Archetypes: Difference between revisions

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Pirates roam the lawless sectors of the Outer Rim, away from Republic jurisdiction. These marauders search the cosmos for ships stockpiled with valuable items and sometimes even people, attacking and looting before selling their spoils on the black market.
Pirates roam the lawless sectors of the Outer Rim, away from Republic jurisdiction. These marauders search the cosmos for ships stockpiled with valuable items and sometimes even people, attacking and looting before selling their spoils on the black market.
{| class="wikitable"
|+Slicer
!Name
!Class
!Rank
!Specialization(s)
|-
|Conceal
|Awareness
|1
|n/a
|-
|Hide
|Awareness
|1
|n/a
|-
|Sneak
|Awareness
|2
|n/a
|-
|Disguise
|Awareness
|1
|None
|-
|Forge
|Awareness
|2
|Digital Forgery
|-
|Pilot
|Coordination
|1
|None
|-
|Shoot
|Coordination
|1
|None
|-
|Drive
|Coordination
|1
|None
|-
|Program Computer
|Knowledge
|3
|Slicing
|-
|Tech Operation
|Knowledge
|2
|None
|-
|Streetwise
|Knowledge
|1
|Underworld
|-
|Run
|Physique
|1
|n/a
|-
|Bargain
|Presence
|1
|n/a
|-
|Persuade
|Presence
|1
|None
|-
|Dodge
|Reflex
|1
|n/a
|}
Need to break encryption? Crack a digitally secured vault? Get past any kind of cybersecurity? A slicer may have the skills to get the job done. These people know how to find the loopholes in security systems to jump through and take control of computers and sometimes even droids. Cyberspace is their battlefield, although some have learned physical defensive and evasive maneuvers in the case they get caught...
{| class="wikitable"
|+Smuggler
!Name
!Class
!Rank
!Specialization(s)
|-
|Conceal
|Awareness
|2
|n/a
|-
|Hide
|Awareness
|2
|n/a
|-
|Sneak
|Awareness
|2
|n/a
|-
|Disguise
|Awareness
|1
|None
|-
|Forge
|Awareness
|1
|None
|-
|Pilot
|Coordination
|1
|None
|-
|Drive
|Coordination
|1
|None
|-
|Shoot
|Coordination
|2
|None
|-
|Streetwise
|Knowledge
|1
|None
|-
|Program Computer
|Knowledge
|1
|Security
|-
|Run
|Physique
|2
|n/a
|-
|Bargain
|Presence
|1
|n/a
|-
|Persuade
|Presence
|2
|Charm
|-
|Dodge
|Reflex
|1
|n/a
|-
|Climb
|Reflex
|1
|n/a
|}
Smugglers get things and people to places they aren't supposed to go. This often requires as much subtlety as it does diplomacy and a versatile physique.
{| class="wikitable"
|+Spice Dealer
!Name
!Class
!Rank
!Specialization(s)
|-
|Conceal
|Awareness
|2
|n/a
|-
|Hide
|Awareness
|1
|n/a
|-
|Sneak
|Awareness
|2
|n/a
|-
|Disguise
|Awareness
|1
|None
|-
|Forge
|Awareness
|1
|None
|-
|Pilot
|Coordination
|1
|None
|-
|Shoot
|Coordination
|1
|None
|-
|Drive
|Coordination
|1
|None
|-
|Pick Lock
|Coordination
|1
|n/a
|-
|Streetwise
|Knowledge
|2
|Underworld
|-
|Program Computer
|Knowledge
|1
|Security
|-
|Value
|Knowledge
|2
|Market
|-
|Run
|Physique
|1
|n/a
|-
|Persuade
|Presence
|3
|Charm, Intimidate
|-
|Con
|Presence
|1
|n/a
|-
|Bargain
|Presence
|2
|n/a
|}
"Spice, in any of its dozens of varieties, was a plague on the galaxy; a horribly addicting drug that its victims would lie, steal, assault, and murder for."
Spice dealers buy and sell spice, fueling addictions to illicit substances all across the galaxy. The spice trade is widespread, even operating among Core worlds although it is far more rampant in the Outer Rim. In either case, it is a highly profitable yet often dangerous business due to the fact that it operates outside Republic law and its patrons may become violent if desperate enough.
{| class="wikitable"
|+Thief
!Name
!Class
!Rank
!Specialization(s)
|-
|Conceal
|Awareness
|3
|n/a
|-
|Hide
|Awareness
|2
|n/a
|-
|Sneak
|Awareness
|2
|n/a
|-
|Disguise
|Awareness
|2
|n/a
|-
|Forge
|Awareness
|1
|n/a
|-
|Pilot
|Coordination
|1
|None
|-
|Shoot
|Coordination
|2
|None
|-
|Drive
|Coordination
|1
|None
|-
|Steal
|Coordination
|2
|n/a
|-
|Pick Lock
|Coordination
|1
|n/a
|-
|Streetwise
|Knowledge
|1
|Underworld
|-
|Program Computer
|Knowledge
|1
|Security
|-
|Run
|Physique
|1
|n/a
|-
|Persuade
|Presence
|1
|Charm, Intimidate
|-
|Con
|Presence
|1
|n/a
|-
|Brawl
|Reflex
|1
|n/a
|}
A thief is as its name implies--someone who takes what is not his, whether it's money, materials, or even people. This type of work usually requires a high level of stealth for slipping past undetected, or being able to trick others into believing lies. And in the case of getting caught...having a quick way of either evading arrest or if necessary, fending off pursuers.

