|Awareness
|Knowledge
|2
! colspan="4" |5
|n/a
|-
|-
|Track
|Medicine: Pharmacology
|Awareness
|Knowledge
|2
! colspan="4" | 4
|None
|-
|Pilot
|Coordination
|1
|Starship, Starfighter, Capital, Aerospace
|-
|Shoot
|Coordination
|2
|Blaster Pistol, Blaster Rifle
|-
|Drive
|Coordination
|1
|Hover, Wheeled
|-
|-
|Tactics
|Medicine: Surgery
|Knowledge
|Knowledge
|1
! colspan="4" |4
|None
|-
|-
|Program Computer
|Investigate
|Knowledge
|Knowedge
|1
! colspan="4" |3
|Security
|-
|-
|Investigation
|Tech Operation
|Knowledge
|Knowledge
|2
! colspan="4" |2
|n/a
|-
|-
|Academics
|Academics
|Knowledge
|Knowledge
|1
! colspan="4" | 2
|Politics
|-
|-
|Streetwise
| Academics: Biology
|Knowledge
|Knowledge
|1
! colspan="4" |4
|Underworld
|-
|Academics: Physics
| Knowledge
! colspan="4" | 2
|-
|-
|Language
|Language
|Knowledge
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Tactics
|Alien Cultures
|Knowledge
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Strength
|Persuade
|Physique
| Presence
|1
! colspan="4" |1
|n/a
|-
|-
|Stamina
|Persuade: Charm
|Physique
|Presence
|1
! colspan="4" |2
|n/a
|-
|-
|Toughness
|Bargain
|Physique
|Presence
|1
! colspan="4" |2
|n/a
|-
|-
|Run
|Stamina
|Physique
|Physique
|1
! colspan="4" |2
|n/a
|-
|-
|Persuade
|Search
|Presence
|Awareness
|1
! colspan="4" |1
|Intimidate
|-
|-
|Melee
! colspan="6" |Bonus: Skill
|Reflex
|2
|Staff, Mace
|-
|-
|Brawl
| colspan="6" |A doctor is a practitioner of medicine of some kind. Whether it’s conventional treatments or more traditional healers using alternative medicine, they come in all types and flavors. Doctors typically have intimate knowledge of the anatomies of the major races of the galaxy, as well the common medical procedures used throughout the galaxy. Doctors may specialize in certain kinds of medicine, surgeries, pharmacology, and even cybernetic installations.
|Reflex
|1
|Grappling
|}
|}
A judicial is a member of the Republic Security Forces, from police officers and guards to investigators. Combating pirates, organized crime and illegal trade, the enforcement of Republic law and protection of its citizens from criminals falls into the hands of these capable agents.
 
{| class="wikitable"
{| class="wikitable"
|+Sector Ranger
|+Engineer
! colspan="6" |Available Factions: Republic, Fringers, Mandalorian, Jedi Order
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|14
|16
|14
|18
|12
|15
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Search
|Starship Engineering
|Awareness
|Knowledge
|2
! colspan="4" |4
|n/a
|-
|-
|Track
|Droid Engineering
|Awareness
|Knowledge
|3
! colspan="4" |2
|None
|-
|-
|Academics
|Pilot
|Knowledge
! colspan="4" |1
|-
|Academics: Mathematics
|Knowledge
! colspan="4" |4
|-
|Academics: Physics
|Knowledge
! colspan="4" |2
|-
|Drive
|Coordination
|Coordination
|2
! colspan="4" |2
|Starship, Starfighter, Capital
|-
|-
|Shoot
|Shoot
|Coordination
|Coordination
|2
! colspan="4" |1
|Blaster Pistol, Blaster Rifle
|-
|-
|Drive
|Shoot: Blaster Pistol
|Coordination
! colspan="4" |2
|-
|Gunnery
|Coordination
|Coordination
|1
! colspan="4" |2
|Hover, Wheeled
|-
|-
|Investigation
|Tech Operation
|Knowledge
|Knowledge
|2
! colspan="4" |4
|n/a
|-
|Pilot
|Coordination
! colspan="4" |3
|-
|-
|Program Computer
|Pilot: Starship
|Knowledge
|Coordination
|1
! colspan="4" |4
|Security
|-
|-
|Streetwise
|Vehicle Engineering
|Knowledge
|Knowledge
|1
! colspan="4" |2
|Underworld
|-
|-
|Academics
|Program Computer
|Knowledge
|Knowledge
|1
! colspan="4" |1
|Politics
|-
|-
|Tactics
|Investigate
|Knowledge
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Language
! colspan="6" |Bonus: Skill
|Knowledge
|2
|n/a
|-
|-
|Strength
| colspan="6" |Engineers are important to every technical aspect of life from star ships, hyper engines, and weapon systems to civil engineering projects on newly established planets being terraformed. Involved in every aspect of construction, they ensure that projects are delivered on time and built with quality materials.
|Physique
|}
|2
 
|n/a
{| class="wikitable"
! colspan="6" |Available Factions: Republic, Fringers, Mandalorian
|+Entrepreneur
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|-
|Stamina
|13
|Physique
|14
|1
|13
|n/a
|17
|18
|13
|-
|-
|Toughness
! colspan="6" |Skills
|Physique
|1
|n/a
|-
|-
|Persuade
|Presence
|1
|Intimidate
|-
|Melee
|Reflex
|2
|Sword, Knife, Staff, Mace
|}
When a criminal is deemed too dangerous or evasive to be dealt with by local authorities, the Republic turns to Sector Rangers assigned to the area to hunt down and apprehend them. They are incredibly capable trackers with the combat skills to match. Special Enforcement Officers (SEOs) are the elite crew, and have the authority to cross sector boundaries and recruit the assistance of locals in the pursuit of a target.
{| class="wikitable"
|+Senate Aide
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Conceal
|Search
|Awareness
|Awareness
|1
! colspan="4"|1
|n/a
|-
|-
|Hide
|Pilot
|Awareness
|Awareness
|1
! colspan="4"|1
|n/a
|-
|Forge
|Awareness
|1
|Digital Forgery
|-
|Pilot
|Coordination
|1
|Aerospace, Starship, Starfighter
|-
|Shoot
|Coordination
|1
|Blaster Pistol
|-
|-
|Drive
|Drive
|Coordination
|Coordination
|1
! colspan="4"|1
|Hover, Wheeled
|-
|-
|Investigation
|Investigate
|Knowledge
|Knowledge
|1
! colspan="4"|1
|n/a
|-
|Language
|Knowledge
! colspan="4"|2
|-
|-
|Academics
|Academics
|Knowledge
|Knowledge
|2
! colspan="4"|3
|Economics, History, Law, Politics
|-
|Academics: Economics
|Knowledge
! colspan="4"|2
|-
|Academics: Politics
|Knowledge
! colspan="4"|2
|-
|-
|Language
|Program Computer
|Knowledge
|Knowledge
|3
! colspan="4"|1
|n/a
|-
|-
|Alien Culture
|Tech Operation
|Knowledge
|Knowledge
|2
! colspan="4"|2
|n/a
|-
|-
|Run
|Value
|Physique
|Knowledge
|1
! colspan="4" |2
|n/a
|-
|-
|Lead
|Value: Market
|Presence
|Knowledge
|1
! colspan="4" |4
|n/a
|-
|-
|Bargain
|Bargain
|Presence
|Presence
|1
! colspan="4" |2
|n/a
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|2
! colspan="4" |3
|Charm
|-
|Persuade: Charm
|Presence
! colspan="4" |4
|-
|-
|Con
|Lead
|Presence
|Presence
|1
! colspan="4" |2
|n/a
|-
|-
|Perform
|Perform
|Presence
|Presence
|1
! colspan="4" |2
|Writing, Public Speaking
|-
|Perform: Public Speaking
|Presence
! colspan="4" |2
|-
|-
|Ride
! colspan="6" |Bonus: Skill
|Reflex
|-
|1
| colspan="6" |An entrepreneur has taken a bold step into the business world by striking out on their own. They are usually the type who enjoy the challenge of high risk, high reward situations and the thrill that comes with great success against overwhelming odds. Running your own business typically requires one to wear many different hats, and have good management skills.
|n/a
|}
|}
A Senate Aide is an individual who works directly under a Senator, serving as an assistant in many different capacities such as handling documentation and other correspondence, setting up meetings and appointments, and running various errands. Many of them are young people who aspire to hold an office themselves at some point in the future.
 
{| class="wikitable"
{| class="wikitable"
|+Senate Guard
|+Freighter Captain
!Name
|-
!Class
! colspan="11" |Faction: Republic, Fringers, Jedi Order, Mandalorian
!Rank
!Specialization(s)
|-
|-
|Search
!colspan="2" |Awareness
|Awareness
!colspan="2" |Coordination
|2
!colspan="2" |Physique
|n/a
!colspan="2" |Knowledge
!colspan="2" |Presence
! colspan="2" |Reflexes
|-
|colspan="2" |13
|colspan="2" |18
|colspan="2" |14
|colspan="2" |17
|colspan="2" |14
| colspan="2" |12
|-
! colspan="11" |Skills
|-
|-
|Track
!Name
|Awareness
! Class
|1
! colspan="9" |Rank
|n/a
|-
|-
|Pilot
|Pilot
|Coordination
| Coordination
|1
! colspan="9" |2
|Aerospace, Starship, Starfighter
|-
|-
|Shoot
|Pilot: Starship
|Coordination
|Coordination
|1
! colspan="9" |4
|Blaster Pistol
|-
|-
|Drive
|Value
|Coordination
|1
|Hover, Wheeled
|-
|Investigation
|Knowledge
|Knowledge
|1
! colspan="9" | 2
|n/a
|-
|-
|Program Computer
|Tech Operation
|Knowledge
|Knowledge
|1
! colspan="9" |4
|Security
|-
|-
|Academics
|Astrogation
|Knowledge
|Knowledge
|1
! colspan="9" |2
|Politics
|-
|-
|Language
|Shoot
|Knowledge
|Coordination
|2
! colspan="9" | 1
|n/a
|-
|Tactics
|Knowledge
|1
|n/a
|-
|Strength
|Physique
|2
|n/a
|-
|-
|Stamina
|Stamina
|Physique
|Physique
|2
! colspan="9" |1
|n/a
|-
|-
|Toughness
|Bargain
|Physique
|Presence
|2
! colspan="9" |3
|n/a
|-
|Gunnery
|Coordination
! colspan="9" | 2
|-
|-
|Run
| Gunnery: Starship
|Physique
|Coordination
|2
! colspan="9" | 2
|n/a
|-
|-
|Persuade
! colspan="11" |Bonus: Resources - Vehicle
|Presence
|1
|Intimidate
|-
|-
|Melee
!Name
|Physique
!Type
|2
!Class
|Staff, Mace
!Armor
!Shields
!Firepower
!Hit Rating
!Maneuverability
!Velocity
!Sensors
!Mods
|-
|-
|Brawl
|Class B Freighter
|Physique
|Spacefaring
|2
|Medium
|Grappling
|14
|12
|14
|10
|14
|13
|10
|Small Shield Module, Missile Launcher
|-
|-
|Grip
| colspan="11" |Freighter captains are in charge of a ship and crew responsible for moving cargo from planet to planet and sector to sector. Some work independently, while others may be under the umbrella of a larger organization or corporation. They usually have extensive knowledge of freighter ships and their inner workings, as well as all the major galactic trade routes. Good captains also have the respect of their crews.
|Physique
|1
|n/a
|}
|}
Senate Guards patrol the Senate Rotunda, ensuring that order is kept; particularly during important sessions. Protecting Senators, the Chancellor and other Senate staff is of utmost importance. These guards are usually on duty around the Senate Plaza on Coruscant, but may be assigned to bodyguard duty for a particular Senator during an offworld visit.


