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| == Description == | | == Description == |
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| === Available Factions ===
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| *[[Republic]]
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| *[[Fringers]]
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| *[[Bounty Hunters' Guild]]
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| *[[Jedi Order]]
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| *[[Mandalorian]]
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| == Racial Traits ==
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| === Aquatic ===
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| They are naturally aquatic, and gain a +5 bonus to [[Swim]], and suffer no penalty for performing actions underwater.
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| === Amphibious ===
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| They are able to breathe both air and water, and can withstand extreme pressures found in ocean depths. They also gain a +3 bonus to [[Swim]], and do not suffer penalties for performing actions underwater.
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| === Armored Skin ===
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| They have tough, armored skin which gives them a +1 bonus to Toughness for resisting physical damage.
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| === Claws ===
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| They possess sharp claws which can be used in fight, adding +5 to their [[Brawl]] damage rolls.
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| === Enhanced Smell ===
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| Their keen sense of smell grants him a +2 bonus to all Awareness rolls.
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| === Fearless ===
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| Lannik are not easily intimidated or frightened, and gain a +2 bonus to [[Willpower]] when resisting Intimidate or daunting combat situations.
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| === Hardy ===
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| Due to their skin being coarse and scaly, both the red and green Nikto have greater physical resilience to the elements, giving them +1 to any [[Toughness]] rolls against the environment.
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| === Hotheaded ===
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| Lannik are prone to let their emotions rule them, especially when they have perceived a slight or a threat against themselves. A Lannik who finds himself insulted must make a [[Willpower]] roll at the GM's discretion to avoid a physical confrontation.
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| === Low-light Vision ===
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| Nautolans can see twice as far as humans in poor lighting conditions and underwater, giving them a +2 bonus to Awareness rolls.
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| === Microscopic Vision ===
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| They eyes are able to focus and magnify to see microscopic details in nearby objects, giving them a +6 bonus to [[search]] when examining objects less than 30 centimeters away.
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| === Near Sighted ===
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| They suffer from near-sightedness, and cannot see well at long distances; they suffer a -1 penalty to any rolls for tasks involving vision at distances further than short-range. Arcona are also affected by salt in ways similar to how alcohol effects humans; if ingested, they will suffer intoxication and hallucinations at the discretion of the GM.
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| === No-light Vision ===
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| They can see in total darkness, but without the ability to distinguish color.
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| === Near Sighted ===
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| They are very nearsighted, and suffer a -3 penalty to any action which requires them to see more than 20 meters away. They cannot see more than 40 meters under any circumstance, without external aid.
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| === Poison Resistance ===
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| They gain a +3 bonus to [[Stamina]] rolls to resist the effects of poisons and toxins.
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| === Racial Reputation ===
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| Their good reputation as kind, peace-loving beings among most respectable civilizations allows them a +2 bonus to all Presence rolls.
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| === Resistant to Heat ===
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| Both green and red Nikto are acclimated to desert climates, therefore have an easier time resisting high temperatures and prolonged exposure to sun, giving them +2 to [[Toughness]] rolls against hot environments.
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| === Manual Dexterity ===
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| They possess a high degree of manual dexterity, and gain a +3 bonus to tasks involving fine motor skills.
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| [[Category:Races|*]][[Category:Stub]] | | [[Category:Races|*]][[Category:Stub]] |