Revision as of 01:45, 23 October 2021

Please excuse the mess! This page may be incomplete.

This page adapts D6-based archetypes to a diceless system until the D6-based system is ready for use. Keep in mind that these are simply examples meant to assist new players during character creation, not that every character of that type has to have those skills. These will be simple skill structures, as skill descriptions should be specific to each character.

Jedi

Consular
Name Class Rank Specialization(s)
Pilot Coordination 1 None
Drive Coordination 1 None
Academics Knowledge 2 History, Literature, Politics
Stamina Physique 2 n/a
Persuade Presence 2 Charm, Intimidate
Melee Reflex 2 Lightsaber Combat
Force Insight Force 3 n/a
Farsight Force 2 n/a
Telepathy Force 3 n/a
Telekinesis Force 2 n/a
Meditate Force 1 n/a
Influence Force 3 n/a
Sense Life Force 1 n/a

When the Order has need of effective negotiations with other parties or entities, it turns to the Jedi Consular. Consulars are wise visionaries who excel in diplomacy as much as they do in combat. Their cunning insight allows them to seek and find even the most carefully veiled truths, and their gifts in foresight provide them with the advantage of anticipating an enemy's next move before it is carried out.

Former Padawan
Name Class Rank Specialization(s)
Search Awareness 1 n/a
Track Awareness 1 None
Pilot Coordination 1 None
Shoot Coordination 1 None
Drive Coordination 1 None
Investigation Knowledge 1 n/a
Medicine Knowledge 1 None
Language Knowledge 1 n/a
Academics Knowledge 1 None
Strength Physique 1 n/a
Toughness Physique 1 n/a
Stamina Physique 1 n/a
Willpower Presence 1 n/a
Bargain Presence 1 n/a
Persuade Presence 1 Charm, Intimidate
Lead Presence 1 n/a
Melee Reflex 2 None
Force Leap Force 2 n/a
Force Telekinesis Force 1 n/a
Control Self Force 1 n/a

The path of a Jedi Knight is a difficult one, demanding high levels of focus, dedication, and discipline. Therefore, not all who begin training within the Order will ever finish it. However, the Order takes care to ensure that those who cannot finish their training do not feel worthless and are not left out in the cold. The Council is certain to give these individuals a place within the Order, where they will still be valued and given the opportunity to continue contributing to the organization's ongoing efforts to protect the galaxy. Furthermore, those who leave the path of the Jedi Knight behind gain more freedom to hone other skills that may be just as important to the goals of the Order and the Republic.