== Uncategorized ==
{| class="wikitable"
{| class="wikitable"
|+Academic
|+Mechanic
!Name
! colspan="6" |Available Factions: Republic, Fringers, Mandalorian, Jedi Order
!Class
|-
!Rank
!Awareness
!Specialization(s)
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|12
|18
|14
|18
|13
|11
|-
|-
|Search
! colspan="6" |Skills
|Awareness
|1
|n/a
|-
|-
|Forge
!Name
|Awareness
! Class
|1
! colspan="4" |Rank
|Digital Forgery
|-
|-
|Drive
|Pilot
|Coordination
|Coordination
|1
! colspan="4" |1
|Hover
|-
|-
|Academics
|Pilot: Starship
|Knowledge
|Coordination
|3
! colspan="4" |2
|Law, Economics
|-
|-
|Language
|Value
|Knowledge
|Knowledge
|3
! colspan="4" |2
|n/a
|-
|-
|Droid Engineering
|Tech Operation
|Knowledge
|Knowledge
|1
! colspan="4" |4
|n/a
|-
|-
|Program Computer
|Investigate
|Knowledge
|Knowledge
|2
! colspan="4" |4
|None
|-
|-
|Medicine
|Shoot
|Knowledge
| Coordination
|1
! colspan="4" |1
|None
|-
|-
|Value
| Starship Engineering
|Knowledge
|Knowledge
|1
! colspan="4" |4
|Market
|-
|Run
|Physique
|1
|n/a
|-
|-
|Bargain
|Bargain
|Presence
|Presence
|1
! colspan="4" | 3
|n/a
|-
|Vehicle Engineering
| Knowledge
! colspan="4" |4
|-
|Droid Engineering
|Knowledge
! colspan="4" |4
|-
|-
|Lead
|Weaponsmithing
|Presence
|Knowledge
|2
! colspan="4" |2
|n/a
|-
|-
|Willpower
! colspan="6" |Bonus: Skill
|Presence
|1
|n/a
|-
|-
|Perform
| colspan="6" |Mechanics specialize in repairing and modding vehicles of all sorts. Starships, speeders, and sometimes droids fall within a mechanic's technical expertise.
|Presence
|2
|Public Speaking, Writing
|}
|}
Academics are the educated elite, usually focusing on one or two areas in which they become renowned experts. They are scientists, historians, writers, archaeologists, and lawyers, among myriad other professions.


Academics come in all shapes and sizes; some are quiet and reserved, preferring the company of books to people, while others are quirky and excitable; whatever their personality, academics share a love for their chosen field, and are endlessly curious and hungry to learn more about whatever captures their interest.
{| class="wikitable"
{| class="wikitable"
|+Artist
|+Performer
! colspan="6" |Faction: Republic, Fringers, Mandalorian
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|12
|13
|16
|15
|17
|16
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|Stamina
|Physique
! colspan="4" |1
|-
|-
|Conceal
|Jump
|Awareness
|Physique
|1
! colspan="4" |2
|n/a
|-
|Perform
|Presence
! colspan="4" |5
|-
|Perform: Comedy
|Presence
! colspan="4" |4
|-
|-
|Forge
|Perform: Acting
|Awareness
|Presence
|2
! colspan="4" |4
|Physical Forgery
|-
|-
|Hide
|Perform: Dance
|Awareness
|Presence
|1
! colspan="4" |4
|n/a
|-
|-
|Pilot
|Perform: Singing
|Coordination
|Presence
|1
! colspan="4" |4
|Starship, Starfighter
|-
|-
|Drive
|Perform: Instrument
|Coordination
|Presence
|1
! colspan="4" |4
|Hover
|-
|-
|Academics
|Academics
|Knowledge
|Knowledge
|3
! colspan="4" |2
|Fine Art, Music
|-
|-
|Value
|Academics: Music
|Knowledge
|Knowledge
|2
! colspan="4" |4
|Market
|-
|-
|Alien Culture
|Academics: Fine Arts
|Knowledge
|Knowledge
|2
! colspan="4" |4
|n/a
|-
|Acrobatics
|Reflexes
! colspan="4" |2
|-
|-
|Program Computer
|Acrobatics: Tumbling
|Knowledge
|Reflexes
|1
! colspan="4" |2
|None
|-
|-
|Tech Operation
|Acrobatics: Aerials
|Knowledge
|Reflexes
|1
! colspan="4" |2
|None
|-
|-
|Perform
|Persuade
|Presence
|Presence
|2
! colspan="4" |1
|Dance, Instrument, Singing
|-
|-
|Bargain
|Persuade: Charm
|Presence
|Presence
|1
! colspan="4" |2
|n/a
|-
! colspan="6" |Bonus: Skill
|-
|-
|Contort
| colspan="6" |Performers are driven to practice their craft for an audience, and crave the spotlight, attention, and adulation of their fans. A performer may practice any kind of performance art, be it acting, music, or public speaking, and often a true performer is skilled in multiple disciplines. Regardless of the media of their art, the performer has an uncanny ability to speak to their audience through their performance, able to communicate ideas that may elude more direct means.
|Reflex
Many performers find themselves working in the entertainment industry, but performers can find themselves useful in any number of professions, particularly those where persuasive interpersonal communication is important. Whether this is telling the truth in a convincing, appealing way, or using their skills to deceive and manipulate, is up the performer.
|1
|n/a
|}
|}
Since a young age, you've had a creative instinct, and a knack for creating visually striking works of art, be they paintings, drawings, or sculptures. Over the years, you've honed this natural talent into a high degree of expertise. Art requires creativity, patience, and the ability to visualize your completed work within the blank canvas, uncarved block, or empty space.
Artists come from all walks of life, and not every one pursues the creation of their art as a profession on its own; the artist may work for a business creating advertising or other media, she may work with the authorities as a sketch artist, or may go the other way and work for less reputable beings as a forger.
{| class="wikitable"
{| class="wikitable"
|+Dark Side Adept
|+Reporter
! colspan="6" | Faction: Republic, Fringers, Mandalorian
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
!Reflexes
|-
|17
|12
|12
|16
|18
|11
|-
! colspan="6" | Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" |Rank
!Specialization(s)
|-
|-
|Search
|Search
|Awareness
|Awareness
|1
! colspan="4" |4
|n/a
|-
|-
|Track
|Investigate
|Awareness
|Awareness
|1
! colspan="4" |5
|n/a
|-
|-
|Pilot
|Perform
|Coordination
| Presence
|1
! colspan="4" |2
|Starship, Starfighter
|-
|-
|Shoot
|Perform: Public Speaking
|Coordination
|Presence
|1
! colspan="4" |4
|Blaster Pistol, Blaster Rifle
|-
|-
|Drive
|Perform: Writing
|Coordination
| Presence
|1
! colspan="4" |4
|Hover, Wheeled
|-
|-
|Investigation
|Alien Cultures
|Knowledge
|Knowledge
|2
! colspan="4" |2
|n/a
|-
|-
|Language
|Academics
|Knowledge
|Knowledge
|2
! colspan="4" |3
|n/a
|-
|-
|Academics
| Academics: Economics
|Knowledge
|Knowledge
|1
! colspan="4" |4
|Economics, Law, Politics
|-
|-
|Strength
|Academics: Politics
|Physique
| Knowledge
|2
! colspan="4" |4
|n/a
|-
|-
|Stamina
| Language
|Physique
|Knowledge
|2
! colspan="4" |4
|n/a
|-
|Toughness
|Physique
|2
|n/a
|-
|Willpower
|Presence
|2
|n/a
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|1
! colspan="4" |2
|Intimidate
|-
|-
|Bargain
! colspan="6" |Bonus: Skill
|Presence
|1
|n/a
|-
|-
|Lead
| colspan="6" |A reporter's job is to inform citizens of the events going on around them. They love telling a good story, and are usually charismatic and attractive as they are accustomed to addressing large numbers of people at once. While some just stick to the straightforward and obvious, other more daring and ambitious types may venture into danger for the sake of discovering the truth. Some stay in the comfort of their offices, while others enjoy telling the story out on the field, right as it's happening.
|Presence
|}
|1
 
