Melee: Difference between revisions

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[[Category:Systems]][[Category:Skills]][[Category: Reflexes]]   
[[Category:Systems]][[Category:Skills]][[Category: Reflexes]]   
The baseline skill for armed combat in close quarters using melee weapons. This skill requires at least one specialization.
The baseline skill for armed combat in close quarters using melee weapons. If applicable, please choose the appropriate specialization.


=== Dagger ===
=== Dagger ===
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Skill in wielding a mace or other short, blunt weapon.  
Skill in wielding a mace or other short, blunt weapon.  


=== Whip ===
The ability to use a whip, rope, or other long, flexible object as a weapon in melee combat.
===Flail===
The ability to use a weapon with a striking head(s) attached to a handle by a rope, strap, chain, or other flexible material in melee combat.
===Spear===
Skill in wielding a long, pointed weapon in combat.
== Benchmarks ==
== Benchmarks ==
* 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent
* 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent

Latest revision as of 03:32, 5 May 2024

The baseline skill for armed combat in close quarters using melee weapons. If applicable, please choose the appropriate specialization.

Dagger

Your ability to wield a dagger or other short, sharp blade in melee combat.

Lightsaber

Your ability to wield and control a lightsaber in combat.

Staff

The ability to use a staff or other long, blunt weapon in melee combat.

Sword

Your skill at using a sword or other long, sharp/bladed weapon in combat.

Mace

Skill in wielding a mace or other short, blunt weapon.

Whip

The ability to use a whip, rope, or other long, flexible object as a weapon in melee combat.

Flail

The ability to use a weapon with a striking head(s) attached to a handle by a rope, strap, chain, or other flexible material in melee combat.

Spear

Skill in wielding a long, pointed weapon in combat.

Benchmarks

  • 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent
  • 11 - 20: Moderately trained in melee combat, able to take down an average opponent with relative ease
  • 21 - 30: Highly trained in melee combat, able to take down multiple average opponents with ease
  • 31+: Extremely skilled melee combat, able to take down multiple skilled opponents