Archetypes: Difference between revisions
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Engineers are important to every technical aspect of life from star ships, hyper engines, and weapon systems to civil engineering projects on newly established planets being terraformed. Involved in every aspect of construction, they ensure that projects are delivered on time and built with quality materials. | Engineers are important to every technical aspect of life from star ships, hyper engines, and weapon systems to civil engineering projects on newly established planets being terraformed. Involved in every aspect of construction, they ensure that projects are delivered on time and built with quality materials. | ||
{| class="wikitable" | |||
|+Entrepreneur | |||
!Name | |||
!Class | |||
!Rank | |||
!Specialization(s) | |||
|- | |||
|Search | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Conceal | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Pilot | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Shoot | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Drive | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Investigation | |||
|Knowledge | |||
|1 | |||
|n/a | |||
|- | |||
|Language | |||
|Knowledge | |||
|3 | |||
|n/a | |||
|- | |||
|Academics | |||
|Knowledge | |||
|2 | |||
|Economics, Mathematics, Politics | |||
|- | |||
|Program Computer | |||
|Knowledge | |||
|1 | |||
|None | |||
|- | |||
|Tech Operation | |||
|Knowledge | |||
|1 | |||
|None | |||
|- | |||
|Value | |||
|Knowledge | |||
|2 | |||
|Market | |||
|- | |||
|Bargain | |||
|Presence | |||
|2 | |||
|n/a | |||
|- | |||
|Persuade | |||
|Presence | |||
|2 | |||
|Charm | |||
|- | |||
|Lead | |||
|Presence | |||
|2 | |||
|n/a | |||
|- | |||
|Perform | |||
|Presence | |||
|3 | |||
|Writing, Public Speaking | |||
|} | |||
An entrepreneur has taken a bold step into the business world by striking out on their own. They are usually the type who enjoy the challenge of high risk, high reward situations and the thrill that comes with great success against overwhelming odds. Running your own business typically requires one to wear many different hats, and have good management skills. | |||
{| class="wikitable" | |||
|+Freighter Captain | |||
!Name | |||
!Class | |||
!Rank | |||
!Specialization(s) | |||
|- | |||
|Search | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Track | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Pilot | |||
|Coordination | |||
|2 | |||
|Starship | |||
|- | |||
|Shoot | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Drive | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Astrogation | |||
|Knowledge | |||
|2 | |||
|n/a | |||
|- | |||
|Tech Operation | |||
|Knowledge | |||
|2 | |||
|None | |||
|- | |||
|Starship Engineering | |||
|Knowledge | |||
|1 | |||
|n/a | |||
|- | |||
|Grip | |||
|Physique | |||
|1 | |||
|n/a | |||
|- | |||
|Strength | |||
|Physique | |||
|1 | |||
|n/a | |||
|- | |||
|Stamina | |||
|Physique | |||
|1 | |||
|n/a | |||
|- | |||
|Toughness | |||
|Physique | |||
|1 | |||
|n/a | |||
|- | |||
|Lead | |||
|Presence | |||
|2 | |||
|n/a | |||
|- | |||
|Brawl | |||
|Reflex | |||
|1 | |||
|None | |||
|- | |||
|Dodge | |||
|Reflex | |||
|1 | |||
|n/a | |||
|- | |||
|Melee | |||
|Reflex | |||
|1 | |||
|None | |||
|} | |||
Freighter captains are in charge of a ship and crew responsible for moving cargo from planet to planet and sector to sector. Some work independently, while others may be under the umbrella of a larger organization or corporation. They usually have extensive knowledge of freighter ships and their inner workings, as well as all the major galactic trade routes. Good captains also have the respect of their crews. | |||
{| class="wikitable" | |||
|+Mechanic | |||
!Name | |||
!Class | |||
!Rank | |||
!Specialization(s) | |||
|- | |||
|Search | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Pilot | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Drive | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Investigation | |||
|Knowledge | |||
|2 | |||
|n/a | |||
|- | |||
|Tech Operation | |||
|Knowledge | |||
|2 | |||
|None | |||
|- | |||
|Droid Engineering | |||
|Knowledge | |||
|1 | |||
|None | |||
|- | |||
|Academics | |||
|Knowledge | |||
|1 | |||
|Physics, Mathematics | |||
|- | |||
|Starship Engineering | |||
|Knowledge | |||
|2 | |||
|n/a | |||
|- | |||
|Vehicle Engineering | |||
|Knowledge | |||
|2 | |||
|n/a | |||
|- | |||
|Value | |||
|Knowledge | |||
|1 | |||
|Market | |||
|- | |||
|Grip | |||
|Physique | |||
|1 | |||
|n/a | |||
|- | |||
|Bargain | |||
|Presence | |||
|1 | |||
|n/a | |||
|- | |||
|Persuade | |||
|Presence | |||
|1 | |||
|Charm | |||
|- | |||
|Brawl | |||
|Reflex | |||
|1 | |||
|None | |||
|} | |||
Mechanics specialize in repairing and modding vehicles of all sorts. Starships, speeders, and sometimes droids fall within a mechanic's technical expertise. | |||
{| class="wikitable" | |||
|+Noble | |||
!Name | |||
!Class | |||
!Rank | |||
