Persuade: Difference between revisions

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* 11 - 20: Moderately convincing
* 11 - 20: Moderately convincing
* 21 - 30: Highly convincing
* 21 - 30: Highly convincing
It should be noted that the effectiveness of this skill may be subject to the consent of the targeted player or GM. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information.
It should be noted that the effectiveness of this skill may be subject to the consent of the targeted player or GM, regardless of roll results. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information.
== Modifiers ==
== Modifiers ==
* +5 to the character’s roll if relationship to the target character(s) is friendly
* +5 to the character’s roll if relationship to the target character(s) is friendly

Revision as of 04:07, 17 July 2021

The art of swaying another to your side through some means or other.

Charm

Convince others through attractive words or actions, such as the promise of a great reward or other positive outcome.

Intimidate

Convince them by striking fear into their hearts using threats of a negative outcome, such as violence.

Benchmarks

  • 1 - 10: Barely convincing
  • 11 - 20: Moderately convincing
  • 21 - 30: Highly convincing

It should be noted that the effectiveness of this skill may be subject to the consent of the targeted player or GM, regardless of roll results. See Consent and Combat & IC Conflict Resolution pages for more information.

Modifiers

  • +5 to the character’s roll if relationship to the target character(s) is friendly
  • +10 to the character’s roll if relationship to the target character(s) is intimate
  • +5 to the difficulty if relationship to the target character(s) is poor
  • +10 to the difficulty if relationship to the target character(s) is hated