Arkanian: Difference between revisions

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{{Location
{{Location
|title1=
|title1=
|image1=[[File:Arkanian.png|thumb]]
|image1=[[File:Arkanian.png]]
|classification=Humanoid
|classification=Humanoid
|eye color=White
|eye color=White
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|life span=100+
|life span=100+
|homeworld=Arkania
|homeworld=Arkania
|native_language=
|native_language=Arkanian
|awareness=10 - 22
|awareness=10 - 22
|coordination=8 - 21
|coordination=8 - 21
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Arkanians are prone to let their emotions rule them, especially when they have perceived a slight or a threat against themselves. An Arkanian who is insulted must make a [[Willpower]] roll at the GM's discretion to avoid a physical confrontation.
Arkanians are prone to let their emotions rule them, especially when they have perceived a slight or a threat against themselves. An Arkanian who is insulted must make a [[Willpower]] roll at the GM's discretion to avoid a physical confrontation.


=== No-light Vision ===
=== Darkvision ===
They can see in total darkness, but without the ability to distinguish color.
They can see in total darkness, but without the ability to distinguish color.


[[Category:Races]]
[[Category:Races]]

Latest revision as of 22:07, 15 November 2023

Description

Arkanians were a near-human species from the planet Arkania with distinctive features, including pale skin, white hair, and white eyes. They excelled in genetic engineering, creating genetic offshoots considered inferior or enslaved. Arkanians had infrared vision, useful on their cold homeworld but requiring eye protection in certain environments. The society had a rigid caste system, prioritizing pure blood and intelligence, and was characterized by arrogance and a belief in genetic superiority. Many Arkanians were skilled scientists, using bioengineering for profit, including the creation of enslaved Arkanian Offshoots. The society valued scholarly pursuits but faced moral conflicts over the use of their advancements for harmful purposes.

Available Factions

Racial Traits

Hotheaded

Arkanians are prone to let their emotions rule them, especially when they have perceived a slight or a threat against themselves. An Arkanian who is insulted must make a Willpower roll at the GM's discretion to avoid a physical confrontation.

Darkvision

They can see in total darkness, but without the ability to distinguish color.