!Specialization(s) | |||
|- | |||
|Conceal | |||
|Awareness | |||
|1 | |||
|n/a | |||
|- | |||
|Pilot | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Drive | |||
|Coordination | |||
|1 | |||
|None | |||
|- | |||
|Investigation | |||
|Knowledge | |||
|1 | |||
|n/a | |||
|- | |||
|Academics | |||
|Knowledge | |||
|2 | |||
|Politics, Economics | |||
|- | |||
|Language | |||
|Knowledge | |||
|3 | |||
|n/a | |||
|- | |||
|Alien Culture | |||
|Knowledge | |||
|2 | |||
|n/a | |||
|- | |||
|Run | |||
|Physique | |||
|1 | |||
|n/a | |||
|- | |||
|Bargain | |||
|Presence | |||
|2 | |||
|n/a | |||
|- | |||
|Persuade | |||
|Presence | |||
|2 | |||
|Charm, Intimidate | |||
|- | |||
|Lead | |||
|Presence | |||
|2 | |||
|n/a | |||
|- | |||
|Perform | |||
|Presence | |||
|1 | |||
|Writing, Public Speaking | |||
|- | |||
|Ride | |||
|Reflex | |||
|1 | |||
|n/a | |||
|} | |||
A noble is an individual who has a certain level of wealth and influence in their local circles, and are usually good at talking themselves out of situations or bargaining with the necessary parties. They can also be effective leaders, being accustomed to rallying and inspiring those they have authority over. | |||
{| class="wikitable" | |||
|+Performer | |||
!Name | |||
!Class | |||
!Rank | |||
!Specialization(s) | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|} |
Revision as of 21:05, 31 October 2021
Please excuse the mess! This page may be incomplete. |
This page adapts D6-based archetypes to a diceless system until the D6-based system is ready for use. Keep in mind that these are simply examples meant to assist new players during character creation, not that every character of that type has to have those skills. These will be simple skill structures, as skill descriptions should be specific to each character.
Jedi
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Pilot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Academics | Knowledge | 2 | History, Literature, Politics, Law |
Language | Knowledge | 2 | n/a |
Alien Cultures | Knowledge | 1 | n/a |
Stamina | Physique | 2 | n/a |
Persuade | Presence | 2 | Charm, Intimidate |
Perform | Presence | 1 | Public Speaking, Writing |
Willpower | Presence | 1 | n/a |
Melee | Reflex | 2 | Lightsaber Combat |
Force Insight | Force | 3 | n/a |
Farsight | Force | 2 | n/a |
Telepathy | Force | 3 | n/a |
Telekinesis | Force | 2 | n/a |
Meditate | Force | 1 | n/a |
Influence | Force | 3 | n/a |
Sense Life | Force | 1 | n/a |
When the Order has need of effective negotiations with other parties or entities, it turns to the Jedi Consular. Consulars are wise visionaries who excel in diplomacy as much as they do in combat. Their cunning insight allows them to seek and find even the most carefully veiled truths, and their gifts in foresight provide them with the advantage of anticipating an enemy's next move before it is carried out.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 1 | None |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Medicine | Knowledge | 1 | None |
Language | Knowledge | 1 | n/a |
Academics | Knowledge | 1 | None |
Strength | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Willpower | Presence | 1 | n/a |
Bargain | Presence | 1 | n/a |
Persuade | Presence | 1 | Charm, Intimidate |
Lead | Presence | 1 | n/a |
Melee | Reflex | 2 | None |
Force Leap | Force | 2 | n/a |
Force Telekinesis | Force | 1 | n/a |
Control Self | Force | 1 | n/a |
The path of a Jedi Knight is a difficult one, demanding high levels of focus, dedication, and discipline. Therefore, not all who begin training within the Order will ever finish it. However, the Order takes care to ensure that those who cannot finish their training do not feel worthless and are not left out in the cold. The Council is certain to give these individuals a place within the Order, where they will still be valued and given the opportunity to continue contributing to the organization's ongoing efforts to protect the galaxy. Furthermore, those who leave the path of the Jedi Knight behind gain more freedom to hone other skills that may be just as important to the goals of the Order and the Republic.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Investigation | Knowledge | 1 | n/a |
Tactics | Knowledge | 1 | n/a |
Strength | Physique | 1 | n/a |
Toughness | Physique | 2 | n/a |
Stamina | Physique | 1 | n/a |
Willpower | Presence | 2 | n/a |
Persuade | Presence | 1 | Intimidate |
Lead | Presence | 2 | n/a |
Dodge | Reflex | 1 | n/a |
Melee | Reflex | 2 | Lightsaber Combat |
Acrobatics | Reflex | 1 | None |
Telekinesis | Force | 1 | n/a |
Barrier | Force | 3 | n/a |
Control Self | Force | 3 | n/a |
Deflect | Force | 2 | n/a |
Leaders both on and off the battlefield, Jedi Guardians stand valiant and determined as protectors of the galaxy, sometimes against overwhelming odds. Some of the Order's best warriors are Guardians who have honed their minds and bodies into perfect harmony through years of Force attunement, training, and meditation.
