Shoot: Difference between revisions
Line 13: | Line 13: | ||
The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively. | The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively. | ||
=== Repeating Blaster === | === Repeating Blaster === | ||
Skill in | Skill in firing a repeater. | ||
[[Category:Systems]][[Category:Skills]][[Category:Coordination]] | [[Category:Systems]][[Category:Skills]][[Category:Coordination]] | ||
Revision as of 01:20, 31 August 2021
The Shoot skill represents your character's ability to operate a character-scale blaster, firearm, or other ranged weapon with accuracy. When using the Shoot skill, the GM will determine a base difficulty to hit based on distance, cover, size, and environmental factors. The target may oppose your Shoot roll with Dodge.
Specializations
Blaster Pistol
This skill determines your ability to hit a target with a blaster pistol.
Blaster Rifle
This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons.
Bow
This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters.
Firearms
The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun.
Missile Weapons
The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively.
Repeating Blaster
Skill in firing a repeater.
Benchmarks
- 1 - 10: Hit a target in contact range
- 11 - 20: Hit a target within short range
- 21 - 30: Hit a target within long range
Modifiers
- +10 to difficulty if target is not in LoS