Subterfuge: Difference between revisions

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* 11 - 20: Moderately convincing attempt
* 11 - 20: Moderately convincing attempt
* 21 - 30: Highly convincing attempt
* 21 - 30: Highly convincing attempt
It should be noted that the effectiveness this skill may be subject to the consent of the targeted player or GM. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information.
It should be noted that the effectiveness of this skill may be subject to the consent of the targeted player or GM. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information.


== Modifiers ==
== Modifiers ==

Revision as of 03:57, 17 July 2021

This skill refers to the art of trickery, usually involving clever words such as convincing lies and half-truths. It is typically used to get someone to believe a fallacy in order to gain some kind of advantage or advancement of an agenda.

Benchmarks

  • 1 - 10: Unconvincing or obvious attempt at trickery
  • 11 - 20: Moderately convincing attempt
  • 21 - 30: Highly convincing attempt

It should be noted that the effectiveness of this skill may be subject to the consent of the targeted player or GM. See Consent and Combat & IC Conflict Resolution pages for more information.

Modifiers

  • +5 to the character’s roll if relationship to the target character(s) is friendly
  • +10 to the character’s roll if relationship to the target character(s) is intimate
  • +5 to the difficulty if relationship to the target character(s) is poor
  • +10 to the difficulty if relationship to the target character(s) is hated