Shoot: Difference between revisions

From Pax Republica
Jump to navigation Jump to search
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
The Shoot skill represents your character's ability to operate a character-scale blaster, firearm, or other ranged weapon with accuracy. When using the Shoot skill, the GM will determine a base difficulty to hit based on distance, cover, size, and environmental factors. The target may oppose your Shoot roll with Dodge.
The Shoot skill represents your character's ability to operate a character-scale blaster, firearm, or other ranged weapon with accuracy. When using the Shoot skill, the GM will determine a base difficulty to hit based on distance, cover, size, and environmental factors. The target may oppose your Shoot roll with Dodge. If applicable, please choose the appropriate specialization.


== Specializations ==
== Specializations ==
Line 6: Line 6:
=== Blaster Rifle ===
=== Blaster Rifle ===
This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons.
This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons.
=== Bow ===
=== Archery ===
This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters.
This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters.
=== Firearms ===
=== Firearms ===
The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun.
The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun.
=== Missile Weapons ===
=== Heavy ===
The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively.
The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively.
=== Repeating Blaster ===
=== Repeating Blaster ===
Skill in firing a repeater.
[[Category:Systems]][[Category:Skills]][[Category:Coordination]]
[[Category:Systems]][[Category:Skills]][[Category:Coordination]]
== Benchmarks ==
== Benchmarks ==
* 1 - 10: Hit a target in contact range
* 1 - 10: Hit a target in contact range
* 11 - 20: Hit a target within short range
* 11 - 20: Hit a target within short range
* 21 - 30: Hit a target within long range
* 21 - 30: Hit a target within long range
*31+: Hit a very distant target with sniper-level accuracy
== Modifiers ==
== Modifiers ==
* +10 to difficulty if target is not in LoS
* +10 to difficulty if target is not in LoS

Latest revision as of 04:32, 7 February 2024

The Shoot skill represents your character's ability to operate a character-scale blaster, firearm, or other ranged weapon with accuracy. When using the Shoot skill, the GM will determine a base difficulty to hit based on distance, cover, size, and environmental factors. The target may oppose your Shoot roll with Dodge. If applicable, please choose the appropriate specialization.

Specializations

Blaster Pistol

This skill determines your ability to hit a target with a blaster pistol.

Blaster Rifle

This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons.

Archery

This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters.

Firearms

The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun.

Heavy

The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively.

Repeating Blaster

Skill in firing a repeater.

Benchmarks

  • 1 - 10: Hit a target in contact range
  • 11 - 20: Hit a target within short range
  • 21 - 30: Hit a target within long range
  • 31+: Hit a very distant target with sniper-level accuracy

Modifiers

  • +10 to difficulty if target is not in LoS