Archetypes: Difference between revisions
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You were once a soldier, but that time of your life is over, or so you think. You retired, or you were forced out, or your aging body just didn't give you a choice. You've seen everything in war from the greatest acts of bravery to the basest of atrocities, and with that experience comes skill and wisdom, both of which make your insight and advice invaluable to the younger generation. At least, you're inclined to think so. Because of your experiences, you might suffer some lasting injuries (took a blaster to the knee, perhaps), or some post-traumatic stress which makes it challenging to integrate back into civilian life. | You were once a soldier, but that time of your life is over, or so you think. You retired, or you were forced out, or your aging body just didn't give you a choice. You've seen everything in war from the greatest acts of bravery to the basest of atrocities, and with that experience comes skill and wisdom, both of which make your insight and advice invaluable to the younger generation. At least, you're inclined to think so. Because of your experiences, you might suffer some lasting injuries (took a blaster to the knee, perhaps), or some post-traumatic stress which makes it challenging to integrate back into civilian life. | ||
{| class="wikitable" | |||
|+Mercenary | |||
!Name | |||
!Class | |||
!Rank | |||
!Specialization(s) | |||
|- | |||
|Search | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Track | |||
|Awareness | |||
|2 | |||
|n/a | |||
|- | |||
|Conceal | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Hide | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Pilot | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Shoot | |||
|Coordination | |||
|3 | |||
|None | |||
|- | |||
|Drive | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Investigation | |||
|Knowledge | |||
|1 | |||
|n/a | |||
|- | |||
|Medicine | |||
|Knowledge | |||
|1 | |||
|n/a | |||
|- | |||
|Armorsmithing | |||
|Knowledge | |||
|1 | |||
|None | |||
|- | |||
|Tech Operation | |||
|Knowledge | |||
|1 | |||
|None | |||
|- | |||
|Tactics | |||
|Knowledge | |||
|2 | |||
|n/a | |||
|- | |||
|Strength | |||
|Physique | |||
|2 | |||
|n/a | |||
|- | |||
|Stamina | |||
|Physique | |||
|2 | |||
|n/a | |||
|- | |||
|Toughness | |||
|Physique | |||
|2 | |||
|n/a | |||
|- | |||
|Persuade | |||
|Presence | |||
|2 | |||
|Intimidate | |||
|- | |||
|Melee | |||
|Reflex | |||
|2 | |||
|None | |||
|- | |||
|Brawl | |||
|Reflex | |||
|2 | |||
|None | |||
|} | |||
A professional soldier, sometimes called a soldier of fortune, a mercenary is paid for his service to fight in wars and battles which, besides the money, have nothing to do with him. Often, mercenaries work alone or with a small team, and some mercenaries also work at Bounty Hunters, though the guild frowns on such things; mercenaries don't usually have the same sensibilities when it comes to killing their targets. Mercenaries are often hired by private citizens as bodyguards, or in some circumstances consultants. | |||
{| class="wikitable" | |||
|+Soldier | |||
!Name | |||
!Class | |||
!Rank | |||
!Specialization(s) | |||
|- | |||
|Search | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Hide | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Shoot | |||
|Coordination | |||
|3 | |||
|None | |||
|- | |||
|Gunnery | |||
|Coordination | |||
|2 | |||
|None | |||
|- | |||
|Investigation | |||
|Knowledge | |||
|1 | |||
|n/a | |||
|- | |||
|Medicine | |||
|Knowledge | |||
|1 | |||
|None | |||
|- | |||
|Tactics | |||
|Knowledge | |||
|2 | |||
|n/a | |||
|- | |||
|Tech Operation | |||
|Knowledge | |||
|1 | |||
|None | |||
|- | |||
|Academics | |||
|Knowledge | |||
|1 | |||
|Politics | |||
|- | |||
|Strength | |||
|Physique | |||
|2 | |||
|n/a | |||
|- | |||
|Toughness | |||
|Physique | |||
|2 | |||
|n/a | |||
|- | |||
|Stamina | |||
|Physique | |||
|2 | |||
|n/a | |||
|- | |||
|Lead | |||
|Presence | |||
|1 | |||
|n/a | |||
|- | |||
|Persuade | |||
|Presence | |||
|2 | |||
|Intimidate | |||
|- | |||
|Melee | |||
|Reflex | |||
|2 | |||
|None | |||
|- | |||
|Brawl | |||
|Reflex | |||
|2 | |||
|None | |||
|} | |||
Every planet and planetary system has some form of a military, whether it's a standing army, navy, or security force. As a loyal member of this military, you take your vow of service very seriously, and take pride in yourself, your unit, and the corps. Soldiers are expertly trained, usually with excellent fighting skills, fast reflexes, and superior discipline. You're used to taking orders and carrying them out, but you have a head on your shoulders capable of weighing the morality of your actions against you code and your oath. |
Revision as of 01:14, 21 October 2021
Please excuse the mess! This page may be incomplete. |
This page adapts D6-based archetypes to a diceless system until the D6-based system is ready for use. Keep in mind that these are simply examples meant to assist new players during character creation, not that every character of that type has to have those skills. These will be simple skill structures, as skill descriptions should be specific to each character.