Inspiring allies to incredible feats and striking fear into the hearts of their foes, Guardians are critical to the preservation and continued well-being of the Galactic Republic.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 2 | n/a |
Medicine | Knowledge | 3 | None |
Academics | Knowledge | 1 | Biology |
Willpower | Presence | 1 | n/a |
Persuade | Presence | 2 | Charm |
Melee | Reflex | 2 | Lightsaber Combat |
Heal | Force | 3 | n/a |
Control Self | Force | 2 | n/a |
Telepathy | Force | 3 | n/a |
Wisdom and empathy are the focus of the Jedi Healer. Trained to wield some of the Force's more esoteric powers of healing and fortification, the Healer is the one the Order calls upon when grievous wounds both physical and emotional need mended. Healing and supporting allies is often just as important as dealing blows to the enemy; therefore, the Jedi Healer is critical to the Order's goals of protecting peace throughout the galaxy.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Investigation | Knowledge | 1 | n/a |
Tactics | Knowledge | 1 | n/a |
Strength | Physique | 2 | n/a |
Toughness | Physique | 1 | n/a |
Stamina | Physique | 2 | n/a |
Willpower | Presence | 2 | n/a |
Persuade | Presence | 2 | Intimidate |
Melee | Reflex | 3 | Lightsaber Combat |
Acrobatics | Reflex | 1 | None |
Telekinesis | Force | 2 | n/a |
Telepathy | Force | 1 | n/a |
Force Leap | Force | 3 | n/a |
Focus | Force | 1 | n/a |
Jedi Sentinels excel at taking control of the battlefield through their fine-tuned focus and deep connection to the Force. When it comes to lightsaber skills, Sentinels are nearly unparalleled, and are often seen dual wielding. As such, they are best equipped to deal high amounts of damage within a short period of time. Need to hit something fast and hard? The Jedi Sentinel is not likely to disappoint.
Military
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Track | Awareness | 3 | None |
Search | Awareness | 2 | n/a |
Shoot | Coordination | 3 | n/a |
Pilot | Coordination | 1 | n/a |
Investigation | Knowledge | 1 | n/a |
Medicine | Knowledge | 1 | n/a |
Streetwise | Knowledge | 1 | Underworld |
Language | Knowledge | 1 | n/a |
Strength | Physique | 2 | n/a |
Toughness | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Persuade | Presence | 2 | Intimidate |
Willpower | Presence | 1 | n/a |
Brawl | Reflex | 1 | None |
Melee | Reflex | 2 | |
Dodge | Reflex | 1 | n/a |
Smugglers dropping their cargo at the first sign of Imperial trouble? Gamblers not paying their debts? Time to call in a Bounty Hunter. These are the people who can find the ones who don't want to be found, and bring them back to you alive so you can do whatever you need to do to with them.
Bouny Hunters are expert trackers; able to use their wits and knowledge to trick their quarry into being in the right place at the right time for capture. Bounty Hunters aren't killers, and prefer to bring in their targets alive whenever possible; they're worth more that way. Bounty Hunting is dangerous, lonely work, and hunters need to be able to handle themselves well in a fight; usually their targets aren't the type who will just come quietly.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 2 | n/a |
Track | Awareness | 2 | None |
Pilot | Coordination | 2 | Starfighter Piloting |
Gunnery | Coordination | 2 | Starship Gunnery |
Shoot | Coordination | 2 | None |
Drive | Coordination | 1 | None |
Tech Operation | Knowledge | 1 | None |
Starship Engineering | Knowledge | 1 | None |
Grip | Physique | 1 | n/a |
Strength | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Persuade | Presence | 1 | Intimidate |
Lead | Presence | 2 | n/a |
Brawl | Reflex | 1 | n/a |
Dodge | Reflex | 1 | n/a |
Melee | Reflex | 1 | None |
Fighter pilots have a lust for action and adventure, and the skills to match. They are also great for controlling vehicles of all sorts in general, although their specialty is in aerial dogfighting.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 2 | n/a |
Hide | Awareness | 2 | n/a |
Pilot | Coordination | 1 | n/a |
Shoot | Coordination | 2 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Strength | Physique | 2 | n/a |
Stamina | Physique | 2 | n/a |