|n/a
{| class="wikitable"
! colspan="11" |'''Hyperspace Prospector'''
|-
|-
|Acrobatics
! colspan="11" |Faction: Republic, Fringers
|Reflex
|1
|Tumbling, Balance
|-
|-
|Dodge
!Awareness
|Reflex
!Coordination
|1
!Physique
|n/a
!Knowledge
!Presence
! colspan="6" |Reflexes
|-
|-
|Jump
|14
|Reflex
|18
|1
|14
|None
|17
|13
| colspan="6" |12
|-
|-
|Melee
! colspan="11" |Skills
|Reflex
|2
|None
|-
|-
|Force Leap
!Name
|Force
|1
|n/a
|-
|Telekinesis
|Force
|1
|n/a
|-
|Control Self
|Force
|1
|n/a
|-
|Influence
|Force
|1
|n/a
|-
|Conceal
|Force
|1
|n/a
|}
A Dark Side Adept is a Force-sensitive individual who does not follow the ways of the Jedi Order, likely having dabbled in Dark Side techniques and methods. Such a person ought to be wary of the Order, as they would be no friend to the Jedi.
{| class="wikitable"
|+Diplomat
!Name
!Class
!Class
!Rank
! colspan="9" |Rank
!Specialization(s)
|-
|Forge
|Awareness
|1
|None
|-
|Disguise
|Awareness
|1
|None
|-
|-
|Pilot
|Pilot
|Coordination
|Coordination
|1
! colspan="9" rowspan="1" |3
|Starship, Starfighter, Aerospace
|-
|-
|Drive
|Drive
|Coordination
|Coordination
|1
! colspan="9" rowspan="1" |3
|Hover
|-
|-
|Academics
|Vehicle Engineering
|Knowledge
|Knowledge
|2
! colspan="9" rowspan="1" |1
|History, Literature, Politics, Law
|-
|-
|Language
|Program Computer
|Knowledge
|Knowledge
|2
! colspan="9" rowspan="1" |1
|n/a
|-
|-
|Alien Cultures
|Alien Culture
|Knowledge
|Knowledge
|2
! colspan="9" rowspan="1" |1
|n/a
|-
|-
|Run
|Tech Operation
|Physique
|Knowledge
|1
! colspan="9" rowspan="1" |2
|n/a
|-
|-
|Persuade
|Streetwise
|Presence
|Knowledge
|2
! colspan="9" rowspan="1" |2
|Charm, Intimidate
|-
|-
|Perform
| Astrogation
|Presence
|Knowledge
|2
! colspan="9" rowspan="1" |3
|Public Speaking, Writing
|-
|Starship Engineering
| Knowledge
! colspan="9" rowspan="1" |1
|-
|-
|Willpower
|Toughness
|Presence
|Physique
|1
! colspan="9" rowspan="1" |2
|n/a
|-
|-
|Bargain
|Stamina
|Presence
|Physique
|2
! colspan="9" rowspan="1" |1
|n/a
|-
|-
|Ride
|Brawl
|Reflex
|Reflex
|1
! colspan="9" rowspan="1" | 1
|n/a
|-
|}
! colspan="11" |Bonus: Resources - Vehicle
A diplomat is an excellent negotiator and often smooth talker. They often have extensive knowledge of many different languages and cultures, and know how to talk to almost every major civilization within their sector of focus or specialty.
|-
{| class="wikitable"
|+Doctor
!Name
!Name
!Type
!Class
!Class
!Rank
!Armor
!Specialization(s)
!Shields
!Firepower
!Hit Rating
!Maneuverability
!Velocity
!Sensors
!Mods
|-
|-
|Search
|Class C Freighter
|Awareness
|Spacefaring
|1
|Light
|n/a
|13
|10
|0
|10
|14
|15
|10
|Light Plasma Railgun, Intermediate Sensor Array
|-
|-
|Pilot
| colspan="11" |Hyperspace prospectors are adventurous individuals with knack for both navigating and piloting skills. They chart hyperlanes to new worlds, and then sell these paths to cargo haulers, government authorities, and in some cases, even to criminals. The most notable hyperspace prospecting businesses belong to the San Tekka clan, and the Graf Family.
|Coordination
|
|1
 
|Starship, Starfighter
{| class="wikitable"
! colspan="6" |'''Force Cultist'''
|-
|-
|Shoot
! colspan="6" |Available Factions: Republic, Fringers
|Coordination
|1
|Blaster Pistol
|-
|-
|Drive
!Awareness
|Coordination
!Coordination
|1
!Physique
|Hover
!Knowledge
!Presence
!Reflexes
|-
|-
|Investigation
|16
|Knowledge
|15
|2
|15
|n/a
|15
|16
|14
|-
|-
|Medicine
! colspan="6" |Skills
|-
!Name
!Class
! colspan="4" |Rank
|-
|Brawl
|Coordination
! colspan="4" rowspan="1" |2
|-
|Drive
| Coordination
! colspan="4" rowspan="1" |2
|-
|Pilot
|Coordination
! colspan="4" rowspan="1" |2
|-
|Shoot
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |2
|Surgery, Pharmacology
|-
|-
|Language
|Bargain
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |1
|n/a
|-
|-
|Tech Operation
|Lead
|Knowledge
|Knowledge
|1
! colspan="4" rowspan="1" |2
|None
|-
|-
|Alien Cultures
|Persuade
|Knowledge
|Knowledge
|1
! colspan="4" rowspan="1" |2
|n/a
|-
|-
|Academics
|Academics
|Knowledge
|Reflexes
|3
! colspan="4" rowspan="1" |2
|Biology, Physics
|-
|Academics: History
|Reflexes
! colspan="4" rowspan="1" |2
|-
|-
|Grip
|Astrogation
|Physique
|Physique
|1
! colspan="4" rowspan="1" |2
|n/a
|-
|-
|Bargain
| Medicine
|Presence
|Presence
|1
! colspan="4" rowspan="1" |2
|n/a
|-
|-
|Persuade
|Acrobatics
|Presence
|Presence
|1
! colspan="4" rowspan="1" |3
|Charm
|-
|-
|Lead
|Dodge
|Presence
|Presence
|1
! colspan="4" rowspan="1" | 3
|n/a
|-
|Force Insight
|Presence
! colspan="4" rowspan="1" |2
|-
|Meditate
|Presence
! colspan="4" rowspan="1" |2
|-
! colspan="6" |Bonus: Skill
|-
| colspan="6" |There are an uncounted number of Force cults across the wider galaxy -- some, like the Guardians of the Whills, are peaceful and lead simple lives. Others, however, are more radicalized and seek to convert through brainwashing, believing their view of the Force to be the only correct one. Some, though not Sith, even utilize the dark side of the Force.
|}
|}
A doctor is a practitioner of medicine of some kind. Whether it’s conventional treatments or more traditional healers using alternative medicine, they come in all types and flavors. Doctors typically have intimate knowledge of the anatomies of the major races of the galaxy, as well the common medical procedures used throughout the galaxy. Doctors may specialize in certain kinds of medicine, surgeries, pharmacology, and even cybernetic installations.
 
{| class="wikitable"
{| class="wikitable"
|+Engineer
|+Scavenger
|-
! colspan="6" |Available Factions: Republic, Fringers
|-
!Awareness
!Coordination
!Physique
! Knowledge
!Presence
!Reflexes
|-
|17
|15
|14
|17
|12
|14
|-
! colspan="6" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="4" | Rank
!Specialization(s)
|-
|-
|Search
|Search
|Awareness
|Awareness
|1
! colspan="4" rowspan="1" |3
|n/a
|-
| Conceal
|Awareness
! colspan="4" rowspan="1" |2
|-
| Sneak
|Awareness
! colspan="4" rowspan="1" |2
|-
|-
|Pilot
|Pilot
|Coordination
|Coordination
|1
! colspan="4" rowspan="1" |1
|Starship, Starfighter, Capital, Aerospace
|-
| Shoot
| Coordination
! colspan="4" rowspan="1" |1
|-
|-
|Shoot
| Shoot: Blaster Pistol
|Coordination
|Coordination
|1
! colspan="4" rowspan="1" |2
|Blaster Pistol
|-
|-
|Drive
|Drive
| Coordination
! colspan="4" rowspan="1" |1
|-
| Pick Lock
|Coordination
|Coordination
|1
! colspan="4" rowspan="1" |2
|Hover, Wheeled, Tracked, Walker
|-
|-
|Investigation
|Streetwise
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |2
|n/a
|-
|-
|Tech Operation
|Droid Engineering
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |2
|None
|-
|-
|Program Computer
|Starship Engineering
|Knowledge
|Knowledge
|3
! colspan="4" rowspan="1" |2
|Slicing, Security
|-
|-
|Academics
|Vehicle Engineering
|Knowledge
|Knowledge
|3
! colspan="4" rowspan="1" |2
|Physics, Mathematics
|-
|-
|Armorsmithing
|Value
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" | 3
|None
|-
|-
|Weaponsmithing
|Investigate
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |1
|None
|-
|-
|Vehicle Engineering
|Acrobatics
|Knowledge
|Reflexes
|2
! colspan="4" rowspan="1" |1
|None
|-
|-
|Droid Engineering
|Brawl
|Knowledge
|Reflexes
|2
! colspan="4" |1
|None
|-
|-
|Demolitions
|Stamina
|Knowledge
|Physique
|2
! colspan="4" |1
|None
|-
|-
|Starship Engineering
|Bargain
|Knowledge
|Presence
|2
! colspan="4" |2
|None
|-
|Value
|Knowledge
|1
|Market
|-
|-
|Grip
! colspan="6" |Bonus: Skill
|Physique
|1
|n/a
|-
|-
|Run
| colspan="6" |One man's trash is another's treasure. Scavengers are experts at going through others' refuse and salvaging up anything that might still have value, sometimes even fixing up equipment that might need some love to get it operational. Not exactly the most glamorous job, but can turn a pretty good profit, especially in the less hospitable corners of the galaxy.
|Physique
|1
|n/a
|}
|}
Engineers are important to every technical aspect of life from star ships, hyper engines, and weapon systems to civil engineering projects on newly established planets being terraformed. Involved in every aspect of construction, they ensure that projects are delivered on time and built with quality materials.
 