Jedi
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Pilot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Academics | Knowledge | 2 | History, Literature, Politics |
Stamina | Physique | 2 | n/a |
Persuade | Presence | 2 | Charm, Intimidate |
Melee | Reflex | 2 | Lightsaber Combat |
Force Insight | Force | 3 | n/a |
Farsight | Force | 2 | n/a |
Telepathy | Force | 3 | n/a |
Telekinesis | Force | 2 | n/a |
Meditate | Force | 1 | n/a |
Influence | Force | 3 | n/a |
Sense Life | Force | 1 | n/a |
When the Order has need of effective negotiations with other parties or entities, it turns to the Jedi Consular. Consulars are wise visionaries who excel in diplomacy as much as they do in combat. Their cunning insight allows them to seek and find even the most carefully veiled truths, and their gifts in foresight provide them with the advantage of anticipating an enemy's next move before it is carried out.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 1 | None |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Medicine | Knowledge | 1 | None |
Language | Knowledge | 1 | n/a |
Academics | Knowledge | 1 | None |
Strength | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Willpower | Presence | 1 | n/a |
Bargain | Presence | 1 | n/a |
Persuade | Presence | 1 | Charm, Intimidate |
Lead | Presence | 1 | n/a |
Melee | Reflex | 2 | None |
Force Leap | Force | 2 | n/a |
Force Telekinesis | Force | 1 | n/a |
Control Self | Force | 1 | n/a |
The path of a Jedi Knight is a difficult one, demanding high levels of focus, dedication, and discipline. Therefore, not all who begin training within the Order will ever finish it. However, the Order takes care to ensure that those who cannot finish their training do not feel worthless and are not left out in the cold. The Council is certain to give these individuals a place within the Order, where they will still be valued and given the opportunity to continue contributing to the organization's ongoing efforts to protect the galaxy. Furthermore, those who leave the path of the Jedi Knight behind gain more freedom to hone other skills that may be just as important to the goals of the Order and the Republic.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Investigation | Knowledge | 1 | n/a |
Strength | Physique | 1 | n/a |
Toughness | Physique | 2 | n/a |
Stamina | Physique | 1 | n/a |
Willpower | Presence | 2 | n/a |
Persuade | Presence | 1 | Intimidate |
Lead | Presence | 2 | n/a |
Dodge | Reflex | 1 | n/a |
Melee | Reflex | 2 | Lightsaber Combat |
Acrobatics | Reflex | 1 | None |
Telekinesis | Force | 1 | n/a |
Barrier | Force | 3 | n/a |
Control Self | Force | 3 | n/a |
Deflect | Force | 2 | n/a |
Leaders both on and off the battlefield, Jedi Guardians stand valiant and determined as protectors of the galaxy, sometimes against overwhelming odds. Some of the Order's best warriors are Guardians who have honed their minds and bodies into perfect harmony through years of Force attunement, training, and meditation.