Toughness | Physique | 1 | n/a |
Persuade | Presence | 2 | Charm |
Willpower | Presence | 2 | n/a |
Lead | Presence | 2 | n/a |
Academics | Knowledge | 1 | Politics |
Tactics | Knowledge | 1 | n/a |
Melee | Reflex | 2 | None |
Brawl | Reflex | 1 | None |
Grip | Reflex | 1 | n/a |
Freedom Fighters are those who fight for the rights and/or independence of a people or nation through armed struggle. Sometimes called Rebels, Revolutionaries, or even terrorists (depending who's doing the talking), Freedom Fighters seek to right injustices and usher in a better way of life for themselves, their compatriots, and those who cannot stand up for themselves. Freedom Fighters come from all walks of life, whether they were trained in the military and became disillusioned with the system, or a simple farmer who experienced injustice first-hand at the boot of their oppressors.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 1 | None |
Pilot | Coordination | 1 | n/a |
Shoot | Coordination | 2 | n/a |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Tactics | Knowledge | 2 | n/a |
Medicine | Knowledge | 1 | None |
Armorsmithing | Knowledge | 1 | n/a |
Tech Operation | Knowledge | 1 | None |
Strength | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Persuade | Presence | 2 | Intimidate |
Lead | Presence | 2 | n/a |
Melee | Reflex | 2 | n/a |
Brawl | Reflex | 1 | n/a |
You were once a soldier, but that time of your life is over, or so you think. You retired, or you were forced out, or your aging body just didn't give you a choice. You've seen everything in war from the greatest acts of bravery to the basest of atrocities, and with that experience comes skill and wisdom, both of which make your insight and advice invaluable to the younger generation. At least, you're inclined to think so. Because of your experiences, you might suffer some lasting injuries (took a blaster to the knee, perhaps), or some post-traumatic stress which makes it challenging to integrate back into civilian life.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 2 | n/a |
Conceal | Awareness | 1 | n/a |
Hide | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 3 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Medicine | Knowledge | 1 | n/a |
Armorsmithing | Knowledge | 1 | None |
Tech Operation | Knowledge | 1 | None |
Demolitions | Knowledge | 1 | Sabotage |
Language | Knowledge | 1 | n/a |
Tactics | Knowledge | 2 | n/a |
Strength | Physique | 2 | n/a |
Stamina | Physique | 2 | n/a |
Toughness | Physique | 2 | n/a |
Persuade | Presence | 2 | Intimidate |
Melee | Reflex | 2 | None |
Brawl | Reflex | 2 | None |
A professional soldier, sometimes called a soldier of fortune, a mercenary is paid for his service to fight in wars and battles which, besides the money, have nothing to do with him. Often, mercenaries work alone or with a small team, and some mercenaries also work at Bounty Hunters, though the guild frowns on such things; mercenaries don't usually have the same sensibilities when it comes to killing their targets. Mercenaries are often hired by private citizens as bodyguards, or in some circumstances consultants.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Hide | Awareness | 1 | n/a |
Shoot | Coordination | 3 | None |
Gunnery | Coordination | 2 | None |
Investigation | Knowledge | 1 | n/a |
Medicine | Knowledge | 1 | None |
Tactics | Knowledge | 2 | n/a |
Tech Operation | Knowledge | 1 | None |
Academics | Knowledge | 1 | Politics |
Strength | Physique | 2 | n/a |
Toughness | Physique | 2 | n/a |
Stamina | Physique | 2 | n/a |
Lead | Presence | 1 | n/a |
Persuade | Presence | 2 | Intimidate |
Melee | Reflex | 2 | None |
Brawl | Reflex | 2 | None |
Every planet and planetary system has some form of a military, whether it's a standing army, navy, or security force. As a loyal member of this military, you take your vow of service very seriously, and take pride in yourself, your unit, and the corps. Soldiers are expertly trained, usually with excellent fighting skills, fast reflexes, and superior discipline. You're used to taking orders and carrying them out, but you have a head on your shoulders capable of weighing the morality of your actions against you code and your oath.
