Arcona: Difference between revisions
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== Racial Traits == | == Racial Traits == | ||
=== Armored Skin === | === Armored Skin === | ||
Arcona have tough, armored skin which gives them a | Arcona have tough, armored skin which gives them a +1 bonus to Toughness for resisting physical damage. | ||
=== Claws === | === Claws === | ||
Arcona possess sharp talons which can be used in fight, adding | Arcona possess sharp talons which can be used in fight, adding +5 to their [[Brawl]] damage rolls. | ||
=== Near Sighted === | === Near Sighted === | ||
Arcona suffer from near-sightedness, and cannot see well at long distances; they suffer a | Arcona suffer from near-sightedness, and cannot see well at long distances; they suffer a -1 penalty to any rolls for tasks involving vision at distances further than short-range. Arcona are also affected by salt in ways similar to how alcohol effects humans; if ingested, they will suffer intoxication and hallucinations at the discretion of the GM. | ||
[[Category:Races]] | [[Category:Races]] |
Revision as of 21:24, 11 September 2022
Description
The Arcona are scaleless reptiles hailing from the world of Cona. Due to their unique biology, salt is a highly-addictive, intoxicating hallucinogen, and many Arcona suffer from addiction to the common substance.
Arcona possess an almost hive-like sense of community, and think in terms of their whole society and culture rather than themselves as individuals; Arcona often refer to themselves as "we" rather than "I", even when isolated from other Arcona. Male Arcona tend to be the calmer, more stable gender, and are responsible for raising their young, while females tend to be more reckless and free-spirited.
Available Factions
Racial Traits
Armored Skin
Arcona have tough, armored skin which gives them a +1 bonus to Toughness for resisting physical damage.
Claws
Arcona possess sharp talons which can be used in fight, adding +5 to their Brawl damage rolls.
Near Sighted
Arcona suffer from near-sightedness, and cannot see well at long distances; they suffer a -1 penalty to any rolls for tasks involving vision at distances further than short-range. Arcona are also affected by salt in ways similar to how alcohol effects humans; if ingested, they will suffer intoxication and hallucinations at the discretion of the GM.