Drive: Difference between revisions
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* +5 or more to the difficulty if environment has poor visibility or other hampering effect (at GM’s discretion) | * +5 or more to the difficulty if environment has poor visibility or other hampering effect (at GM’s discretion) | ||
[[Category:Skills]][[Category:Coordination]][[Category:Systems | [[Category:Skills]][[Category:Coordination]][[Category:Systems]] |
Latest revision as of 19:58, 6 December 2023
Drive represents your character's ability to operate ground-based vehicles (wheeled, tracked, legged, or hover), or boats, with precision and finesse. This does not apply to vehicles which operate in a three-dimensional plane, such as a starship, aerospace fighter, or submarine. This skill applies only to the driving operation, not necessarily the onboard equipment of the vehicle, which would be covered by Tech Operation or another more specific skill. If applicable, please select the appropriate specialization.
Specializatons
Hover Driving
Hover craft such as landspeeders and swoop bikes.
Tracked Driving
This specialization applies to any vehicle propelled by endless metal belts, i.e. tanks or earth moving equipment.
Walker Driving
Controlling vehicles with legs instead of wheels, such as walkers.
Wheeled Driving
This specialization applies to any vehicle that moves with wheels on the ground.
Benchmarks
- 1 - 10: Drive on easy terrain, with few obstacles or turns
- 11 - 20: Drive on moderately difficult terrain, with some obstacles or turns
- 21 - 30: Drive on very difficult terrain, with many twists, turns, and obstacles
Modifiers
- +5 or more to the difficulty if environment has poor visibility or other hampering effect (at GM’s discretion)