{| class="wikitable"
{| class="wikitable"
|+Entrepreneur
|+Swoop Racer
{| class="wikitable"
|-
! colspan="11" |Faction: Republic, Fringers
|-
!Awareness
!Coordination
!Physique
!Knowledge
!Presence
! colspan="6" |Reflexes
|-
|13
|17
|13
|16
|12
| colspan="6" |17
|-
! colspan="11" |Skills
|-
!Name
!Name
!Class
!Class
!Rank
! colspan="9" |Rank
!Specialization(s)
|-
|-
|Search
|Drive
|Awareness
|Coordination
|1
! colspan="9" rowspan="1" |3
|n/a
|-
|-
|Conceal
|Drive: Hover Driving
|Awareness
|Coordination
|1
! colspan="9" rowspan="1" |4
|n/a
|-
|-
|Pilot
|Drive: Wheeled Driving
|Coordination
|Coordination
|1
! colspan="9" |2
|Starship, Starfighter, Aerospace
|-
|-
|Shoot
|Shoot
|Coordination
|Coordination
|1
! colspan="9" rowspan="1" |1
|Blaster Pistol
|-
|-
|Drive
|Gunnery
|Coordination
|Coordination
|1
! colspan="9" rowspan="1" |2
|Hover
|-
|-
|Investigation
|Gunnery: Vehicle
|Knowledge
|Coordination
|1
! colspan="9" rowspan="1" |4
|n/a
|-
|-
|Language
|Vehicle Engineering
|Knowledge
|3
|n/a
|-
|Academics
|Knowledge
|2
|Economics, Mathematics, Politics
|-
|Program Computer
|Knowledge
|Knowledge
|1
! colspan="9" |2
|None
|-
|-
|Tech Operation
|Tech Operation
|Knowledge
|Knowledge
|1
! colspan="9" rowspan="1" |2
|None
|-
|Value
|Knowledge
|2
|Market
|-
|Bargain
|Presence
|2
|n/a
|-
|-
|Persuade
|Persuade
|Presence
|Presence
|2
! colspan="9" rowspan="1" |1
|Charm
|-
|-
|Lead
|Stamina
|Presence
|Physique
|2
! colspan="9" |1
|n/a
|-
| Toughness
|Physique
! colspan="9" rowspan="1" |1
|-
|Grip
|Reflexes
! colspan="9" |1
|-
|Dodge
| Reflexes
! colspan="9" rowspan="1" |1
|-
! colspan="11" |Bonus: Resources - Vehicle
|-
|-
|Perform
|Presence
|3
|Writing, Public Speaking
|}
An entrepreneur has taken a bold step into the business world by striking out on their own. They are usually the type who enjoy the challenge of high risk, high reward situations and the thrill that comes with great success against overwhelming odds. Running your own business typically requires one to wear many different hats, and have good management skills.
{| class="wikitable"
|+Freighter Captain
!Name
!Name
!Type
!Class
!Class
!Rank
!Armor
!Specialization(s)
!Shields
!Firepower
!Hit Rating
!Maneuverability
!Velocity
!Sensors
!Mods
|-
|-
|Search
|Swoop
|Awareness
|Terrestrial
|1
|Light
|n/a
|10
|14
|12
|16
|20
|18
|0
|Medium Shield Module
|-
| colspan="11" |Swoop racing is quite a popular sport throughout the galaxy, in both legal and illegal circuits. Skilled racers have quick reflexes and the guts to make risky maneuvers, but most of all a lust for the thrill of a high-speed, high-stakes rush drives them to the finish line.
|}
{| class="wikitable"
|+Weaponsmith
! colspan="6" |Available Factions: Republic, Fringers
|-
|-
|Track
!Awareness
|Awareness
!Coordination
|1
!Physique
|n/a
!Knowledge
!Presence
!Reflexes
|-
|-
|Pilot
|14
|Coordination
|17
|2
|13
|Starship, Capital
|18
|14
|12
|-
|-
|Shoot
! colspan="6" |Skills
|Coordination
|1
|Blaster Pistol
|-
|-
|Drive
!Name
|Coordination
!Class
|1
! colspan="4" |Rank
|Hover
|-
|-
|Astrogation
|Weaponsmithing
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" | 3
|n/a
|-
|-
|Tech Operation
| Weaponsmithing: Blasters
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" | 4
|None
|-
|-
|Starship Engineering
|Weaponsmithing: Melee Weaponry
|Knowledge
|Knowledge
|1
! colspan="4" rowspan="1" |4
|n/a
|-
|-
|Grip
|Weaponsmithing: Projectiles
|Physique
|Knowledge
|1
! colspan="4" rowspan="1" |4
|n/a
|-
|-
|Strength
| Shoot
|Physique
|Coordination
|1
! colspan="4" rowspan="1" | 3
|n/a
|-
|-
|Stamina
|Gunnery
|Physique
|Coordination
|1
! colspan="4" |2
|n/a
|-
|-
|Toughness
|Melee
|Physique
|Reflexes
|1
! colspan="4" rowspan="1" |2
|n/a
|-
|-
|Lead
| Persuade
|Presence
|Presence
|2
! colspan="4" rowspan="1" |2
|n/a
|-
|Value
|Knowledge
! colspan="4" rowspan="1" |2
|-
|-
|Brawl
|Bargain
|Reflex
|Presence
|1
! colspan="4" rowspan="1" |3
|None
|-
|-
|Dodge
|Academics
|Reflex
|Knowledge
|1
! colspan="4" rowspan="1" |1
|n/a
|-
|-
|Melee
|Academics: Physics
|Reflex
|Knowledge
|1
! colspan="4" rowspan="1" |2
|Knife, Mace
|}
Freighter captains are in charge of a ship and crew responsible for moving cargo from planet to planet and sector to sector. Some work independently, while others may be under the umbrella of a larger organization or corporation. They usually have extensive knowledge of freighter ships and their inner workings, as well as all the major galactic trade routes. Good captains also have the respect of their crews.
{| class="wikitable"
|+Mechanic
!Name
!Class
!Rank
!Specialization(s)
|-
|-
|Search
|Academics: Mathematics
|Awareness
|Knowledge
|1
! colspan="4" rowspan="1" |2
|n/a
|-
|-
|Pilot
|Streetwise
|Coordination
|Knowledge
|1
! colspan="4" rowspan="1" |1
|Starship, Starfighter, Aerospace, Capital
|-
|Drive
|Coordination
|1
|Hover, Wheeled, Tracked, Walker
|-
|-
|Investigation
|Streetwise: Underworld
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |2
|n/a
|-
|-
|Tech Operation
|Tech Operation
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |2
|None
|-
|-
|Droid Engineering
! colspan="6" |Bonus: Skill
|Knowledge
|1
|None
|-
|-
|Academics
| colspan="6" |Need a blaster or blade repaired or upgraded? Modified? Or even built from scratch? Find a weaponsmith. Weaponsmiths have the expertise to create or modify weapons of all sorts--usually for a fee.
|Knowledge
|}
|1
|}
|Physics, Mathematics
{| class="wikitable"
! colspan="11" |Nomad
|-
|-
|Starship Engineering
! colspan="11" |Available Factions: Republic, Mandalorian, Jedi Order, Fringers
|Knowledge
|2
|n/a
|-
|-
|Vehicle Engineering
!Awareness
|Knowledge
!Coordination
|2
!Physique
|n/a
! Knowledge
!Presence
! colspan="6" |Reflexes
|-
|-
|Value
|17
|Knowledge
|17
|1
|15
|Market
|15
|11
| colspan="6" |13
|-
|-
|Grip
! colspan="11" |Skills
|Physique
|1
|n/a
|-
|-
|Bargain
|Presence
|1
|n/a
|-
|Persuade
|Presence
|1
|Charm
|-
|Brawl
|Reflex
|1
|None
|}
Mechanics specialize in repairing and modding vehicles of all sorts. Starships, speeders, and sometimes droids fall within a mechanic's technical expertise.
{| class="wikitable"
|+Noble
!Name
!Name
!Class
!Class
!Rank
! colspan="9" | Rank
!Specialization(s)
|-
|-
|Conceal
|Pilot
|Awareness
|Coordination
|1
! colspan="9" rowspan="1" |3
|n/a
|-
| Pilot: Starship
|Coordination
! colspan="9" rowspan="1" |4
|-
|-
|Pilot
| Pilot: Aerospace
|Coordination
|Coordination
|1
! colspan="9" rowspan="1" |4
|Starship, Starfighter
|-
|-
|Drive
|Drive
|Coordination
|Coordination
|1
! colspan="9" rowspan="1" |3
|Hover
|-
| Run
| Physique
! colspan="9" rowspan="1" |2
|-
|-
|Investigation
| Streetwise
|Knowledge
|Knowledge
|1
! colspan="9" rowspan="1" |2
|n/a
|-
|-
|Academics
|Starship Engineering
|Knowledge
| Knowledge
|2
! colspan="9" rowspan="1" |1
|Politics, Economics
|-
|-
|Language
| Tech Operation
|Knowledge
|Knowledge
|3
! colspan="9" rowspan="1" |2
|n/a
|-
|-
|Alien Culture
|Value
|Knowledge
|Knowledge
|2
! colspan="9" rowspan="1" |1
|n/a
|-
|-
|Run
|Search
|Physique
|Awareness
|1
! colspan="9" rowspan="1" |1
|n/a
|-
|-
|Bargain
|Bargain
|Presence
|Presence
|2
! colspan="9" rowspan="1" |1
|n/a
|-
|-
|Persuade
! colspan="11" |Bonus: Resources - Vehicle
|Presence
|2
|Charm, Intimidate
|-
|-
|Lead
!Name
|Presence
!Type
|2
!Class
|n/a
!Armor
!Shields
!Firepower
!Hit Rating
!Maneuverability
!Velocity
!Sensors
!Mods
|-
|-
|Perform
|Class B Freighter
|Presence
|Spacefaring
|1
|Medium
|Writing, Public Speaking
|14
|14
|12
|10
|14
|13
|10
|Medium Shield Module, Light Plasma Railgun
|-
|-
|Ride
| colspan="11" |A wanderer or traveler who never stays in one place for long. Some don't have a choice because they're fugitives from some galactic power, while others simply have a strong lust for adventure and exploring the galaxy.
|Reflex
|1
|n/a
|}
|}
A noble is an individual who has a certain level of wealth and influence in their local circles, and are usually good at talking themselves out of situations or bargaining with the necessary parties. They can also be effective leaders, being accustomed to rallying and inspiring those they have authority over.
 
{| class="wikitable"
{| class="wikitable"
|+Performer
! colspan="6" |Merchant
!Name
!Class
!Rank
!Specialization(s)
|-
|-
|Hide
! colspan="6" |Available Factions: Republic, Fringers
|Awareness
|1
|n/a
|-
|-
|Disguise
!Awareness
|Awareness
!Coordination
|2
!Physique
|Costuming
! Knowledge
!Presence
!Reflexes
|-
|-
|Academics
|16
|Knowledge
|13
|2
|12
|Music, Politics, Fine Art
|17
|17
|13
|-
|-
|Language
! colspan="6" |Skills
|Knowledge
|1
|n/a
|-
|-
|Run
!Name
|Physique
!Class
|1
! colspan="4" | Rank
|n/a
|-
|-
|Willpower
|Bargain
|Presence
|Presence
|1
! colspan="4" rowspan="1" |4
|n/a
|-
|-
|Persuade
| Subterfuge
|Presence
|Presence
|2
! colspan="4" rowspan="1" |2
|Charm
|-
|-
|Perform
| Persuade
|Presence
|Presence
|2
! colspan="4" rowspan="1" |4
|Comedy, Dance, Singing, Instrument, Public Speaking, Acting
|-
|-
|Bargain
|Persuade: Charm
|Presence
|Presence
|1
! colspan="4" rowspan="1" |4
|n/a
|-
|-
|Con
| Perform
| Presence
! colspan="4" rowspan="1" |2
|-
| Perform: Public Speaking
|Presence
|Presence
|1
! colspan="4" rowspan="1" |2
|n/a
|-
|-
|Acrobatics
|Perform: Writing
|Reflex
| Presence
|2
! colspan="4" rowspan="1" |2
|Tumbling, Aerials
|-
|-
|Lead
|Jump
|Reflex
|1
|None
|-
|Ride
|Reflex
|1
|n/a
|}
Performers are driven to practice their craft for an audience, and crave the spotlight, attention, and adulation of their fans. A performer may practice any kind of performance art, be it acting, music, or public speaking, and often a true performer is skilled in multiple disciplines. Regardless of the media of their art, the performer has an uncanny ability to speak to their audience through their performance, able to communicate ideas that may elude more direct means.
 
