Melee: Difference between revisions
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The baseline skill for armed combat in close quarters using melee weapons. This skill requires at least one specialization. | The baseline skill for armed combat in close quarters using melee weapons. This skill requires at least one specialization. | ||
=== | === Dagger === | ||
Your ability to wield a | Your ability to wield a dagger or other short, sharp blade in melee combat. | ||
=== Lightsaber === | === Lightsaber === |
Revision as of 18:38, 6 December 2023
The baseline skill for armed combat in close quarters using melee weapons. This skill requires at least one specialization.
Dagger
Your ability to wield a dagger or other short, sharp blade in melee combat.
Lightsaber
Your ability to wield and control a lightsaber in combat.
Staff
The ability to use a staff or other long, blunt weapon in melee combat.
Sword
Your skill at using a sword or other long, sharp/bladed weapon in combat.
Mace
Skill in wielding a mace or other short, blunt weapon.
Benchmarks
- 1 - 10: Untrained in melee combat, can barely hold your own against an average opponent
- 11 - 20: Moderately trained in melee combat, able to take down an average opponent with relative ease
- 21 - 30: Highly trained in melee combat, able to take down multiple average opponents with ease
- 31+: Extremely skilled melee combat, able to take down multiple skilled opponents