Gunnery: Difference between revisions

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==== Vehicle Gunnery ====
==== Vehicle Gunnery ====
The ability to effectively fire weapons mounted on ground or repulsor vehicle including landspeeders, walkers, tanks and trucks.
The ability to effectively fire weapons mounted on ground or repulsor vehicle including landspeeders, walkers, tanks and trucks.
== Benchmarks ==
* 1 - 10: Hit a target at contact range
* 11 - 20: Hit a target at short range
* 21 - 30: Hit a target at long range
== Modifiers ==
* +5 or more to the difficulty if environment has poor visibility or other hampering effect (at GM’s discretion)
[[Category:Skills]][[Category:Systems]][[Category:Coordination]]
[[Category:Skills]][[Category:Systems]][[Category:Coordination]]

Revision as of 00:27, 17 July 2021

Gunnery represents your character's ability to operate vehicle- or ship-based weaponry, such as turrets, blasters, or torpedoes. Gunnery is opposed by Pilot or Drive, depending on the vehicle in question, if the target is actively evading; otherwise a base difficulty will be determined by the GM.

Specializations

Capital Gunnery

This is the skill used in firing large capital scale weaponry such as turbo lasers, ion cannons, concussion missiles, and proton torpedoes on capital ships.

Planetary Gunnery

The skill of firing weapons generally mounted on the ground and used to fire at targets in orbit.

Starship Gunnery

The ability to effectively fire starfighter scale weaponry such as fire laser cannons (single, dual, quad), ion cannons, torpedoes and concussion missiles.

Vehicle Gunnery

The ability to effectively fire weapons mounted on ground or repulsor vehicle including landspeeders, walkers, tanks and trucks.

Benchmarks

  • 1 - 10: Hit a target at contact range
  • 11 - 20: Hit a target at short range
  • 21 - 30: Hit a target at long range

Modifiers

  • +5 or more to the difficulty if environment has poor visibility or other hampering effect (at GM’s discretion)