Melee: Difference between revisions

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===Flail===
===Flail===
The ability to use a weapon with a striking head(s) attached to a handle by a rope, strap, chain, or other flexible material in melee combat.
The ability to use a weapon with a striking head(s) attached to a handle by a rope, strap, chain, or other flexible material in melee combat.
===Spear===
Skill in wielding a long, pointed weapon in combat.
== Benchmarks ==
== Benchmarks ==
* 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent
* 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent

Latest revision as of 03:32, 5 May 2024

The baseline skill for armed combat in close quarters using melee weapons. If applicable, please choose the appropriate specialization.

Dagger

Your ability to wield a dagger or other short, sharp blade in melee combat.

Lightsaber

Your ability to wield and control a lightsaber in combat.

Staff

The ability to use a staff or other long, blunt weapon in melee combat.

Sword

Your skill at using a sword or other long, sharp/bladed weapon in combat.

Mace

Skill in wielding a mace or other short, blunt weapon.

Whip

The ability to use a whip, rope, or other long, flexible object as a weapon in melee combat.

Flail

The ability to use a weapon with a striking head(s) attached to a handle by a rope, strap, chain, or other flexible material in melee combat.

Spear

Skill in wielding a long, pointed weapon in combat.

Benchmarks

  • 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent
  • 11 - 20: Moderately trained in melee combat, able to take down an average opponent with relative ease
  • 21 - 30: Highly trained in melee combat, able to take down multiple average opponents with ease
  • 31+: Extremely skilled melee combat, able to take down multiple skilled opponents