Guardian
Name Class Rank Specialization(s)
Investigation Knowledge 1 n/a
Strength Physique 1 n/a
Toughness Physique 2 n/a
Stamina Physique 1 n/a
Willpower Presence 2 n/a
Persuade Presence 1 Intimidate
Lead Presence 2 n/a
Dodge Reflex 1 n/a
Melee Reflex 2 Lightsaber Combat
Acrobatics Reflex 1 None
Telekinesis Force 1 n/a
Barrier Force 3 n/a
Control Self Force 3 n/a
Deflect Force 2 n/a

Leaders both on and off the battlefield, Jedi Guardians stand valiant and determined as protectors of the galaxy, sometimes against overwhelming odds. Some of the Order's best warriors are Guardians who have honed their minds and bodies into perfect harmony through years of Force attunement, training, and meditation.

Inspiring allies to incredible feats and striking fear into the hearts of their foes, Guardians are critical to the preservation and continued well-being of the Galactic Republic.

Healer
Name Class Rank Specialization(s)
Search Awareness 1 n/a
Pilot Coordination 1 None
Drive Coordination 1 None
Investigation Knowledge 2 n/a
Medicine Knowledge 3 None
Academics Knowledge 1 Biology
Willpower Presence 1 n/a
Persuade Presence 2 Charm
Melee Reflex 2 Lightsaber Combat
Heal Force 3 n/a
Control Self Force 2 n/a
Telepathy Force 3 n/a

Wisdom and empathy are the focus of the Jedi Healer. Trained to wield some of the Force's more esoteric powers of healing and fortification, the Healer is the one the Order calls upon when grievous wounds both physical and emotional need mended. Healing and supporting allies is often just as important as dealing blows to the enemy; therefore, the Jedi Healer is critical to the Order's goals of protecting peace throughout the galaxy.

Sentinel
Name Class Rank Specialization(s)
Investigation Knowledge 1 n/a
Strength Physique 2 n/a
Toughness Physique 1 n/a
Stamina Physique 2 n/a
Willpower Presence 2 n/a
Persuade Presence 2 Intimidate
Melee Reflex 3 Lightsaber Combat
Acrobatics Reflex 1 None
Telekinesis Force 2 n/a
Telepathy Force 1 n/a
Force Leap Force 3 n/a
Focus Force 1 n/a

Jedi Sentinels excel at taking control of the battlefield through their fine-tuned focus and deep connection to the Force. When it comes to lightsaber skills, Sentinels are nearly unparalleled, and are often seen dual wielding. As such, they are best equipped to deal high amounts of damage within a short period of time. Need to hit something fast and hard? The Jedi Sentinel is not likely to disappoint.

Military

Bounty Hunter
Name Class Rank Specialization(s)
Track Awareness 3 None
Search Awareness 2 n/a
Shoot Coordination 3 n/a
Pilot Coordination 1 n/a
Investigation Knowledge 1 n/a
Medicine Knowledge 1 n/a
Streetwise Knowledge 1 Underworld
Strength Physique 2 n/a
Toughness Physique 1 n/a
Stamina Physique 1 n/a
Persuade Presence 2 Intimidate
Willpower Presence 1 n/a
Brawl Reflex 1 None
Melee Reflex 2
Dodge Reflex 1 n/a

Smugglers dropping their cargo at the first sign of Imperial trouble? Gamblers not paying their debts? Time to call in a Bounty Hunter. These are the people who can find the ones who don't want to be found, and bring them back to you alive so you can do whatever you need to do to with them.

Bouny Hunters are expert trackers; able to use their wits and knowledge to trick their quarry into being in the right place at the right time for capture. Bounty Hunters aren't killers, and prefer to bring in their targets alive whenever possible; they're worth more that way. Bounty Hunting is dangerous, lonely work, and hunters need to be able to handle themselves well in a fight; usually their targets aren't the type who will just come quietly.