Many performers find themselves working in the entertainment industry, but performers can find themselves useful in any number of professions, particularly those where persuasive interpersonal communication is important. Whether this is telling the truth in a convincing, appealing way, or using their skills to deceive and manipulate, is up the performer.
{| class="wikitable"
|+Personal Guard
!Name
!Class
!Rank
!Specialization(s)
|-
|Search
|Awareness
|1
|n/a
|-
|Track
|Awareness
|1
|n/a
|-
|Drive
|Coordination
|1
|Hover
|-
|Pilot
|Coordination
|1
|Starship, Starfighter, Aerospace
|-
|Shoot
|Coordination
|2
|Blaster Pistol
|-
|Language
|Knowledge
|2
|n/a
|-
|Medicine
|Knowledge
|1
|None
|-
|Program Computer
|Knowledge
|1
|Security
|-
|Strength
|Physique
|2
|n/a
|-
|Stamina
|Physique
|2
|n/a
|-
|Toughness
|Physique
|2
|n/a
|-
|Willpower
|Presence
|1
|n/a
|-
|Persuade
|Presence
|2
|Intimidate
|-
|Brawl
|Reflex
|2
|None
|-
|Dodge
|Reflex
|1
|n/a
|-
|Melee
|Reflex
|2
|Staff, Mace
|}
A Personal Guard is usually employed by someone wealthy who has the money to pay for a bodyguard to follow them around and ensure their safety wherever they set foot. Bodyguards are equipped to handle any threat a client may face, from pickpocketing to assassination. Working as a personal guard is sometimes a dangerous line of work, as a bodyguard may often be expected to put his or her life on the line for the sake of the employer.
{| class="wikitable"
|+Politician
!Name
!Class
!Rank
!Specialization(s)
|-
|Search
|Awarenesss
|1
|n/a
|-
|Conceal
|Awareness
|2
|n/a
|-
|Pilot
|Coordination
|1
|Starship, Capital, Aerospace
|-
|Shoot
|Coordination
|1
|Blaster Pistol
|-
|Drive
|Coordination
|1
|Hover
|-
|Language
|Knowledge
|2
|n/a
|-
|Academics
|Knowledge
|3
|Politics, History, Economics, Law
|-
|Alien Cultures
|Knowledge
|2
|n/a
|-
|Run
|Physique
|1
|n/a
|-
|Bargain
|Presence
|2
|n/a
|-
|Persuade
|Presence
|2
|Charm, Intimidate
|-
|Lead
|Presence
|2
|n/a
|-
|Perform
|Presence
|2
|Public Speaking, Writing, Acting
|}
A politician is an individual who holds an office in some government or other, which usually comes with leadership and negotiation skills, as well as some knowledge of history and culture.
{| class="wikitable"
|+Reporter
!Name
!Class
!Rank
!Specialization(s)
|-
|Search
|Awareness
|2
|n/a
|-
|Pilot
|Coordination
|1
|None
|-
|Drive
|Coordination
|1
|None
|-
|Investigation
|Knowledge
|2
|n/a
|-
|Academics
|Knowledge
|2
|Literature, History, Economics, Politics
|-
|Language
|Knowledge
|3
|n/a
|-
|Alien Cultures
|Knowledge
|2
|n/a
|-
|Streetwise
|Knowledge
|1
|Underworld
|-
|Run
|Physique
|1
|n/a
|-
|Stamina
|Physique
|1
|n/a
|-
|Bargain
|Presence
|1
|n/a
|-
|Persuade
|Presence
|2
|Charm
|-
|Perform
|Presence
|2
|Public Speaking, Writing
|}
A reporter's job is to inform citizens of the events going on around them. They love telling a good story, and are usually charismatic and attractive as they are accustomed to addressing large numbers of people at once. While some just stick to the straightforward and obvious, other more daring and ambitious types may venture into danger for the sake of discovering the truth. Some stay in the comfort of their offices, while others enjoy telling the story out on the field, right as it's happening.
{| class="wikitable"
|+Scavenger
!Name
!Class
!Rank
!Specialization(s)
|-
|Search
|Awareness
|2
|n/a
|-
|Pilot
|Coordination
|1
|Starship, Starfighter
|-
|Shoot
|Coordination
|1
|Blaster Pistol
|-
|Drive
|Coordination
|1
|Hover, Wheeled, Tracked, Walker
|-
|Pick Lock
|Coordination
|1
|n/a
|-
|Streetwise
|Knowledge
|2
|None
|-
|Droid Engineering
|Knowledge
|1
|n/a
|-
|Starship Engineering
|Knowledge
|1
|n/a
|-
|Vehicle Engineering
|Knowledge
|1
|n/a
|-
|Value
|Knowledge
|2
|Market
|-
|Run
|Physique
|1
|n/a
|-
|Toughness
|Physique
|1
|n/a
|-
|Bargain
|Presence
|2
|n/a
|-
|Persuade
|Presence
|1
|Charm, Intimidate
|-
|Con
|Presence
|1
|n/a
|-
|Brawl
|Reflex
|1
|n/a
|-
|Climb
|Reflex
|1
|n/a
|-
|Acrobatics
|Reflex
|1
|Balance, Tumbling
|}
One man's trash is another's treasure. Scavengers are experts at going through others' refuse and salvaging up anything that might still have value, sometimes even fixing up equipment that might need some love to get it operational. Not exactly the most glamorous job, but can turn a pretty good profit, especially in the less hospitable corners of the galaxy.
{| class="wikitable"
|+Swoop Racer
!Name
!Class
!Rank
!Specialization(s)
|-
|Search
|Awareness
|1
|n/a
|-
|Pilot
|Coordination
|1
|Aerospace
|-
|Drive
|Coordination
|2
|Hover
|-
|Shoot
|Coordination
|1
|Blaster Pistol
|-
|Tech Operation
|Knowledge
|1
|None
|-
|Vehicle Engineering
|Knowledge
|1
|n/a
|-
|Streetwise
|Knowledge
|1
|Underworld
|-
|Value
|Knowledge
|1
|Market
|-
|Grip
|Physique
|2
|n/a
|-
|Stamina
|Physique
|2
|n/a
|-
|Toughness
|Physique
|1
|n/a
|-
|Con
|Presence
|Presence
|1
! colspan="4" |1
|n/a
|-
|-
|Persuade
| Tech Operation
|Presence
|Knowledge
|1
! colspan="4" rowspan="1" |2
|Charm, Intimidate
|-
|-
|Bargain
|Value
|Presence
|1
|n/a
|-
|Perform
|Presence
|2
|Acting, Public Speaking
|-
|Brawl
|Reflex
|1
|None
|-
|Dodge
|Reflex
|2
|n/a
|}
Swoop racing is quite a popular sport throughout the galaxy, in both legal and illegal circuits. Skilled racers have quick reflexes and the guts to make risky maneuvers, but most of all a lust for the thrill of a high-speed, high-stakes rush drives them to the finish line.
{| class="wikitable"
|+Weaponsmith
!Name
!Class
!Rank
!Specialization(s)
|-
|Search
|Awareness
|1
|n/a
|-
|Pilot
|Coordination
|1
|Starship, Starfighter
|-
|Shoot
|Coordination
|2
|Blaster Pistol, Blaster Rifle, Repeater, Missile Launcher, Archery
|-
|Drive
|Coordination
|1
|Tracked, Walker
|-
|Gunnery
|Coordination
|1
|Capital, Vehicle, Starship, Planetary
|-
|Investigation
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |4
|n/a
|-
|-
|Language
|Value: Market
|Knowledge
|Knowledge
|1
! colspan="4" rowspan="1" |4
|n/a
|-
|-
|Tech Operation
|Academics
|Knowledge
|2
|None
|-
|Value
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |1
|Market
|-
|-
|Weaponsmithing
|Academics: Economics
|Knowledge
|Knowledge
|2
! colspan="4" rowspan="1" |4
|None
|-
|-
|Program Computer
|Academics: Mathematics
|Knowledge
|Knowledge
|1
! colspan="4" rowspan="1" | 2
|Security
|-
|-
|Academics
|Academics: Politics
|Knowledge
|Knowledge
|1
! colspan="4" rowspan="1" |2
|Physics, Mathematics
|-
|Run
|Physique
|1
|n/a
|-
|-
|Grip
! colspan="6" |Bonus: Skill
|Physique
|2
|n/a
|-
|-
|Bargain
| colspan="6" |Merchants are businesspeople first and foremost. Whether they run their own business or work for someone else's, buying and selling products and/or services is the name of the game. They are often driven by profits of the financial sort, although some feel motivated by a greater purpose.
|Presence
|1
|n/a
|-
|Persuade
|Presence
|1
|Charm
|}
|}
Need a blaster or blade repaired or upgraded? Modified? Or even built from scratch? Find a weaponsmith. Weaponsmiths have the expertise to create or modify weapons of all sorts--usually for a fee.
[[Category:Chargen]]
[[Category:Systems]]

Latest revision as of 03:54, 29 May 2024

Please excuse the mess! This page may be incomplete.

Archetypes are character sheets previously created and approved by staff. If you don't want to deal with a long application process just to get a character exactly the way you want it, this is the place for you. If you use an archetype, staff will only need to review your background, personality, and resource bonus choice if applicable; therefore making the approval process much quicker barring any problematic elements in the previously mentioned list. The pre-created sheets may also be used as templates to work off of even if not using an archetype just to save time on inputting numbers; however these applications will be subject to the full review as any other fully customized character.