Inspiring allies to incredible feats and striking fear into the hearts of their foes, Guardians are critical to the preservation and continued well-being of the Galactic Republic.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 2 | n/a |
Medicine | Knowledge | 3 | None |
Academics | Knowledge | 1 | Biology |
Willpower | Presence | 1 | n/a |
Persuade | Presence | 2 | Charm |
Melee | Reflex | 2 | Lightsaber Combat |
Heal | Force | 3 | n/a |
Control Self | Force | 2 | n/a |
Telepathy | Force | 3 | n/a |
Wisdom and empathy are the focus of the Jedi Healer. Trained to wield some of the Force's more esoteric powers of healing and fortification, the Healer is the one the Order calls upon when grievous wounds both physical and emotional need mended. Healing and supporting allies is often just as important as dealing blows to the enemy; therefore, the Jedi Healer is critical to the Order's goals of protecting peace throughout the galaxy.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Investigation | Knowledge | 1 | n/a |
Strength | Physique | 2 | n/a |
Toughness | Physique | 1 | n/a |
Stamina | Physique | 2 | n/a |
Willpower | Presence | 2 | n/a |
Persuade | Presence | 2 | Intimidate |
Melee | Reflex | 3 | Lightsaber Combat |
Acrobatics | Reflex | 1 | None |
Telekinesis | Force | 2 | n/a |
Telepathy | Force | 1 | n/a |
Force Leap | Force | 3 | n/a |
Focus | Force | 1 | n/a |
Jedi Sentinels excel at taking control of the battlefield through their fine-tuned focus and deep connection to the Force. When it comes to lightsaber skills, Sentinels are nearly unparalleled, and are often seen dual wielding. As such, they are best equipped to deal high amounts of damage within a short period of time. Need to hit something fast and hard? The Jedi Sentinel is not likely to disappoint.
Military
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Track | Awareness | 3 | None |
Search | Awareness | 2 | n/a |
Shoot | Coordination | 3 | n/a |
Pilot | Coordination | 1 | n/a |
Investigation | Knowledge | 1 | n/a |
Medicine | Knowledge | 1 | n/a |
Streetwise | Knowledge | 1 | Underworld |
Strength | Physique | 2 | n/a |
Toughness | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Persuade | Presence | 2 | Intimidate |
Willpower | Presence | 1 | n/a |
Brawl | Reflex | 1 | None |
Melee | Reflex | 2 | |
Dodge | Reflex | 1 | n/a |
Smugglers dropping their cargo at the first sign of Imperial trouble? Gamblers not paying their debts? Time to call in a Bounty Hunter. These are the people who can find the ones who don't want to be found, and bring them back to you alive so you can do whatever you need to do to with them.
Bouny Hunters are expert trackers; able to use their wits and knowledge to trick their quarry into being in the right place at the right time for capture. Bounty Hunters aren't killers, and prefer to bring in their targets alive whenever possible; they're worth more that way. Bounty Hunting is dangerous, lonely work, and hunters need to be able to handle themselves well in a fight; usually their targets aren't the type who will just come quietly.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 2 | n/a |
Track | Awareness | 2 | None |
Pilot | Coordination | 2 | Starfighter Piloting |
Gunnery | Coordination | 2 | Starship Gunnery |
Shoot | Coordination | 2 | None |
Drive | Coordination | 1 | None |
Tech Operation | Knowledge | 1 | None |
Starship Engineering | Knowledge | 1 | None |
Grip | Physique | 1 | n/a |
Strength | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Persuade | Presence | 1 | Intimidate |
Lead | Presence | 2 | n/a |
Brawl | Reflex | 1 | n/a |
Dodge | Reflex | 1 | n/a |
Melee | Reflex | 1 | None |
Fighter pilots have a lust for action and adventure, and the skills to match. They are also great for controlling vehicles of all sorts in general, although their specialty is in aerial dogfighting.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 2 | n/a |
Hide | Awareness | 2 | n/a |
Pilot | Coordination | 1 | n/a |
Shoot | Coordination | 2 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Strength | Physique | 2 | n/a |
Stamina | Physique | 2 | n/a |