Fighter Pilot
Name Class Rank Specialization(s)
Search Awareness 2 n/a
Track Awareness 2 None
Pilot Coordination 2 Starfighter Piloting
Gunnery Coordination 2 Starship Gunnery
Shoot Coordination 2 None
Drive Coordination 1 None
Tech Operation Knowledge 1 None
Starship Engineering Knowledge 1 None
Grip Physique 1 n/a
Strength Physique 1 n/a
Stamina Physique 1 n/a
Toughness Physique 1 n/a
Persuade Presence 1 Intimidate
Lead Presence 2 n/a
Brawl Reflex 1 n/a
Dodge Reflex 1 n/a
Melee Reflex 1 None

Fighter pilots have a lust for action and adventure, and the skills to match. They are also great for controlling vehicles of all sorts in general, although their specialty is in aerial dogfighting.

Freedom Fighter
Name Class Rank Specialization(s)
Conceal Awareness 2 n/a
Hide Awareness 2 n/a
Pilot Coordination 1 n/a
Shoot Coordination 2 None
Drive Coordination 1 None
Investigation Knowledge 1 n/a
Strength Physique 2 n/a
Stamina Physique 2 n/a
Toughness Physique 1 n/a
Persuade Presence 2 Charm
Willpower Presence 2 n/a
Lead Presence 2 n/a
Academics Knowledge 1 Politics
Tactics Knowledge 1 n/a
Melee Reflex 2 None
Brawl Reflex 1 None
Grip Reflex 1 n/a

Freedom Fighters are those who fight for the rights and/or independence of a people or nation through armed struggle. Sometimes called Rebels, Revolutionaries, or even terrorists (depending who's doing the talking), Freedom Fighters seek to right injustices and usher in a better way of life for themselves, their compatriots, and those who cannot stand up for themselves. Freedom Fighters come from all walks of life, whether they were trained in the military and became disillusioned with the system, or a simple farmer who experienced injustice first-hand at the boot of their oppressors.

Grizzled Veteran
Name Class Rank Specialization(s)
Search Awareness 1 n/a
Track Awareness 1 None
Pilot Coordination 1 n/a
Shoot Coordination 2 n/a
Drive Coordination 1 None
Investigation Knowledge 1 n/a
Tactics Knowledge 2 n/a
Medicine Knowledge 1 None
Armorsmithing Knowledge 1 n/a
Tech Operation Knowledge 1 None
Strength Physique 1 n/a
Stamina Physique 1 n/a
Toughness Physique 1 n/a
Persuade Presence 2 Intimidate
Lead Presence 2 n/a
Melee Reflex 2 n/a
Brawl Reflex 1 n/a

You were once a soldier, but that time of your life is over, or so you think. You retired, or you were forced out, or your aging body just didn't give you a choice. You've seen everything in war from the greatest acts of bravery to the basest of atrocities, and with that experience comes skill and wisdom, both of which make your insight and advice invaluable to the younger generation. At least, you're inclined to think so. Because of your experiences, you might suffer some lasting injuries (took a blaster to the knee, perhaps), or some post-traumatic stress which makes it challenging to integrate back into civilian life.

Mercenary
Name Class Rank Specialization(s)
Search Awareness 1 n/a
Track Awareness 2 n/a
Conceal Awareness 1 n/a
Hide Awareness 1 n/a
Pilot Coordination 1 None
Shoot Coordination 3 None
Drive Coordination 1 None
Investigation Knowledge 1 n/a
Medicine Knowledge 1 n/a
Armorsmithing Knowledge 1 None
Tech Operation Knowledge 1 None
Tactics Knowledge 2 n/a
Strength Physique 2 n/a
Stamina Physique 2 n/a
Toughness Physique 2 n/a
Persuade Presence 2 Intimidate
Melee Reflex 2 None
Brawl Reflex 2 None

A professional soldier, sometimes called a soldier of fortune, a mercenary is paid for his service to fight in wars and battles which, besides the money, have nothing to do with him. Often, mercenaries work alone or with a small team, and some mercenaries also work at Bounty Hunters, though the guild frowns on such things; mercenaries don't usually have the same sensibilities when it comes to killing their targets. Mercenaries are often hired by private citizens as bodyguards, or in some circumstances consultants.