Jedi

Consular
Available Factions: Jedi Order
Awareness Coordination Physique Knowledge Presence Reflexes
13 13 15 16 18 14
Skills
Name Class Rank
Academics Knowledge 1
Academics: History Knowledge 2
Academics: Law Knowledge 2
Academics: Politics Knowledge 2
Language Knowledge 2
Alien Cultures Knowledge 2
Stamina Physique 2
Persuade Presence 3
Perform Presence 1
Willpower Presence 1
Melee Reflex 1
Melee: Lightsaber Reflex 2
Force Insight Presence 5
Farsight Presence 2
Telepathy Presence 3
Telekinesis Presence 2
Meditate Presence 1
Bonus: Skill
When the Order has need of effective negotiations with other parties or entities, it turns to the Jedi Consular. Consulars are wise visionaries who excel in diplomacy as much as they do in combat. Their cunning insight allows them to seek and find even the most carefully veiled truths, and their gifts in foresight provide them with the advantage of anticipating an enemy's next move before it is carried out.
Guardian
Available Factions: Jedi Order
Awareness Coordination Physique Knowledge Presence Reflexes
11 12 18 11 15 18
Skills
Name Class Rank
Tactics Knowledge 1
Strength Physique 3
Toughness Physique 2
Stamina Physique 2
Willpower Presence 2
Persuade Presence 1
Persuade: Intimidate Presence 2
Lead Presence 3
Dodge Reflex 1
Melee Reflex 3
Melee: Lightsaber Reflex 4
Telekinesis Presence 1
Force Barrier Presence 3
Control Self Presence 3
Force Deflect Presence 2
Bonus: Skill
Leaders both on and off the battlefield, Jedi Guardians stand valiant and determined as protectors of the galaxy, sometimes against overwhelming odds. Some of the Order's best warriors are Guardians who have honed their minds and bodies into perfect harmony through years of Force attunement, training, and meditation.

Inspiring allies to incredible feats and striking fear into the hearts of their foes, Guardians are critical to the preservation and continued well-being of the Galactic Republic.

Healer
Awareness Coordination Physique Knowledge Presence Reflexes
12 15 11 18 18 11
Available Factions: Jedi Order
Skills
Name Class Rank
Investigate Knowledge 2
Medicine Knowledge 5
Academics Knowledge 2
Academics: Biology Knowledge 4
Willpower Presence 3
Persuade Presence 1
Persuade: Charm Presence 4
Melee Reflex 1
Melee: Lightsaber Reflex 4
Heal Presence 5
Control Self Presence 2
Telepathy Presence 3
Bonus: Skill
Wisdom and empathy are the focus of the Jedi Healer. Trained to wield some of the Force's more esoteric powers of healing and fortification, the Healer is the one the Order calls upon when grievous wounds both physical and emotional need mended. Healing and supporting allies is often just as important as dealing blows to the enemy; therefore, the Jedi Healer is critical to the Order's goals of protecting peace throughout the galaxy.

Military

Bounty Hunter
Available Factions: Republic, Fringers, Bounty Hunters Guild, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
17 17 15 12 12 15
Skills
Name Class Rank
Search Awareness 2
Track Awareness 2
Pilot Coordination 1
Pilot: Starfighter Coordination 4
Pilot: Starship Pilot Coordination 2
Shoot Coordination 1
Shoot: Blaster pistol Coordination 4
Shoot: Blaster rifle Coordination 2
Investigate Knowledge 1
Streetwise Knowledge 1
Streetwise: Underworld Knowledge 2
Strength Physique 2
Brawl Reflex 1
Melee Reflex 2
Bonus: Resources - Vehicle
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Class C Freighter Spacefaring Medium 13 10 12 14 14 15 10 Light Plasma Railgun, Intermediate Targeting Algorithm
Smugglers dropping their cargo at the first sign of Imperial trouble? Gamblers not paying their debts? Time to call in a Bounty Hunter. These are the people who can find the ones who don't want to be found, and bring them back to you alive so you can do whatever you need to do to with them. Bouny Hunters are expert trackers; able to use their wits and knowledge to trick their quarry into being in the right place at the right time for capture. Bounty Hunters aren't killers, and prefer to bring in their targets alive whenever possible; they're worth more that way. Bounty Hunting is dangerous, lonely work, and hunters need to be able to handle themselves well in a fight; usually their targets aren't the type who will just come quietly.
Fighter Pilot
Available Factions: Republic, Fringers, Bounty Hunters Guild, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
12 18 15 17 12 13
Skills
Name Class Rank
Tactics Knowledge 3
Pilot Coordination 3
Pilot: Starfighter Coordination 4
Gunnery Coordination 2
Shoot Coordination 2
Drive Coordination 1
Tech Operation Knowledge 1
Starship Engineering Knowledge 1
Grip Physique 1
Stamina Physique 1
Lead Presence 2
Brawl Reflex 1
Bonus: Resources - Vehicle
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Interceptor-Class Starfighter Spacefaring Light 12 12 14 13 20 20 10 Small Shield Module
Fighter pilots have a lust for action and adventure, and the skills to match. They are also great for controlling vehicles of all sorts in general, although their specialty is in aerial dogfighting.
Mercenary
Available Factions: Republic, Fringers, Bounty Hunters Guild, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
15 17 15 12 12 17
Skills
Name Class Rank
Track Awareness 2
Conceal Awareness 1
Hide Awareness 1
Pilot Coordination 1
Shoot Coordination 4
Drive Coordination 1
Medicine Knowledge 1
Language Knowledge 1
Tactics Knowledge 3
Strength Physique 2
Stamina Physique 2
Toughness Physique 2
Persuade Presence 1
Persuade: Intimidate Presence 2
Melee Reflex 4
Brawl Reflex 3
Bonus: Skill
A professional soldier, sometimes called a soldier of fortune, a mercenary is paid for his service to fight in wars and battles which, besides the money, have nothing to do with him. Often, mercenaries work alone or with a small team, and some mercenaries also work at Bounty Hunters, though the guild frowns on such things; mercenaries don't usually have the same sensibilities when it comes to killing their targets. Mercenaries are often hired by private citizens as bodyguards, or in some circumstances consultants.
Security Personnel
Available Factions: Republic, Fringers, Bounty Hunters Guild, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
12 17 15 12 15 17
Skills
Name Class Rank
Search Awareness 1
Hide Awareness 1
Shoot Coordination 4
Drive Coordination 1
Gunnery Coordination 2
Investigate Knowledge 1
Medicine Knowledge 1
Tactics Knowledge 2
Tech Operation Knowledge 1
Academics Knowledge 1
Academics: Politics Knowledge 2
Strength Physique 2
Toughness Physique 2
Stamina Physique 2
Lead Presence 1
Persuade Presence 1
Persuade: Intimidate Presence 2
Melee Reflex 3
Brawl Reflex 2
Bonus: Skill
Every planet and planetary system has some form of a military, whether it's a standing army, navy, or security force. As a loyal member of this military, you take your vow of service very seriously, and take pride in yourself, your unit, and the corps. Soldiers are expertly trained, usually with excellent fighting skills, fast reflexes, and superior discipline. You're used to taking orders and carrying them out, but you have a head on your shoulders capable of weighing the morality of your actions against you code and your oath.

Outlaws

Card Shark
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
17 13 12 16 18 10
Skills
Name Class Rank
Conceal Awareness 2
Hide Awareness 2
Disguise Awareness 2
Forge Awareness 3
Forge: Physical Forgery Awareness 4
Steal Coordination 2
Streetwise Knowledge 1
Streetwise: Underworld Knowledge 4
Language Knowledge 1
Value Knowledge 1
Value: Market Knowledge 2
Persuade Presence 3
Subterfuge Presence 4
Perform Presence 1
Perform: Acting Presence 4
Bargain Presence 1
Bonus: Skill
Card sharks make money by winning at card games, whether it's simply through sheer skill and experience over less seasoned players, or by cheating and getting away with it. Even if they are not always technically cheaters, they are usually out to take advantage over the hapless and gullible in some way. As such, they are good at putting on a show with the aim of tricking others into believing fallacies.
Con Artist
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
17 13 12 16 18 10
Skills
Name Class Rank
Conceal Awareness 4
Hide Awareness 2
Disguise Awareness 2
Forge Awareness 2
Steal Coordination 2
Streetwise Knowledge 3
Language Knowledge 1
Value Knowledge 1
Run Physique 1
Persuade Presence 4
Subterfuge Presence 4
Perform Presence 2
Bargain Presence 1
Brawl Reflex 1
Bonus: Skill
A Con Artist is in the business of fooling others into believing something false that allows him or her some kind of gain, usually money or resources, but sometimes information. False advertising, sham events, and fake prize winnings are just a few examples of methods often employed by con artists. These individuals must be charismatic and good at getting others to trust them quickly and act impulsively, as well as skilled at picking out the most gullible targets.
Gun Runner
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
17 13 16 12 10 18
Skills
Name Class Rank
Conceal Awareness 3
Hide Awareness 2
Sneak Awareness 2
Disguise Awareness 2
Forge Awareness 1
Shoot Coordination 2
Pick Lock Coordination 1
Streetwise Knowledge 2
Value Knowledge 1
Run Physique 1
Persuade Presence 1
Subterfuge Presence 1
Brawl Reflex 1
Bonus: Resources - Vehicle
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Class C Freighter Spacefaring Medium 13 10 16 10 14 17 10 Heavy Plasma Cannon
A gun runner's business is the illicit trade of contraband weapons and ammunition. These individuals often serve larger criminal organizations, but can sometimes operate independently. As with many careers of an illegal nature, gunrunning is both highly profitable and highly dangerous, as powerful criminals are not often kind to those who cross them.
Marauder
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
14 16 16 14 13 17
Skills
Name Class Rank
Search Awareness 2
Hide Awareness 1
Conceal Awareness 2
Forge Awareness 1
Shoot Coordination 4
Pilot Coordination 2
Pilot: Starship Coordination 2
Pilot: Starfighter Coordination 2
Steal Coordination 2
Drive Coordination 1
Demolitions Knowledge 1
Demolitions: Sabotage Knowledge 4
Strength Physique 1
Stamina Physique 2
Toughness Physique 2
Persuade Presence 1
Persuade: Intimidate Presence 2
Melee Reflex 2
Brawl Reflex 1
Bonus: Skill
Marauders roam the lawless sectors of the Outer Rim, away from Republic jurisdiction. These outlaws search the cosmos for ships stockpiled with valuable items and sometimes even people, attacking and looting before selling their spoils on the black market.
Slicer
Available Factions: Republic, Fringers, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
15 17 13 18 11 13
Skills
Name Class Rank
Conceal Awareness 1
Hide Awareness 1
Sneak Awareness 2
Disguise Awareness 1
Forge Awareness 2
Steal Coordination 2
Pilot Coordination 1
Shoot Coordination 1
Drive Coordination 1
Program Computer Knowledge 4
Tech Operation Knowledge 3
Streetwise Knowledge 2
Starship Engineering Knowledge 2
Droid Engineering Knowledge 3
Run Physique 1
Bargain Presence 1
Persuade Presence 1
Dodge Reflex 1
Bonus: Skill
Need to break encryption? Crack a digitally secured vault? Get past any kind of cybersecurity? A slicer may have the skills to get the job done. These people know how to find the loopholes in security systems to jump through and take control of computers and sometimes even droids. Cyberspace is their battlefield, although some have learned physical defensive and evasive maneuvers in the case they get caught...
Smuggler
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
15 17 13 15 16 14
Skills
Name Class Rank
Conceal Awareness 2
Hide Awareness 2
Sneak Awareness 2
Disguise Awareness 1
Forge Awareness 1
Pilot Coordination 1
Drive Coordination 1
Shoot Coordination 2
Streetwise Knowledge 1
Program Computer Knowledge 1
Language Knowledge 1
Run Physique 2
Bargain Presence 1
Persuade Presence 2
Bonus: Resources - Vehicle
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Class B Freighter Spacefaring Medium 14 12 14 10 14 13 10 Small Shield Module, Missile Launcher
Smugglers get things and people to places they aren't supposed to go. This often requires as much subtlety as it does diplomacy and a versatile physique.
Spice Dealer
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
15 16 15 15 16 14
Skills
Name Class Rank
Conceal Awareness 1
Hide Awareness 2
Pilot Coordination 1
Shoot Coordination 1
Shoot: Blaster Pistol Coordination 2
Drive Coordination 1
Pick Lock Coordination 1
Streetwise Knowledge 2
Streetwise: Underworld Knowledge 2
Language Knowledge 1
Run Physique 1
Persuade Presence 3
Persuade: Charm Presence 2
Subterfuge Presence 1
Bargain Presence 2
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Class B Freighter Spacefaring Medium 14 12 14 10 14 13 10 Medium Shield Module, Light Plasma Railgun
"Spice, in any of its dozens of varieties, was a plague on the galaxy; a horribly addicting drug that its victims would lie, steal, assault, and murder for."

