Melee: Difference between revisions
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=== Whip === | === Whip === | ||
The ability to use a whip, rope, or other long, flexible object as a weapon in melee combat. | The ability to use a whip, rope, or other long, flexible object as a weapon in melee combat. | ||
===Flail=== | |||
The ability to use a weapon with a striking head(s) attached to a handle by a rope, strap, chain, or other flexible material in melee combat. | |||
== Benchmarks == | == Benchmarks == | ||
* 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent | * 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent |
Revision as of 00:44, 4 May 2024
The baseline skill for armed combat in close quarters using melee weapons. If applicable, please choose the appropriate specialization.
Dagger
Your ability to wield a dagger or other short, sharp blade in melee combat.
Lightsaber
Your ability to wield and control a lightsaber in combat.
Staff
The ability to use a staff or other long, blunt weapon in melee combat.
Sword
Your skill at using a sword or other long, sharp/bladed weapon in combat.
Mace
Skill in wielding a mace or other short, blunt weapon.
Whip
The ability to use a whip, rope, or other long, flexible object as a weapon in melee combat.
Flail
The ability to use a weapon with a striking head(s) attached to a handle by a rope, strap, chain, or other flexible material in melee combat.
Benchmarks
- 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent
- 11 - 20: Moderately trained in melee combat, able to take down an average opponent with relative ease
- 21 - 30: Highly trained in melee combat, able to take down multiple average opponents with ease
- 31+: Extremely skilled melee combat, able to take down multiple skilled opponents