Outlaws
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 3 | n/a |
Hide | Awareness | 2 | n/a |
Disguise | Awareness | 1 | None |
Forge | Awareness | 1 | None |
Steal | Coordination | 1 | n/a |
Streetwise | Knowledge | 2 | Underworld |
Language | Knowledge | 1 | n/a |
Value | Knowledge | 1 | None |
Persuade | Presence | 2 | Charm, Intimidate |
Con | Presence | 2 | n/a |
Perform | Presence | 2 | None |
Bargain | Presence | 2 | n/a |
Run | Physique | 1 | n/a |
Brawl | Reflex | 1 | n/a |
Card sharks make money by winning at card games, whether it's simply through sheer skill and experience over less seasoned players, or by cheating and getting away with it. Even if they are not always technically cheaters, they are usually out to take advantage over the hapless and gullible in some way. As such, they are good at putting on a show with the aim of tricking others into believing fallacies.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 2 | n/a |
Hide | Awareness | 1 | n/a |
Disguise | Awareness | 2 | None |
Forge | Awareness | 1 | None |
Steal | Coordination | 1 | n/a |
Streetwise | Knowledge | 1 | Underworld |
Language | Knowledge | 1 | n/a |
Value | Knowledge | 1 | Market |
Run | Physique | 1 | n/a |
Persuade | Presence | 3 | Charm, Intimidate |
Con | Presence | 2 | n/a |
Perform | Presence | 2 | None |
Bargain | Presence | 1 | n/a |
Brawl | Reflex | 1 | n/a |
A Con Artist is in the business of fooling others into believing something false that allows him or her some kind of gain, usually money or resources, but sometimes information. False advertising, sham events, and fake prize winnings are just a few examples of methods often employed by con artists. These individuals must be charismatic and good at getting others to trust them quickly and act impulsively, as well as skilled at picking out the most gullible targets.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 2 | n/a |
Hide | Awareness | 1 | n/a |
Sneak | Awareness | 2 | n/a |
Disguise | Awareness | 1 | None |
Forge | Awareness | 1 | None |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 3 | None |
Drive | Coordination | 1 | None |
Pick Lock | Coordination | 1 | n/a |
Streetwise | Knowledge | 2 | Underworld |
Value | Knowledge | 1 | None |
Weaponsmithing | Knowledge | 1 | None |
Program Computer | Knowledge | 1 | Slicing, Security |
Run | Physique | 1 | n/a |
Persuade | Presence | 1 | Intimidate |
Con | Presence | 1 | n/a |
Brawl | Reflex | 1 | None |
A gun runner's business is the illicit trade of contraband weapons and ammunition. These individuals often serve larger criminal organizations, but can sometimes operate independently. As with many careers of an illegal nature, gunrunning is both highly profitable and highly dangerous, as powerful criminals are not often kind to those who cross them.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 2 | n/a |
Hide | Awareness | 1 | n/a |
Conceal | Awareness | 2 | n/a |
Forge | Awareness | 1 | None |
Shoot | Coordination | 3 | None |
Pilot | Coordination | 2 | Starship |
Steal | Coordination | 1 | n/a |
Drive | Coordination | 1 | None |
Program Computer | Knowledge | 1 | Slicing, Security |
Tech Operation | Knowledge | 1 | None |
Starship Engineering | Knowledge | 1 | n/a |
Demolitions | Knowledge | 1 | Sabotage |
Strength | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Persuade | Presence | 2 | Intimidate |
Melee | Reflex | 2 | None |
Brawl | Reflex | 1 | None |
Pirates roam the lawless sectors of the Outer Rim, away from Republic jurisdiction. These marauders search the cosmos for ships stockpiled with valuable items and sometimes even people, attacking and looting before selling their spoils on the black market.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 1 | n/a |
Hide | Awareness | 1 | n/a |
Sneak | Awareness | 2 | n/a |
Disguise | Awareness | 1 | None |
Forge | Awareness | 2 | Digital Forgery |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Program Computer | Knowledge | 3 | Slicing |
Tech Operation | Knowledge | 2 | None |
Streetwise | Knowledge | 1 | Underworld |
Run | Physique | 1 | n/a |
Bargain | Presence | 1 | n/a |
Persuade | Presence | 1 | None |
Dodge | Reflex | 1 | n/a |
Need to break encryption? Crack a digitally secured vault? Get past any kind of cybersecurity? A slicer may have the skills to get the job done. These people know how to find the loopholes in security systems to jump through and take control of computers and sometimes even droids. Cyberspace is their battlefield, although some have learned physical defensive and evasive maneuvers in the case they get caught...
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 2 | n/a |
Hide | Awareness | 2 | n/a |
Sneak | Awareness | 2 | n/a |
Disguise | Awareness | 1 | None |
Forge | Awareness | 1 | None |
Pilot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Shoot | Coordination | 2 | None |
Streetwise | Knowledge | 1 | None |
Program Computer | Knowledge | 1 | Security |
Language | Knowledge | 1 | n/a |
Run | Physique | 2 | n/a |
Bargain | Presence | 1 | n/a |
Persuade | Presence | 2 | Charm |
Dodge | Reflex | 1 | n/a |
Climb | Reflex | 1 | n/a |
Smugglers get things and people to places they aren't supposed to go. This often requires as much subtlety as it does diplomacy and a versatile physique.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 2 | n/a |
Hide | Awareness | 1 | n/a |
Sneak | Awareness | 2 | n/a |
Disguise | Awareness | 1 | None |
Forge | Awareness | 1 | None |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Pick Lock | Coordination | 1 | n/a |
Streetwise | Knowledge | 2 | Underworld |
Program Computer | Knowledge | 1 | Security |
Value | Knowledge | 2 | Market |
Language | Knowledge | 1 | n/a |
Run | Physique | 1 | n/a |
Persuade | Presence | 3 | Charm, Intimidate |
Con | Presence | 1 | n/a |
Bargain | Presence | 2 | n/a |
"Spice, in any of its dozens of varieties, was a plague on the galaxy; a horribly addicting drug that its victims would lie, steal, assault, and murder for."
