IC Conflict Resolution: Difference between revisions
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During combat, hit points will be based on Physique pips. A character will lose HP/Physique pips in an amount equivalent to the difference between attacking character's damage roll and defending character's strength roll. If defending Strength roll is higher than damage roll, all damage is mitigated. | During combat, hit points will be based on Physique pips. A character will lose HP/Physique pips in an amount equivalent to the difference between attacking character's damage roll and defending character's strength roll. If defending Strength roll is higher than damage roll, all damage is mitigated. | ||
75-100% - Good Health or Minor Damage: No penalty. | 75-100% - Good Health or Minor Damage: No penalty.<br> | ||
50-75% - Moderate Damage: -1D to all skill and attribute rolls | |||
25-50% - Heavy Damage: -2D to all skill and attribute rolls | 50-75% - Moderate Damage: -1D to all skill and attribute rolls<br> | ||
1-25% - Severe Damage: -3D to all skill and attribute rolls | |||
25-50% - Heavy Damage: -2D to all skill and attribute rolls<br> | |||
1-25% - Severe Damage: -3D to all skill and attribute rolls<br> | |||
0% or lower - KOed and barred from further combat actions for the remainder of the session. | 0% or lower - KOed and barred from further combat actions for the remainder of the session. | ||
===Multiple Action=== | ===Multiple Action=== | ||
Characters will suffer a -1D penalty for each extra action in addition to the 1st action. An extra action is defined as anything that requires a separate roll. | Characters will suffer a -1D penalty for each extra action in addition to the 1st action. An extra action is defined as anything that requires a separate roll. |
Revision as of 22:01, 15 July 2021
Please excuse the mess! This page may be incomplete. |
Pax Republica uses Physique skill rolls to resolve most physical combat situations.
Penalties
Injury and KO
During combat, hit points will be based on Physique pips. A character will lose HP/Physique pips in an amount equivalent to the difference between attacking character's damage roll and defending character's strength roll. If defending Strength roll is higher than damage roll, all damage is mitigated.
75-100% - Good Health or Minor Damage: No penalty.
50-75% - Moderate Damage: -1D to all skill and attribute rolls
25-50% - Heavy Damage: -2D to all skill and attribute rolls
1-25% - Severe Damage: -3D to all skill and attribute rolls
0% or lower - KOed and barred from further combat actions for the remainder of the session.
Multiple Action
Characters will suffer a -1D penalty for each extra action in addition to the 1st action. An extra action is defined as anything that requires a separate roll.