Toughness | Physique | 1 | n/a |
Persuade | Presence | 2 | Charm |
Willpower | Presence | 2 | n/a |
Lead | Presence | 2 | n/a |
Academics | Knowledge | 1 | Politics |
Tactics | Knowledge | 1 | n/a |
Melee | Reflex | 2 | None |
Brawl | Reflex | 1 | None |
Grip | Reflex | 1 | n/a |
Freedom Fighters are those who fight for the rights and/or independence of a people or nation through armed struggle. Sometimes called Rebels, Revolutionaries, or even terrorists (depending who's doing the talking), Freedom Fighters seek to right injustices and usher in a better way of life for themselves, their compatriots, and those who cannot stand up for themselves. Freedom Fighters come from all walks of life, whether they were trained in the military and became disillusioned with the system, or a simple farmer who experienced injustice first-hand at the boot of their oppressors.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 1 | None |
Pilot | Coordination | 1 | n/a |
Shoot | Coordination | 2 | n/a |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Tactics | Knowledge | 2 | n/a |
Medicine | Knowledge | 1 | None |
Armorsmithing | Knowledge | 1 | n/a |
Tech Operation | Knowledge | 1 | None |
Strength | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Persuade | Presence | 2 | Intimidate |
Lead | Presence | 2 | n/a |
Melee | Reflex | 2 | n/a |
Brawl | Reflex | 1 | n/a |
You were once a soldier, but that time of your life is over, or so you think. You retired, or you were forced out, or your aging body just didn't give you a choice. You've seen everything in war from the greatest acts of bravery to the basest of atrocities, and with that experience comes skill and wisdom, both of which make your insight and advice invaluable to the younger generation. At least, you're inclined to think so. Because of your experiences, you might suffer some lasting injuries (took a blaster to the knee, perhaps), or some post-traumatic stress which makes it challenging to integrate back into civilian life.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 2 | n/a |
Conceal | Awareness | 1 | n/a |
Hide | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 3 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Medicine | Knowledge | 1 | n/a |
Armorsmithing | Knowledge | 1 | None |
Tech Operation | Knowledge | 1 | None |
Tactics | Knowledge | 2 | n/a |
Strength | Physique | 2 | n/a |
Stamina | Physique | 2 | n/a |
Toughness | Physique | 2 | n/a |
Persuade | Presence | 2 | Intimidate |
Melee | Reflex | 2 | None |
Brawl | Reflex | 2 | None |
A professional soldier, sometimes called a soldier of fortune, a mercenary is paid for his service to fight in wars and battles which, besides the money, have nothing to do with him. Often, mercenaries work alone or with a small team, and some mercenaries also work at Bounty Hunters, though the guild frowns on such things; mercenaries don't usually have the same sensibilities when it comes to killing their targets. Mercenaries are often hired by private citizens as bodyguards, or in some circumstances consultants.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Hide | Awareness | 1 | n/a |
Shoot | Coordination | 3 | None |
Gunnery | Coordination | 2 | None |
Investigation | Knowledge | 1 | n/a |
Medicine | Knowledge | 1 | None |
Tactics | Knowledge | 2 | n/a |
Tech Operation | Knowledge | 1 | None |
Academics | Knowledge | 1 | Politics |
Strength | Physique | 2 | n/a |
Toughness | Physique | 2 | n/a |
Stamina | Physique | 2 | n/a |
Lead | Presence | 1 | n/a |
Persuade | Presence | 2 | Intimidate |
Melee | Reflex | 2 | None |
Brawl | Reflex | 2 | None |
Every planet and planetary system has some form of a military, whether it's a standing army, navy, or security force. As a loyal member of this military, you take your vow of service very seriously, and take pride in yourself, your unit, and the corps. Soldiers are expertly trained, usually with excellent fighting skills, fast reflexes, and superior discipline. You're used to taking orders and carrying them out, but you have a head on your shoulders capable of weighing the morality of your actions against you code and your oath.