Spice dealers buy and sell spice, fueling addictions to illicit substances all across the galaxy. The spice trade is widespread, even operating among Core worlds although it is far more rampant in the Outer Rim. In either case, it is a highly profitable yet often dangerous business due to the fact that it operates outside Republic law and its patrons may become violent if desperate enough.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 3 | n/a |
Hide | Awareness | 2 | n/a |
Sneak | Awareness | 2 | n/a |
Disguise | Awareness | 2 | n/a |
Forge | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 2 | None |
Drive | Coordination | 1 | None |
Steal | Coordination | 2 | n/a |
Pick Lock | Coordination | 1 | n/a |
Streetwise | Knowledge | 1 | Underworld |
Program Computer | Knowledge | 1 | Security |
Run | Physique | 1 | n/a |
Persuade | Presence | 1 | Charm, Intimidate |
Con | Presence | 1 | n/a |
Brawl | Reflex | 1 | n/a |
A thief is as its name implies--someone who takes what is not his, whether it's money, materials, or even people. This type of work usually requires a high level of stealth for slipping past undetected, or being able to trick others into believing lies. And in the case of getting caught...having a quick way of either evading arrest or if necessary, fending off pursuers.
Republic
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 2 | n/a |
Sneak | Awareness | 1 | n/a |
Hide | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 2 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Tactics | Knowledge | 1 | n/a |
Program Computer | Knowledge | 1 | Security |
Language | Knowledge | 1 | n/a |
Strength | Physique | 2 | n/a |
Stamina | Physique | 2 | n/a |
Toughness | Physique | 2 | n/a |
Run | Physique | 2 | n/a |
Persuade | Presence | 1 | Charm, Intimidate |
Melee | Reflex | 2 | None |
Brawl | Reflex | 1 | None |
Dodge | Reflex | 2 | n/a |
Jump | Reflex | 1 | n/a |
Climb | Reflex | 1 | n/a |
The Antarian Rangers are an elite group of non-Force users who have dedicated themselves to the service of the Jedi Order. Whether it's going in ahead of time to perform recon, fighting alongside them, or digging up vital intel, these brave fighters will do whatever is needed to support of the noble cause of the Jedi. Many of them are individuals who failed or were rejected for Jedi training, but still had a desire to maintain a connection with the Force and fight for the Order in some way. However, there are also quite a few non-Force sensitives who are simply highly dedicated to the Order's ideals and wish to devote their entire lives to serving them.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 2 | n/a |
Track | Awareness | 2 | None |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 2 | None |
Drive | Coordination | 1 | None |
Tactics | Knowledge | 1 | None |
Program Computer | Knowledge | 1 | Security |
Investigation | Knowledge | 2 | n/a |
Academics | Knowledge | 1 | Politics |
Streetwise | Knowledge | 1 | Underworld |
Language | Knowledge | 1 | n/a |
Tactics | Knowledge | 1 | n/a |
Strength | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Run | Physique | 1 | n/a |
Persuade | Presence | 1 | Intimidate |
Melee | Reflex | 2 | None |
Brawl | Reflex | 1 | Grappling |
A judicial is a member of the Republic Security Forces, from police officers and guards to investigators. Combating pirates, organized crime and illegal trade, the enforcement of Republic law and protection of its citizens from criminals falls into the hands of these capable agents.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 2 | n/a |
Track | Awareness | 3 | None |
Pilot | Coordination | 2 | Starship Piloting |
Shoot | Coordination | 2 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 2 | n/a |
Program Computer | Knowledge | 1 | Security |
Streetwise | Knowledge | 1 | Underworld |
Academics | Knowledge | 1 | Politics |
Tactics | Knowledge | 1 | n/a |
Language | Knowledge | 2 | n/a |
Strength | Physique | 2 | n/a |
Stamina | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Persuade | Presence | 1 | Intimidate |
Melee | Reflex | 2 | Grappling |
When a criminal is deemed too dangerous or evasive to be dealt with by local authorities, the Republic turns to Sector Rangers assigned to the area to hunt down and apprehend them. They are incredibly capable trackers with the combat skills to match. Special Enforcement Officers (SEOs) are the elite crew, and have the authority to cross sector boundaries and recruit the assistance of locals in the pursuit of a target.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 1 | n/a |
Hide | Awareness | 1 | n/a |
Forge | Awareness | 1 | None |
Pilot | Coordination | 1 | Aerospace, Starship |
Shoot | Coordination | 1 | Blaster Pistol |
Drive | Coordination | 1 | Hover, Wheeled |
Investigation | Knowledge | 1 | n/a |
Academics | Knowledge | 2 | Economics, History, Law, Politics |
Language | Knowledge | 3 | n/a |
Alien Culture | Knowledge | 2 | n/a |
Run | Physique | 1 | n/a |
Lead | Presence | 1 | n/a |
Bargain | Presence | 1 | n/a |
Persuade | Presence | 2 | Charm |
Con | Presence | 1 | n/a |
Perform | Presence | 1 | Writing, Public Speaking |
Ride | Reflex | 1 | n/a |
A Senate Aide is an individual who works directly under a Senator, serving as an assistant in many different capacities such as handling documentation and other correspondence, setting up meetings and appointments, and running various errands. Many of them are young people who aspire to hold an office themselves at some point in the future.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 2 | n/a |
Track | Awareness | 1 | n/a |
Pilot | Coordination | 1 | Aerospace, Starship |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | Hover, Wheeled |
Investigation | Knowledge | 1 | n/a |
Program Computer | Knowledge | 1 | Security |
Academics | Knowledge | 1 | Politics |
Language | Knowledge | 2 | n/a |
Tactics | Knowledge | 1 | n/a |
Strength | Physique | 2 | n/a |
Stamina | Physique | 2 | n/a |
Toughness | Physique | 2 | n/a |
Run | Physique | 2 | n/a |
Persuade | Presence | 1 | Intimidate |
Melee | Physique | 2 | None |
Brawl | Physique | 2 | Grappling |
Grip | Physique | 1 | n/a |
Senate Guards patrol the Senate Rotunda, ensuring that order is kept; particularly during important sessions. Protecting Senators, the Chancellor and other Senate staff is of utmost importance. These guards are usually on duty around the Senate Plaza on Coruscant, but may be assigned to bodyguard duty for a particular Senator during an offworld visit.
