Dowutin: Difference between revisions

From Pax Republica
Jump to navigation Jump to search
No edit summary
Line 31: Line 31:
*[[Jedi Order]]
*[[Jedi Order]]
==Racial Traits==
==Racial Traits==
===Long-Lived===
===Longevity===
Capable of living hundreds of years, Dowutins never stopped growing and by their fifth century were typically so massive that their loud footsteps and voices warned other species away. +3 to all Intimidation rolls.
Capable of living hundreds of years, Dowutins never stopped growing and by their fifth century were typically so massive that their loud footsteps and voices warned other species away. +3 to all Intimidation rolls.



Revision as of 16:04, 18 November 2023

Description

The Dowutin were a species of large humanoids that were native to the frigid planet Dowut, which was located in the Core Worlds. Dowutins were known for their great size and strength, facial horns, and long lifespans.

The Dowutin species evolved from a type of omnivorous herd animal on the planet Dowut. They were large, aggressive-looking humanoids with chin horns, sharp claws, and thick skin that were commonly brown in color and had poor eyesight but superior senses of hearing and smell.

Society and Culture

The Dowutin species was native to the frigid Core Worlds planet of Dowut near the Unknown Regions and spoke the Dowuta language. Young Dowutins were forced to fend for themselves from an early age. Because of this, those who quickly learned hunting skills survived.

Available Factions

Racial Traits

Longevity

Capable of living hundreds of years, Dowutins never stopped growing and by their fifth century were typically so massive that their loud footsteps and voices warned other species away. +3 to all Intimidation rolls.

Enhanced Strength

Dowutin size and strength made them prized as hired muscle, but most Dowutins' pride dissuaded them from such work, as they viewed other species as weak. +3 bonus to all Strength and Toughness rolls.

Giant

Due to their massive size, Dowutin often have difficulty with tasks that require a high level of agility or finesse. They take a -3 to all Dodge and -2 penalty to all Coordination rolls.