Tarnab: Difference between revisions
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(Created page with "{{UnderConstruction}} {{Location |title1= |image1=thumb |classification=Humanoid |eye color= |skin color= |weight= |height= |life span= |homeworld= |native_language= |awareness=8 - 21 |coordination=8 - 21 |knowledge=8 - 21 |physique=8 - 21 |presence=8 - 21 |reflexes=8 - 21 }} == Description == === Available Factions === *Republic *Fringers *Bounty Hunters' Guild *Jedi Order *Mandalorian == Racial Traits == === Aquatic === They are...") |
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== Description == | == Description == | ||
Originating from Tarn, the Tarnab constituted a sentient species characterized by their triangular craniums and an arrangement of horns emerging from coarse hair. | |||
=== Available Factions === | === Available Factions === | ||
*[[Republic]] | *[[Republic]] | ||
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== Racial Traits == | == Racial Traits == | ||
=== Claws === | === Claws === | ||
They possess sharp claws which can be used in fight, adding +5 to their [[Brawl]] damage rolls. | They possess sharp claws which can be used in fight, adding +5 to their [[Brawl]] damage rolls. | ||
=== Enhanced Smell === | === Enhanced Smell === | ||
Their keen sense of smell grants him a +2 bonus to all Awareness rolls. | Their keen sense of smell grants him a +2 bonus to all Awareness rolls. | ||
=== Low-light Vision === | === Low-light Vision === | ||
Tarnab can see twice as far as humans in poor lighting conditions and underwater, giving them a +2 bonus to Awareness rolls. | |||
[[Category:Races|*]][[Category:Stub]] | [[Category:Races|*]][[Category:Stub]] |
Revision as of 08:05, 18 August 2023
Please excuse the mess! This page may be incomplete. |
Description
Originating from Tarn, the Tarnab constituted a sentient species characterized by their triangular craniums and an arrangement of horns emerging from coarse hair.
Available Factions
Racial Traits
Claws
They possess sharp claws which can be used in fight, adding +5 to their Brawl damage rolls.
Enhanced Smell
Their keen sense of smell grants him a +2 bonus to all Awareness rolls.
Low-light Vision
Tarnab can see twice as far as humans in poor lighting conditions and underwater, giving them a +2 bonus to Awareness rolls.