Soldier
Name Class Rank Specialization(s)
Search Awareness 1 n/a
Hide Awareness 1 n/a
Shoot Coordination 3 None
Gunnery Coordination 2 None
Investigation Knowledge 1 n/a
Medicine Knowledge 1 None
Tactics Knowledge 2 n/a
Tech Operation Knowledge 1 None
Academics Knowledge 1 Politics
Strength Physique 2 n/a
Toughness Physique 2 n/a
Stamina Physique 2 n/a
Lead Presence 1 n/a
Persuade Presence 2 Intimidate
Melee Reflex 2 None
Brawl Reflex 2 None

Every planet and planetary system has some form of a military, whether it's a standing army, navy, or security force. As a loyal member of this military, you take your vow of service very seriously, and take pride in yourself, your unit, and the corps. Soldiers are expertly trained, usually with excellent fighting skills, fast reflexes, and superior discipline. You're used to taking orders and carrying them out, but you have a head on your shoulders capable of weighing the morality of your actions against you code and your oath.

Outlaws

Card Shark
Name Class Rank Specialization(s)
Conceal Awareness 3 n/a
Hide Awareness 2 n/a
Disguise Awareness 1 None
Forge Awareness 1 None
Steal Coordination 1 n/a
Streetwise Knowledge 2 Underworld
Language Knowledge 1 n/a
Value Knowledge 1 None
Persuade Presence 2 Charm, Intimidate
Con Presence 2 n/a
Perform Presence 2 None
Bargain Presence 2 n/a
Run Physique 1 n/a
Brawl Reflex 1 n/a

Card sharks make money by winning at card games, whether it's simply through sheer skill and experience over less seasoned players, or by cheating and getting away with it. Even if they are not always technically cheaters, they are usually out to take advantage over the hapless and gullible in some way. As such, they are good at putting on a show with the aim of tricking others into believing fallacies.

Con Artist
Name Class Rank Specialization(s)
Conceal Awareness 2 n/a
Hide Awareness 1 n/a
Disguise Awareness 2 None
Forge Awareness 1 None
Steal Coordination 1 n/a
Streetwise Knowledge 1 Underworld
Language Knowledge 1 n/a
Value Knowledge 1 Market
Run Physique 1 n/a
Persuade Presence 3 Charm, Intimidate
Con Presence 2 n/a
Perform Presence 2 None
Bargain Presence 1 n/a
Brawl Reflex 1 n/a

A Con Artist is in the business of fooling others into believing something false that allows him or her some kind of gain, usually money or resources, but sometimes information. False advertising, sham events, and fake prize winnings are just a few examples of methods often employed by con artists. These individuals must be charismatic and good at getting others to trust them quickly and act impulsively, as well as skilled at picking out the most gullible targets.

Gun Runner
Name Class Rank Specialization(s)
Conceal Awareness 2 n/a
Hide Awareness 1 n/a
Sneak Awareness 2 n/a
Disguise Awareness 1 None
Forge Awareness 1 None
Pilot Coordination 1 None
Shoot Coordination 3 None
Drive Coordination 1 None
Pick Lock Coordination 1 n/a
Streetwise Knowledge 2 Underworld
Value Knowledge 1 None
Weaponsmithing Knowledge 1 None
Program Computer Knowledge 1 Slicing, Security
Run Physique 1 n/a
Persuade Presence 1 Intimidate
Con Presence 1 n/a
Brawl Reflex 1 None

A gun runner's business is the illicit trade of contraband weapons and ammunition. These individuals often serve larger criminal organizations, but can sometimes operate independently. As with many careers of an illegal nature, gunrunning is both highly profitable and highly dangerous, as powerful criminals are not often kind to those who cross them.