Spice dealers buy and sell spice, fueling addictions to illicit substances all across the galaxy. The spice trade is widespread, even operating among Core worlds although it is far more rampant in the Outer Rim. In either case, it is a highly profitable yet often dangerous business due to the fact that it operates outside Republic law and its patrons may become violent if desperate enough.

Thief
Available Factions: Republic, Fringers, Mandalorian
Awareness Coordination Knowledge Physique Presence Reflexes
15 18 13 15 13 15
Skills
Name Class Rank
Conceal Awareness 3
Hide Awareness 2
Sneak Awareness 1
Disguise Awareness 1
Forge Awareness 1
Pilot Coordination 1
Shoot Coordination 2
Drive Coordination 1
Steal Coordination 2
Pick Lock Coordination 1
Streetwise Knowledge 1
Run Physique 1
Persuade Presence 1
Subterfuge Presence 2
Brawl Reflex 1
Dodge Reflex 3
Bonus: Skill
A thief is as its name implies--someone who takes what is not his, whether it's money or materials. This type of work usually requires a high level of stealth for slipping past undetected, or being able to trick others into believing lies. And in the case of getting caught...having a quick way of either evading arrest or if necessary, fending off pursuers.

Republic

Antarian Ranger
Available Factions: Republic
Awareness Coordination Knowledge Physique Presence Reflexes
15 16 15 14 13 16
Skills
Name Class Rank
Pilot Coordination 1
Sneak Awareness 2
Melee Reflexes 2
Melee: Dagger Reflexes 2
Dodge Reflexes 3
Investigate Knowledge 3
Shoot Coordination 1
Shoot: Blaster Pistol Coordination 4
Search Awareness 3
Track Awareness 3
Tactics Knowledge 2
Brawl Reflexes 2
Stamina Physique 1
Persuade Presence 2
Brawl Reflexes 1
Bonus: Skill
The Antarian Rangers are an elite group of non-Force users who have dedicated themselves to the service of the Jedi Order. Whether it's going in ahead of time to perform recon, fighting alongside them, or digging up vital intel, these brave fighters will do whatever is needed to support of the noble cause of the Jedi. Many of them are individuals who failed or were rejected for Jedi training, but still had a desire to maintain a connection with the Force and fight for the Order in some way. However, there are also quite a few non-Force sensitives who are simply highly dedicated to the Order's ideals and wish to devote their entire lives to serving them.
Sector Ranger
Available Factions: Republic
Awareness Coordination Knowledge Physique Presence Reflexes
17 16 14 14 13 16
Skills
Name Class Rank
Search Awareness 2
Track Awareness 3
Pilot Coordination 2
Pilot: Starfighter Coordination 4
Shoot Coordination 2
Drive Coordination 1
Investigate Knowledge 2
Streetwise Knowledge 1
Streetwise: Underworld Knowledge 2
Persuade Presence 1
Run Physique 1
Melee Reflex 2
Bonus: Resources - Vehicle
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Interceptor-Class Starfighter Spacefaring Light 12 12 14 13 20 20 10 Small Shield Module
When a criminal is deemed too dangerous or evasive to be dealt with by local authorities, the Republic turns to Sector Rangers assigned to the area to hunt down and apprehend them. They are incredibly capable trackers with the combat skills to match. Special Enforcement Officers (SEOs) are the elite crew, and have the authority to cross sector boundaries and recruit the assistance of locals in the pursuit of a target.
Senator
Available Factions: Republic
Awareness Coordination Knowledge Physique Presence Reflexes
13 13 17 13 18 14
Skills
Name Class Rank
Conceal Awareness 1
Hide Awareness 1
Forge Awareness 1
Forge: Digital Awareness 2
Pilot Coordination 1
Shoot Coordination 1
Drive Coordination 1
Investigate Knowledge 1
Academics Knowledge 2
Academics: Economics Knowledge 2
Academics: History Knowledge 2
Academics: Law Knowledge 2
Academics: Politics Knowledge 4
Language Knowledge 2
Alien Culture Knowledge 2
Run Physique 1
Lead Presence 2
Bargain Presence 1
Persuade Presence 2
Persuade: Charm Presence 2
Subterfuge Presence 1
Perform Presence 1
Perform: Writing Presence 2
Perform: Public Speaking Presence 2
Bonus: Skill
Senators are individuals who represent the many planets of the galaxy in the Senate of the Galactic Republic. They are excellent negotiators and are often smooth talkers. Being a Senator usually means having excellent ability in navigating and understanding of the world of politics, as well as some degree of leadership and knowledge of history and culture.

Civilian

Academic
Available Factions: Republic, Fringers, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
14 15 12 18 16 14
Skills
Name Class Rank
Academics Knowledge 4
Academics: Economics Knowledge 4
Academics: History Knowledge 4
Language Knowledge 3
Tech Operation Knowledge 2
Alien Cultures Knowledge 3
Investigate Knowledge 2
Bargain Presence 1
Persuade Presence 1
Persuade: Charm Presence 2
Perform Presence 2
Perform: Public Speaking Presence 4
Perform: Writing Presence 4
Value Knowledge 1
Medicine Knowledge 2
Bonus: Skill
Academics are the educated elite, usually focusing on one or two areas in which they become renowned experts. They are scientists, historians, writers, archaeologists, and lawyers, among myriad other professions.

Academics come in all shapes and sizes; some are quiet and reserved, preferring the company of books to people, while others are quirky and excitable; whatever their personality, academics share a love for their chosen field, and are endlessly curious and hungry to learn more about whatever captures their interest.

Artist
Available Factions: Republic, Fringers, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
12 18 12 18 15 10
Skills
Name Class Rank
Academics Knowledge 3
Academics: Fine Art Knowledge 4
Academics: Music Knowledge 4
Value Knowledge 2
Drive Coordination 2
Pilot Coordination 2
Tech Operation Knowledge 2
Bargain Presence 3
Persuade Presence 3
Persuade: Charm Presence 4
Alien Cultures Knowledge 2
Perform Presence 2
Perform: Instrument Presence 2
Perform: Singing Presence 2
Perform: Dance Presence 2
Bonus: Skill
Since a young age, you've had a creative instinct, and a knack for creating visually striking works of art, be they paintings, drawings, or sculptures. Over the years, you've honed this natural talent into a high degree of expertise. Art requires creativity, patience, and the ability to visualize your completed work within the blank canvas, uncarved block, or empty space.

Artists come from all walks of life, and not every one pursues the creation of their art as a profession on its own; the artist may work for a business creating advertising or other media, she may work with the authorities as a sketch artist, or may go the other way and work for less reputable beings as a forger.

