Pilot: Difference between revisions

From Pax Republica
Jump to navigation Jump to search
No edit summary
No edit summary
Line 17: Line 17:
==== Submersible Piloting ====
==== Submersible Piloting ====
The skill necessary to operate underwater vehicles effectively.
The skill necessary to operate underwater vehicles effectively.
[[Category:Coordination]][[Category:Skills]][[Category:Systems]]
== Benchmarks==
* 1 - 10: Fly in a wide open space with very few obstacles.
* 11 - 20: Fly in a mostly open space with a moderate amount of obstacles. 
* 21- 30: Fly in a tight space with multiple obstacles.
== Modifiers ==
* +5 or more to the difficulty if environment has poor visibility or other hampering effect (at GM’s discretion)
 
[[Category:Systems]][[Category:Skills]][[Category:Coordination]]

Revision as of 00:29, 17 July 2021

The Pilot skill represents your character's ability to operate starship or aerospace craft which maneuver in a three-dimensional plane. The Pilot skill applies to all scales of flight craft, and may be further specialized for fighters, transports, or capital ship classes.

Specializations

Aerospace Piloting

The skill required for operating atmospheric craft such as air speeders, both military and civilian models.

Capital Piloting

The ability to operate the helm of any capital scale (approximately 100 plus meters) ship.

Starfighter Piloting

The ability to operate high performance spacecraft known as starfighters or snub fighters.

Starship Piloting

The ability to operate small to large scale transports used for cargo, military or personnel transport

Submersible Piloting

The skill necessary to operate underwater vehicles effectively.

Benchmarks

  • 1 - 10: Fly in a wide open space with very few obstacles.
  • 11 - 20: Fly in a mostly open space with a moderate amount of obstacles.
  • 21- 30: Fly in a tight space with multiple obstacles.

Modifiers

  • +5 or more to the difficulty if environment has poor visibility or other hampering effect (at GM’s discretion)