Outer Rim Pirate
Name Class Rank Specialization(s)
Search Awareness 2 n/a
Hide Awareness 1 n/a
Conceal Awareness 2 n/a
Forge Awareness 1 None
Shoot Coordination 3 None
Pilot Coordination 2 Starship
Steal Coordination 1 n/a
Drive Coordination 1 None
Program Computer Knowledge 1 Slicing, Security
Tech Operation Knowledge 1 None
Starship Engineering Knowledge 1 n/a
Strength Physique 1 n/a
Stamina Physique 1 n/a
Toughness Physique 1 n/a
Persuade Presence 2 Intimidate
Melee Reflex 2 None
Brawl Reflex 1 None

Pirates roam the lawless sectors of the Outer Rim, away from Republic jurisdiction. These marauders search the cosmos for ships stockpiled with valuable items and sometimes even people, attacking and looting before selling their spoils on the black market.

Slicer
Name Class Rank Specialization(s)
Conceal Awareness 1 n/a
Hide Awareness 1 n/a
Sneak Awareness 2 n/a
Disguise Awareness 1 None
Forge Awareness 2 Digital Forgery
Pilot Coordination 1 None
Shoot Coordination 1 None
Drive Coordination 1 None
Program Computer Knowledge 3 Slicing
Tech Operation Knowledge 2 None
Streetwise Knowledge 1 Underworld
Run Physique 1 n/a
Bargain Presence 1 n/a
Persuade Presence 1 None
Dodge Reflex 1 n/a

Need to break encryption? Crack a digitally secured vault? Get past any kind of cybersecurity? A slicer may have the skills to get the job done. These people know how to find the loopholes in security systems to jump through and take control of computers and sometimes even droids. Cyberspace is their battlefield, although some have learned physical defensive and evasive maneuvers in the case they get caught...

Smuggler
Name Class Rank Specialization(s)
Conceal Awareness 2 n/a
Hide Awareness 2 n/a
Sneak Awareness 2 n/a
Disguise Awareness 1 None
Forge Awareness 1 None
Pilot Coordination 1 None
Drive Coordination 1 None
Shoot Coordination 2 None
Streetwise Knowledge 1 None
Program Computer Knowledge 1 Security
Run Physique 2 n/a
Bargain Presence 1 n/a
Persuade Presence 2 Charm
Dodge Reflex 1 n/a
Climb Reflex 1 n/a

Smugglers get things and people to places they aren't supposed to go. This often requires as much subtlety as it does diplomacy and a versatile physique.

Spice Dealer
Name Class Rank Specialization(s)
Conceal Awareness 2 n/a
Hide Awareness 1 n/a
Sneak Awareness 2 n/a
Disguise Awareness 1 None
Forge Awareness 1 None
Pilot Coordination 1 None
Shoot Coordination 1 None
Drive Coordination 1 None
Pick Lock Coordination 1 n/a
Streetwise Knowledge 2 Underworld
Program Computer Knowledge 1 Security
Value Knowledge 2 Market
Run Physique 1 n/a
Persuade Presence 3 Charm, Intimidate
Con Presence 1 n/a
Bargain Presence 2 n/a

"Spice, in any of its dozens of varieties, was a plague on the galaxy; a horribly addicting drug that its victims would lie, steal, assault, and murder for."

Spice dealers buy and sell spice, fueling addictions to illicit substances all across the galaxy. The spice trade is widespread, even operating among Core worlds although it is far more rampant in the Outer Rim. In either case, it is a highly profitable yet often dangerous business due to the fact that it operates outside Republic law and its patrons may become violent if desperate enough.

Thief
Name Class Rank Specialization(s)
Conceal Awareness 3 n/a
Hide Awareness 2 n/a
Sneak Awareness 2 n/a
Disguise Awareness 2 n/a
Forge Awareness 1 n/a
Pilot Coordination 1 None
Shoot Coordination 2 None
Drive Coordination 1 None
Steal Coordination 2 n/a
Pick Lock Coordination 1 n/a
Streetwise Knowledge 1 Underworld
Program Computer Knowledge 1 Security
Run Physique 1 n/a
Persuade Presence 1 Charm, Intimidate
Con Presence 1 n/a
Brawl Reflex 1 n/a

A thief is as its name implies--someone who takes what is not his, whether it's money, materials, or even people. This type of work usually requires a high level of stealth for slipping past undetected, or being able to trick others into believing lies. And in the case of getting caught...having a quick way of either evading arrest or if necessary, fending off pursuers.