Gunnery: Difference between revisions
(Created page with "Gunnery represents your character's ability to operate vehicle- or ship-based weaponry, such as turrets, blasters, or torpedoes. Gunnery is opposed by Pilot or Drive, dependin...") |
No edit summary |
||
Line 14: | Line 14: | ||
==== Vehicle Gunnery ==== | ==== Vehicle Gunnery ==== | ||
The ability to effectively fire weapons mounted on ground or repulsor vehicle including landspeeders, walkers, tanks and trucks. | The ability to effectively fire weapons mounted on ground or repulsor vehicle including landspeeders, walkers, tanks and trucks. | ||
== Benchmarks == | |||
* 1 - 10: Hit a target at contact range | |||
* 11 - 20: Hit a target at short range | |||
* 21 - 30: Hit a target at long range | |||
== Modifiers == | |||
* +5 or more to the difficulty if environment has poor visibility or other hampering effect (at GM’s discretion) | |||
[[Category:Skills]][[Category:Systems]][[Category:Coordination]] | [[Category:Skills]][[Category:Systems]][[Category:Coordination]] |
Revision as of 00:27, 17 July 2021
Gunnery represents your character's ability to operate vehicle- or ship-based weaponry, such as turrets, blasters, or torpedoes. Gunnery is opposed by Pilot or Drive, depending on the vehicle in question, if the target is actively evading; otherwise a base difficulty will be determined by the GM.
Specializations
Capital Gunnery
This is the skill used in firing large capital scale weaponry such as turbo lasers, ion cannons, concussion missiles, and proton torpedoes on capital ships.
Planetary Gunnery
The skill of firing weapons generally mounted on the ground and used to fire at targets in orbit.
Starship Gunnery
The ability to effectively fire starfighter scale weaponry such as fire laser cannons (single, dual, quad), ion cannons, torpedoes and concussion missiles.
Vehicle Gunnery
The ability to effectively fire weapons mounted on ground or repulsor vehicle including landspeeders, walkers, tanks and trucks.
Benchmarks
- 1 - 10: Hit a target at contact range
- 11 - 20: Hit a target at short range
- 21 - 30: Hit a target at long range
Modifiers
- +5 or more to the difficulty if environment has poor visibility or other hampering effect (at GM’s discretion)