Brawl: Difference between revisions

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(Added Grappling and Striking to Brawls, NO DEFINITIONS yet)
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This skill refers to a character's prowess in unarmed or hand-to-hand combat.
=== Grappling ===
=== Grappling ===
 
A character's ability to grab hold of an opponent or restrain them.
=== Striking ===
=== Striking ===
A character's ability to deliver blows.
[[Category:Systems]][[Category:Skills]][[Category:Reflexes]]
== Benchmarks ==
* 1 - 10: Untrained in unarmed combat, can barely hold your own against an equally strong opponent
* 11 - 20: Moderately trained in unarmed combat, able to take down an equally strong opponent
* 21 - 30: Highly trained in unarmed combat, able to take down multiple opponents of equal or higher strength
== Modifiers ==
* +5 or more to the difficulty if environment is hazardous (at GM’s discretion)

Latest revision as of 19:54, 27 December 2022

This skill refers to a character's prowess in unarmed or hand-to-hand combat.

Grappling

A character's ability to grab hold of an opponent or restrain them.

Striking

A character's ability to deliver blows.

Benchmarks

  • 1 - 10: Untrained in unarmed combat, can barely hold your own against an equally strong opponent
  • 11 - 20: Moderately trained in unarmed combat, able to take down an equally strong opponent
  • 21 - 30: Highly trained in unarmed combat, able to take down multiple opponents of equal or higher strength

Modifiers

  • +5 or more to the difficulty if environment is hazardous (at GM’s discretion)