Er'Kit: Difference between revisions
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=== Resistant to Heat === | === Resistant to Heat === | ||
Er'Kit are acclimated to desert climates, therefore have an easier time resisting high temperatures and prolonged exposure to sun, giving them +2 to [[Toughness]] rolls against hot environments. | Er'Kit are acclimated to desert climates, therefore have an easier time resisting high temperatures and prolonged exposure to sun, giving them +2 to [[Toughness]] rolls against hot environments. | ||
[[Category:Races | [[Category:Races]] |
Latest revision as of 06:54, 23 November 2023
Description
The Er'Kit were a humanoid species with distinct features, including large, elongated craniums and long, skinny legs. Originating from the planet Er'Kit in the Outer Rim Territories, they adapted well to desert environments. The Er'Kit homeworld had a troubled history involving political scandals, slave trade, and violent militias.
Available Factions
Racial Traits
Hotheaded
Er'Kit are prone to let their emotions rule them, especially when they have perceived a slight or a threat against themselves. An Er'Kit who finds himself insulted must make a Willpower roll at the GM's discretion to avoid a physical confrontation.
Resistant to Heat
Er'Kit are acclimated to desert climates, therefore have an easier time resisting high temperatures and prolonged exposure to sun, giving them +2 to Toughness rolls against hot environments.