Persuade: Difference between revisions
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* 11 - 20: Moderately convincing | * 11 - 20: Moderately convincing | ||
* 21 - 30: Highly convincing | * 21 - 30: Highly convincing | ||
It should be noted that this skill may be subject to the consent of the targeted player or GM. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information. | It should be noted that the effectiveness of this skill may be subject to the consent of the targeted player or GM. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information. | ||
== Modifiers == | == Modifiers == | ||
* +5 to the character’s roll if relationship to the target character(s) is friendly | * +5 to the character’s roll if relationship to the target character(s) is friendly |
Revision as of 04:00, 17 July 2021
The art of swaying another to your side through some means or other.
Charm
Convince others through attractive words or actions, such the promise of a great reward or other positive outcome.
Intimidate
Convince them by striking fear into their hearts using threats of a negative outcome, such as violence.
Benchmarks
- 1 - 10: Barely convincing
- 11 - 20: Moderately convincing
- 21 - 30: Highly convincing
It should be noted that the effectiveness of this skill may be subject to the consent of the targeted player or GM. See Consent and Combat & IC Conflict Resolution pages for more information.
Modifiers
- +5 to the character’s roll if relationship to the target character(s) is friendly
- +10 to the character’s roll if relationship to the target character(s) is intimate
- +5 to the difficulty if relationship to the target character(s) is poor
- +10 to the difficulty if relationship to the target character(s) is hated