Shoot: Difference between revisions
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=== Repeating Blaster === | === Repeating Blaster === | ||
[[Category:Systems]][[Category:Skills]][[Category:Coordination]] | [[Category:Systems]][[Category:Skills]][[Category:Coordination]] | ||
== Benchmarks == | |||
* 1 - 10: Hit a target in contact range | |||
* 11 - 20: Hit a target within short range | |||
* 21 - 30: Hit a target within long range | |||
== Modifiers == | |||
* +10 to difficulty if target is not in LoS |
Revision as of 00:30, 17 July 2021
The Shoot skill represents your character's ability to operate a character-scale blaster, firearm, or other ranged weapon with accuracy. When using the Shoot skill, the GM will determine a base difficulty to hit based on distance, cover, size, and environmental factors. The target may oppose your Shoot roll with Dodge.
Specializations
Blaster Pistol
This skill determines your ability to hit a target with a blaster pistol.
Blaster Rifle
This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons.
Bow
This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters.
Firearms
The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun.
Missile Weapons
The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively.
Repeating Blaster
Benchmarks
- 1 - 10: Hit a target in contact range
- 11 - 20: Hit a target within short range
- 21 - 30: Hit a target within long range
Modifiers
- +10 to difficulty if target is not in LoS