Uncategorized
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Forge | Awareness | 1 | n/a |
Drive | Coordination | 1 | None |
Academics | Knowledge | 3 | None |
Language | Knowledge | 3 | n/a |
Droid Engineering | Knowledge | 1 | n/a |
Program Computer | Knowledge | 2 | None |
Medicine | Knowledge | 1 | None |
Value | Knowledge | 1 | None |
Run | Physique | 1 | n/a |
Bargain | Presence | 1 | n/a |
Lead | Presence | 2 | n/a |
Willpower | Presence | 1 | n/a |
Perform | Presence | 2 | Public Speaking, Writing |
Academics are the educated elite, usually focusing on one or two areas in which they become renowned experts. They are scientists, historians, writers, archaeologists, and lawyers, among myriad other professions.
Academics come in all shapes and sizes; some are quiet and reserved, preferring the company of books to people, while others are quirky and excitable; whatever their personality, academics share a love for their chosen field, and are endlessly curious and hungry to learn more about whatever captures their interest.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 1 | n/a |
Forge | Awareness | 2 | None |
Hide | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Academics | Knowledge | 3 | Fine Art, Music |
Value | Knowledge | 2 | None |
Alien Culture | Knowledge | 2 | n/a |
Program Computer | Knowledge | 1 | None |
Tech Operation | Knowledge | 1 | None |
Perform | Presence | 2 | Dance, Instrument, Singing |
Bargain | Presence | 1 | n/a |
Contort | Reflex | 1 | n/a |
Since a young age, you've had a creative instinct, and a knack for creating visually striking works of art, be they paintings, drawings, or sculptures. Over the years, you've honed this natural talent into a high degree of expertise. Art requires creativity, patience, and the ability to visualize your completed work within the blank canvas, uncarved block, or empty space.
Artists come from all walks of life, and not every one pursues the creation of their art as a profession on its own; the artist may work for a business creating advertising or other media, she may work with the authorities as a sketch artist, or may go the other way and work for less reputable beings as a forger.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 2 | n/a |
Language | Knowledge | 2 | n/a |
Academics | Knowledge | 1 | None |
Strength | Physique | 2 | n/a |
Stamina | Physique | 2 | n/a |
Toughness | Physique | 2 | n/a |
Willpower | Presence | 2 | n/a |
Persuade | Presence | 1 | Intimidate |
Bargain | Presence | 1 | n/a |
Lead | Presence | 1 | n/a |
Acrobatics | Reflex | 1 | None |
Dodge | Reflex | 1 | n/a |
Jump | Reflex | 1 | n/a |
Melee | Reflex | 2 | None |
Force Leap | Force | 1 | n/a |
Telekinesis | Force | 1 | n/a |
Control Self | Force | 1 | n/a |
Influence | Force | 1 | n/a |
Conceal | Force | 1 | n/a |
A Dark Side Adept is a Force-sensitive individual who does not follow the ways of the Jedi Order, likely having dabbled in Dark Side techniques and methods. Such a person ought to be wary of the Order, as they would be no friend to the Jedi.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Forge | Awareness | 1 | None |
Disguise | Awareness | 1 | None |
Pilot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Academics | Knowledge | 2 | History, Literature, Politics, Law |
Language | Knowledge | 2 | n/a |
Alien Cultures | Knowledge | 2 | n/a |
Run | Physique | 1 | n/a |
Persuade | Presence | 2 | Charm, Intimidate |
Perform | Presence | 2 | Public Speaking, Writing |
Willpower | Presence | 1 | n/a |
Bargain | Presence | 2 | n/a |
Ride | Reflex | 1 | n/a |
A diplomat is an excellent negotiator and often smooth talker. They often have extensive knowledge of many different languages and cultures, and know how to talk to almost every major civilization within their sector of focus or specialty.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 2 | n/a |
Medicine | Knowledge | 2 | None |
Language | Knowledge | 2 | n/a |
Tech Operation | Knowledge | 1 | None |
Alien Cultures | Knowledge | 1 | n/a |
Academics | Knowledge | 3 | Biology, Physics |
Grip | Physique | 1 | n/a |
Bargain | Presence | 1 | n/a |
Persuade | Presence | 1 | Charm |
Lead | Presence | 1 | n/a |
