Starship Engineering: Difference between revisions
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[[Category:Systems]][[Category:Skills]][[Category:Knowledge]] | [[Category:Systems]][[Category:Skills]][[Category:Knowledge]] | ||
== Benchmarks == | == Benchmarks == | ||
* 1 - 10: Repair a | * 1 - 10: Repair a starship with Minor Damage to 100% Armor, or build a small, simple space worthy craft | ||
* 11 - 20: Repair a | * 11 - 20: Repair a starship with Moderate Damage to 75% Armor/Minor Damage to 100% Armor, or build a spacecraft of moderate size and complexity | ||
* 21 - 30: Repair a | * 21 - 30: Repair a starship with Heavy or Severe Damage to 50% Armor/Moderate or Minor to 100% Armor, or build a large and/or highly complex spacecraft | ||
== Modifiers == | == Modifiers == | ||
GM may add penalties or bonuses to the character’s roll based on familiarity level with the type of ship in question or complexity of the ship. | GM may add penalties or bonuses to the character’s roll based on familiarity level with the type of ship in question or complexity of the ship. |
Revision as of 02:28, 11 June 2022
Starship engineering is the skill of designing, building, and repairing spacecraft. Specializations include capital ships, starfighters, and, transports.
Benchmarks
- 1 - 10: Repair a starship with Minor Damage to 100% Armor, or build a small, simple space worthy craft
- 11 - 20: Repair a starship with Moderate Damage to 75% Armor/Minor Damage to 100% Armor, or build a spacecraft of moderate size and complexity
- 21 - 30: Repair a starship with Heavy or Severe Damage to 50% Armor/Moderate or Minor to 100% Armor, or build a large and/or highly complex spacecraft
Modifiers
GM may add penalties or bonuses to the character’s roll based on familiarity level with the type of ship in question or complexity of the ship.