Shoot: Difference between revisions

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=== Blaster Rifle ===
=== Blaster Rifle ===
This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons.
This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons.
=== Bow ===
=== Archery ===
This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters.
This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters.
=== Firearms ===
=== Firearms ===
The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun.
The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun.

Revision as of 01:21, 31 August 2021

The Shoot skill represents your character's ability to operate a character-scale blaster, firearm, or other ranged weapon with accuracy. When using the Shoot skill, the GM will determine a base difficulty to hit based on distance, cover, size, and environmental factors. The target may oppose your Shoot roll with Dodge.

Specializations

Blaster Pistol

This skill determines your ability to hit a target with a blaster pistol.

Blaster Rifle

This skill determines your ability to hit a target using rifles of different makes, i.e. carbines, repeaters, sniper and assault weapons.

Archery

This determines your effectiveness at standard archery, shooting primitive, modern, and energy-based bows, including Bowcasters.

Firearms

The ability to use a slug-thrower effectively whether it is a pistol, rifle or shotgun.

Missile Weapons

The ability to use a shoulder-fired missile or a man-portable rocket launcher effectively.

Repeating Blaster

Skill in firing a repeater.

Benchmarks

  • 1 - 10: Hit a target in contact range
  • 11 - 20: Hit a target within short range
  • 21 - 30: Hit a target within long range

Modifiers

  • +10 to difficulty if target is not in LoS