Subterfuge: Difference between revisions
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* 11 - 20: Moderately convincing attempt | * 11 - 20: Moderately convincing attempt | ||
* 21 - 30: Highly convincing attempt | * 21 - 30: Highly convincing attempt | ||
It should be noted that this skill may be subject to the consent of the targeted player or GM. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information. | It should be noted that the effectiveness this skill may be subject to the consent of the targeted player or GM. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information. | ||
== Modifiers == | == Modifiers == | ||
* +5 to the character’s roll if relationship to the target character(s) is friendly | * +5 to the character’s roll if relationship to the target character(s) is friendly |
Revision as of 03:57, 17 July 2021
This skill refers to the art of trickery, usually involving clever words such as convincing lies and half-truths. It is typically used to get someone to believe a fallacy in order to gain some kind of advantage or advancement of an agenda.
Benchmarks
- 1 - 10: Unconvincing or obvious attempt at trickery
- 11 - 20: Moderately convincing attempt
- 21 - 30: Highly convincing attempt
It should be noted that the effectiveness this skill may be subject to the consent of the targeted player or GM. See Consent and Combat & IC Conflict Resolution pages for more information.
Modifiers
- +5 to the character’s roll if relationship to the target character(s) is friendly
- +10 to the character’s roll if relationship to the target character(s) is intimate
- +5 to the difficulty if relationship to the target character(s) is poor
- +10 to the difficulty if relationship to the target character(s) is hated