Chadra-Fan: Difference between revisions

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(Created page with "{{UnderConstruction}} {{Location |title1= |image1=thumb |classification=Humanoid |eye color= |skin color= |weight= |height= |life span= |homeworld= |native_language= |awareness=8 - 21 |coordination=8 - 21 |knowledge=8 - 21 |physique=8 - 21 |presence=8 - 21 |reflexes=8 - 21 }} == Description == === Available Factions === *Republic *Fringers *Bounty Hunters' Guild *Jedi Order *Mandalorian == Racial Traits == === Aquatic === They are...")
 
 
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{{UnderConstruction}}
{{Location
{{Location
|title1=
|title1=
|image1=[[File:.png|thumb]]
|image1=[[File:Chadra-Fan.png]]
|classification=Humanoid
|classification=Humanoid
|eye color=
|eye color=Black, Brown, Dark, Purple, Red
|skin color=
|skin color=Gray, Light, Tan
|weight=
|weight=20kg
|height=
|height=1m
|life span=
|life span=95
|homeworld=
|homeworld=Chad
|native_language=
|native_language=Chadra-Fan
|awareness=8 - 21
|awareness=9 - 22
|coordination=8 - 21
|coordination=8 - 21
|knowledge=8 - 21
|knowledge=8 - 21
|physique=8 - 21
|physique=8 - 17
|presence=8 - 21
|presence=8 - 21
|reflexes=8 - 21
|reflexes=8 - 21
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== Description ==
== Description ==
 
Chadra-Fans, a meter-tall sentient species hailing from the Outer Rim world of Chad, were characterized by their rodent-like appearance, featuring large ears, flat noses, and four nostrils. Known for their diminutive size, furry exterior, and high-pitched voices, Chadra-Fans often struggled to be taken seriously by other sentient beings, who sometimes viewed them as pets or lesser entities. Despite societal biases, Chadra-Fans were a diverse group with various professions.


=== Available Factions ===
=== Available Factions ===
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== Racial Traits ==
== Racial Traits ==


=== Aquatic ===
=== Claws ===
They are naturally aquatic, and gain a +5 bonus to [[Swim]], and suffer no penalty for performing actions underwater.
They possess sharp claws which can be used in fight, adding +2 to their [[Brawl]] skill rolls.
 
=== Amphibious ===
They are able to breathe both air and water, and can withstand extreme pressures found in ocean depths. They also gain a +3 bonus to [[Swim]], and do not suffer penalties for performing actions underwater.


=== Armored Skin ===
They have tough, armored skin which gives them a +1 bonus to Toughness for resisting physical damage.
=== Claws ===
They possess sharp claws which can be used in fight, adding +5 to their [[Brawl]] damage rolls.
=== Enhanced Smell ===
=== Enhanced Smell ===
Their keen sense of smell grants him a +2 bonus to all Awareness rolls.
Their keen sense of smell grants him a +2 bonus to Awareness rolls where scent is relevant.
=== Fearless ===
Lannik are not easily intimidated or frightened, and gain a +2 bonus to [[Willpower]] when resisting Intimidate or daunting combat situations.
=== Hardy ===
Due to their skin being coarse and scaly, both the red and green Nikto have greater physical resilience to the elements, giving them +1 to any [[Toughness]] rolls against the environment.
 
=== Hotheaded ===
Lannik are prone to let their emotions rule them, especially when they have perceived a slight or a threat against themselves. A Lannik who finds himself insulted must make a [[Willpower]] roll at the GM's discretion to avoid a physical confrontation.
 
=== Low-light Vision ===
Nautolans can see twice as far as humans in poor lighting conditions and underwater, giving them a +2 bonus to Awareness rolls.
 
=== Microscopic Vision ===
They eyes are able to focus and magnify to see microscopic details in nearby objects, giving them a +6 bonus to [[search]] when examining objects less than 30 centimeters away.
 
=== Near Sighted ===
They suffer from near-sightedness, and cannot see well at long distances; they suffer a -1 penalty to any rolls for tasks involving vision at distances further than short-range. Arcona are also affected by salt in ways similar to how alcohol effects humans; if ingested, they will suffer intoxication and hallucinations at the discretion of the GM.
 
=== No-light Vision ===
They can see in total darkness, but without the ability to distinguish color.
 
=== Near Sighted ===
They are very nearsighted, and suffer a -3 penalty to any action which requires them to see more than 20 meters away. They cannot see more than 40 meters under any circumstance, without external aid.
 
=== Poison Resistance ===
They gain a +3 bonus to [[Stamina]] rolls to resist the effects of poisons and toxins.
 
=== Racial Reputation ===
Their good reputation as kind, peace-loving beings among most respectable civilizations allows them a +2 bonus to all Presence rolls.
 
=== Resistant to Heat ===
Both green and red Nikto are acclimated to desert climates, therefore have an easier time resisting high temperatures and prolonged exposure to sun, giving them +2 to [[Toughness]] rolls against hot environments.


=== Manual Dexterity ===
[[Category:Races]]
They possess a high degree of manual dexterity, and gain a +3 bonus to tasks involving fine motor skills.
[[Category:Races|*]][[Category:Stub]]

Latest revision as of 22:36, 15 November 2023

Description

Chadra-Fans, a meter-tall sentient species hailing from the Outer Rim world of Chad, were characterized by their rodent-like appearance, featuring large ears, flat noses, and four nostrils. Known for their diminutive size, furry exterior, and high-pitched voices, Chadra-Fans often struggled to be taken seriously by other sentient beings, who sometimes viewed them as pets or lesser entities. Despite societal biases, Chadra-Fans were a diverse group with various professions.

Available Factions

Racial Traits

Claws

They possess sharp claws which can be used in fight, adding +2 to their Brawl skill rolls.

Enhanced Smell

Their keen sense of smell grants him a +2 bonus to Awareness rolls where scent is relevant.