Doctor
Available Factions: Republic, Fringers, Mandalorian, Jedi Order
Awareness Coordination Physique Knowledge Presence Reflexes
14 15 14 18 16 12
Skills
Name Class Rank
Medicine Knowledge 5
Medicine: Pharmacology Knowledge 4
Medicine: Surgery Knowledge 4
Investigate Knowedge 3
Tech Operation Knowledge 2
Academics Knowledge 2
Academics: Biology Knowledge 4
Academics: Physics Knowledge 2
Language Knowledge 2
Alien Cultures Knowledge 2
Persuade Presence 1
Persuade: Charm Presence 2
Bargain Presence 2
Stamina Physique 2
Search Awareness 1
Bonus: Skill
A doctor is a practitioner of medicine of some kind. Whether it’s conventional treatments or more traditional healers using alternative medicine, they come in all types and flavors. Doctors typically have intimate knowledge of the anatomies of the major races of the galaxy, as well the common medical procedures used throughout the galaxy. Doctors may specialize in certain kinds of medicine, surgeries, pharmacology, and even cybernetic installations.
Engineer
Available Factions: Republic, Fringers, Mandalorian, Jedi Order
Awareness Coordination Physique Knowledge Presence Reflexes
14 16 14 18 12 15
Skills
Name Class Rank
Starship Engineering Knowledge 4
Droid Engineering Knowledge 2
Academics Knowledge 1
Academics: Mathematics Knowledge 4
Academics: Physics Knowledge 2
Drive Coordination 2
Shoot Coordination 1
Shoot: Blaster Pistol Coordination 2
Gunnery Coordination 2
Tech Operation Knowledge 4
Pilot Coordination 3
Pilot: Starship Coordination 4
Vehicle Engineering Knowledge 2
Program Computer Knowledge 1
Investigate Knowledge 2
Bonus: Skill
Engineers are important to every technical aspect of life from star ships, hyper engines, and weapon systems to civil engineering projects on newly established planets being terraformed. Involved in every aspect of construction, they ensure that projects are delivered on time and built with quality materials.
Available Factions: Republic, Fringers, Mandalorian
Entrepreneur
Awareness Coordination Physique Knowledge Presence Reflexes
13 14 13 17 18 13
Skills
Name Class Rank
Search Awareness 1
Pilot Awareness 1
Drive Coordination 1
Investigate Knowledge 1
Language Knowledge 2
Academics Knowledge 3
Academics: Economics Knowledge 2
Academics: Politics Knowledge 2
Program Computer Knowledge 1
Tech Operation Knowledge 2
Value Knowledge 2
Value: Market Knowledge 4
Bargain Presence 2
Persuade Presence 3
Persuade: Charm Presence 4
Lead Presence 2
Perform Presence 2
Perform: Public Speaking Presence 2
Bonus: Skill
An entrepreneur has taken a bold step into the business world by striking out on their own. They are usually the type who enjoy the challenge of high risk, high reward situations and the thrill that comes with great success against overwhelming odds. Running your own business typically requires one to wear many different hats, and have good management skills.
Freighter Captain
Faction: Republic, Fringers, Jedi Order, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
13 18 14 17 14 12
Skills
Name Class Rank
Pilot Coordination 2
Pilot: Starship Coordination 4
Value Knowledge 2
Tech Operation Knowledge 4
Astrogation Knowledge 2
Shoot Coordination 1
Stamina Physique 1
Bargain Presence 3
Gunnery Coordination 2
Gunnery: Starship Coordination 2
Bonus: Resources - Vehicle
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Class B Freighter Spacefaring Medium 14 12 14 10 14 13 10 Small Shield Module, Missile Launcher
Freighter captains are in charge of a ship and crew responsible for moving cargo from planet to planet and sector to sector. Some work independently, while others may be under the umbrella of a larger organization or corporation. They usually have extensive knowledge of freighter ships and their inner workings, as well as all the major galactic trade routes. Good captains also have the respect of their crews.
Mechanic
Available Factions: Republic, Fringers, Mandalorian, Jedi Order
Awareness Coordination Physique Knowledge Presence Reflexes
12 18 14 18 13 11
Skills
Name Class Rank
Pilot Coordination 1
Pilot: Starship Coordination 2
Value Knowledge 2
Tech Operation Knowledge 4
Investigate Knowledge 4
Shoot Coordination 1
Starship Engineering Knowledge 4
Bargain Presence 3
Vehicle Engineering Knowledge 4
Droid Engineering Knowledge 4
Weaponsmithing Knowledge 2
Bonus: Skill
Mechanics specialize in repairing and modding vehicles of all sorts. Starships, speeders, and sometimes droids fall within a mechanic's technical expertise.
Performer
Faction: Republic, Fringers, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
12 13 16 15 17 16
Skills
Name Class Rank
Stamina Physique 1
Jump Physique 2
Perform Presence 5
Perform: Comedy Presence 4
Perform: Acting Presence 4
Perform: Dance Presence 4
Perform: Singing Presence 4
Perform: Instrument Presence 4
Academics Knowledge 2
Academics: Music Knowledge 4
Academics: Fine Arts Knowledge 4
Acrobatics Reflexes 2
Acrobatics: Tumbling Reflexes 2
Acrobatics: Aerials Reflexes 2
Persuade Presence 1
Persuade: Charm Presence 2
Bonus: Skill
Performers are driven to practice their craft for an audience, and crave the spotlight, attention, and adulation of their fans. A performer may practice any kind of performance art, be it acting, music, or public speaking, and often a true performer is skilled in multiple disciplines. Regardless of the media of their art, the performer has an uncanny ability to speak to their audience through their performance, able to communicate ideas that may elude more direct means.

Many performers find themselves working in the entertainment industry, but performers can find themselves useful in any number of professions, particularly those where persuasive interpersonal communication is important. Whether this is telling the truth in a convincing, appealing way, or using their skills to deceive and manipulate, is up the performer.

Reporter
Faction: Republic, Fringers, Mandalorian
Awareness Coordination Physique Knowledge Presence Reflexes
17 12 12 16 18 11
Skills
Name Class Rank
Search Awareness 4
Investigate Awareness 5
Perform Presence 2
Perform: Public Speaking Presence 4
Perform: Writing Presence 4
Alien Cultures Knowledge 2
Academics Knowledge 3
Academics: Economics Knowledge 4
Academics: Politics Knowledge 4
Language Knowledge 4
Persuade Presence 2
Bonus: Skill
A reporter's job is to inform citizens of the events going on around them. They love telling a good story, and are usually charismatic and attractive as they are accustomed to addressing large numbers of people at once. While some just stick to the straightforward and obvious, other more daring and ambitious types may venture into danger for the sake of discovering the truth. Some stay in the comfort of their offices, while others enjoy telling the story out on the field, right as it's happening.
Hyperspace Prospector
Faction: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
14 18 14 17 13 12
Skills
Name Class Rank
Pilot Coordination 3
Drive Coordination 3
Vehicle Engineering Knowledge 1
Program Computer Knowledge 1
Alien Culture Knowledge 1
Tech Operation Knowledge 2
Streetwise Knowledge 2
Astrogation Knowledge 3
Starship Engineering Knowledge 1
Toughness Physique 2
Stamina Physique 1
Brawl Reflex 1
Bonus: Resources - Vehicle
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Class C Freighter Spacefaring Light 13 10 0 10 14 15 10 Light Plasma Railgun, Intermediate Sensor Array
Hyperspace prospectors are adventurous individuals with knack for both navigating and piloting skills. They chart hyperlanes to new worlds, and then sell these paths to cargo haulers, government authorities, and in some cases, even to criminals. The most notable hyperspace prospecting businesses belong to the San Tekka clan, and the Graf Family.
Force Cultist
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
16 15 15 15 16 14
Skills
Name Class Rank
Brawl Coordination 2
Drive Coordination 2
Pilot Coordination 2
Shoot Knowledge 2
Bargain Knowledge 1
Lead Knowledge 2
Persuade Knowledge 2
Academics Reflexes 2
Academics: History Reflexes 2
Astrogation Physique 2
Medicine Presence 2
Acrobatics Presence 3
Dodge Presence 3
Force Insight Presence 2
Meditate Presence 2
Bonus: Skill
There are an uncounted number of Force cults across the wider galaxy -- some, like the Guardians of the Whills, are peaceful and lead simple lives. Others, however, are more radicalized and seek to convert through brainwashing, believing their view of the Force to be the only correct one. Some, though not Sith, even utilize the dark side of the Force.
Scavenger
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
17 15 14 17 12 14
Skills
Name Class Rank
Search Awareness 3
Conceal Awareness 2
Sneak Awareness 2
Pilot Coordination 1
Shoot Coordination 1
Shoot: Blaster Pistol Coordination 2
Drive Coordination 1
Pick Lock Coordination 2
Streetwise Knowledge 2
Droid Engineering Knowledge 2
Starship Engineering Knowledge 2
Vehicle Engineering Knowledge 2
Value Knowledge 3
Investigate Knowledge 1
Acrobatics Reflexes 1
Brawl Reflexes 1
Stamina Physique 1
Bargain Presence 2
Bonus: Skill
One man's trash is another's treasure. Scavengers are experts at going through others' refuse and salvaging up anything that might still have value, sometimes even fixing up equipment that might need some love to get it operational. Not exactly the most glamorous job, but can turn a pretty good profit, especially in the less hospitable corners of the galaxy.
Swoop Racer
Faction: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
13 17 13 16 12 17
Skills
Name Class Rank
Drive Coordination 3
Drive: Hover Driving Coordination 4
Drive: Wheeled Driving Coordination 2
Shoot Coordination 1
Gunnery Coordination 2
Gunnery: Vehicle Coordination 4
Vehicle Engineering Knowledge 2
Tech Operation Knowledge 2
Persuade Presence 1
Stamina Physique 1
Toughness Physique 1
Grip Reflexes 1
Dodge Reflexes 1
Bonus: Resources - Vehicle
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Swoop Terrestrial Light 10 14 12 16 20 18 0 Medium Shield Module
Swoop racing is quite a popular sport throughout the galaxy, in both legal and illegal circuits. Skilled racers have quick reflexes and the guts to make risky maneuvers, but most of all a lust for the thrill of a high-speed, high-stakes rush drives them to the finish line.
Weaponsmith
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
14 17 13 18 14 12
Skills
Name Class Rank
Weaponsmithing Knowledge 3
Weaponsmithing: Blasters Knowledge 4
Weaponsmithing: Melee Weaponry Knowledge 4
Weaponsmithing: Projectiles Knowledge 4
Shoot Coordination 3
Gunnery Coordination 2
Melee Reflexes 2
Persuade Presence 2
Value Knowledge 2
Bargain Presence 3
Academics Knowledge 1
Academics: Physics Knowledge 2
Academics: Mathematics Knowledge 2
Streetwise Knowledge 1
Streetwise: Underworld Knowledge 2
Tech Operation Knowledge 2
Bonus: Skill
Need a blaster or blade repaired or upgraded? Modified? Or even built from scratch? Find a weaponsmith. Weaponsmiths have the expertise to create or modify weapons of all sorts--usually for a fee.
Nomad
Available Factions: Republic, Mandalorian, Jedi Order, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
17 17 15 15 11 13
Skills
Name Class Rank
Pilot Coordination 3
Pilot: Starship Coordination 4
Pilot: Aerospace Coordination 4
Drive Coordination 3
Run Physique 2
Streetwise Knowledge 2
Starship Engineering Knowledge 1
Tech Operation Knowledge 2
Value Knowledge 1
Search Awareness 1
Bargain Presence 1
Bonus: Resources - Vehicle
Name Type Class Armor Shields Firepower Hit Rating Maneuverability Velocity Sensors Mods
Class B Freighter Spacefaring Medium 14 14 12 10 14 13 10 Medium Shield Module, Light Plasma Railgun
A wanderer or traveler who never stays in one place for long. Some don't have a choice because they're fugitives from some galactic power, while others simply have a strong lust for adventure and exploring the galaxy.
Merchant
Available Factions: Republic, Fringers
Awareness Coordination Physique Knowledge Presence Reflexes
16 13 12 17 17 13
Skills
Name Class Rank
Bargain Presence 4
Subterfuge Presence 2
Persuade Presence 4
Persuade: Charm Presence 4
Perform Presence 2
Perform: Public Speaking Presence 2
Perform: Writing Presence 2
Lead Presence 1
Tech Operation Knowledge 2
Value Knowledge 4
Value: Market Knowledge 4
Academics Knowledge 1
Academics: Economics Knowledge 4
Academics: Mathematics Knowledge 2
Academics: Politics Knowledge 2
Bonus: Skill
Merchants are businesspeople first and foremost. Whether they run their own business or work for someone else's, buying and selling products and/or services is the name of the game. They are often driven by profits of the financial sort, although some feel motivated by a greater purpose.