A doctor is a practitioner of medicine of some kind. Whether it’s conventional treatments or more traditional healers using alternative medicine, they come in all types and flavors. Doctors typically have intimate knowledge of the anatomies of the major races of the galaxy, as well the common medical procedures used throughout the galaxy. Doctors may specialize in certain kinds of medicine, surgeries, pharmacology, and even cybernetic installations.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 2 | n/a |
Tech Operation | Knowledge | 2 | None |
Program Computer | Knowledge | 3 | Slicing, Security |
Academics | Knowledge | 3 | Physics, Mathematics |
Armorsmithing | Knowledge | 2 | None |
Weaponsmithing | Knowledge | 2 | None |
Vehicle Engineering | Knowledge | 2 | None |
Droid Engineering | Knowledge | 2 | None |
Demolitions | Knowledge | 2 | None |
Starship Engineering | Knowledge | 2 | None |
Value | Knowledge | 1 | n/a |
Grip | Physique | 1 | n/a |
Run | Physique | 1 | n/a |
Engineers are important to every technical aspect of life from star ships, hyper engines, and weapon systems to civil engineering projects on newly established planets being terraformed. Involved in every aspect of construction, they ensure that projects are delivered on time and built with quality materials.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Conceal | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Language | Knowledge | 3 | n/a |
Academics | Knowledge | 2 | Economics, Mathematics, Politics |
Program Computer | Knowledge | 1 | None |
Tech Operation | Knowledge | 1 | None |
Value | Knowledge | 2 | Market |
Bargain | Presence | 2 | n/a |
Persuade | Presence | 2 | Charm |
Lead | Presence | 2 | n/a |
Perform | Presence | 3 | Writing, Public Speaking |
An entrepreneur has taken a bold step into the business world by striking out on their own. They are usually the type who enjoy the challenge of high risk, high reward situations and the thrill that comes with great success against overwhelming odds. Running your own business typically requires one to wear many different hats, and have good management skills.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 1 | n/a |
Pilot | Coordination | 2 | Starship |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Astrogation | Knowledge | 2 | n/a |
Tech Operation | Knowledge | 2 | None |
Starship Engineering | Knowledge | 1 | n/a |
Grip | Physique | 1 | n/a |
Strength | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Lead | Presence | 2 | n/a |
Brawl | Reflex | 1 | None |
Dodge | Reflex | 1 | n/a |
Melee | Reflex | 1 | None |
Freighter captains are in charge of a ship and crew responsible for moving cargo from planet to planet and sector to sector. Some work independently, while others may be under the umbrella of a larger organization or corporation. They usually have extensive knowledge of freighter ships and their inner workings, as well as all the major galactic trade routes. Good captains also have the respect of their crews.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 2 | n/a |
Tech Operation | Knowledge | 2 | None |
Droid Engineering | Knowledge | 1 | None |
Academics | Knowledge | 1 | Physics, Mathematics |
Starship Engineering | Knowledge | 2 | n/a |
Vehicle Engineering | Knowledge | 2 | n/a |
Value | Knowledge | 1 | Market |
Grip | Physique | 1 | n/a |
Bargain | Presence | 1 | n/a |
Persuade | Presence | 1 | Charm |
Brawl | Reflex | 1 | None |
Mechanics specialize in repairing and modding vehicles of all sorts. Starships, speeders, and sometimes droids fall within a mechanic's technical expertise.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Conceal | Awareness | 1 | n/a |
Pilot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Academics | Knowledge | 2 | Politics, Economics |
Language | Knowledge | 3 | n/a |
Alien Culture | Knowledge | 2 | n/a |
Run | Physique | 1 | n/a |
Bargain | Presence | 2 | n/a |
Persuade | Presence | 2 | Charm, Intimidate |
Lead | Presence | 2 | n/a |
Perform | Presence | 1 | Writing, Public Speaking |
Ride | Reflex | 1 | n/a |
A noble is an individual who has a certain level of wealth and influence in their local circles, and are usually good at talking themselves out of situations or bargaining with the necessary parties. They can also be effective leaders, being accustomed to rallying and inspiring those they have authority over.
Name | Class | Rank | Specialization(s) |
---|---|---|---|