Starship Engineering: Difference between revisions

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[[Category:Systems]][[Category:Skills]][[Category:Knowledge]]
[[Category:Systems]][[Category:Skills]][[Category:Knowledge]]
== Benchmarks ==
== Benchmarks ==
* 1 - 10: Repair a minorly damaged starship, or build a small, simple space worthy craft
* 1 - 10: Repair a starship with Minor Damage to 100% Armor, or build a small, simple space worthy craft
* 11 - 20: Repair a moderately damaged starship, or build a spacecraft of moderate size and complexity
* 11 - 20: Repair a starship with Moderate Damage to 75% Armor/Minor Damage to 100% Armor, or build a spacecraft of moderate size and complexity
* 21 - 30: Repair a heavily damaged starship, or build a large and/or highly complex spacecraft
* 21 - 30: Repair a starship with Heavy or Severe Damage to 50% Armor/Moderate or Minor to 100% Armor, or build a large and/or highly complex spacecraft
== Modifiers ==
== Modifiers ==
GM may add penalties or bonuses to the character’s roll based on familiarity level with the type of ship in question or complexity of the ship.
GM may add penalties or bonuses to the character’s roll based on familiarity level with the type of ship in question or complexity of the ship.

Revision as of 02:28, 11 June 2022

Starship engineering is the skill of designing, building, and repairing spacecraft. Specializations include capital ships, starfighters, and, transports.

Benchmarks

  • 1 - 10: Repair a starship with Minor Damage to 100% Armor, or build a small, simple space worthy craft
  • 11 - 20: Repair a starship with Moderate Damage to 75% Armor/Minor Damage to 100% Armor, or build a spacecraft of moderate size and complexity
  • 21 - 30: Repair a starship with Heavy or Severe Damage to 50% Armor/Moderate or Minor to 100% Armor, or build a large and/or highly complex spacecraft

Modifiers

GM may add penalties or bonuses to the character’s roll based on familiarity level with the type of ship in question or complexity of the ship.