Vehicle Engineering: Difference between revisions
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[[Category:Systems]][[Category:Skills]][[Category:Knowledge]] | [[Category:Systems]][[Category:Skills]][[Category:Knowledge]] | ||
== Benchmarks == | |||
* 1 - 10: Repair a minorly damaged vehicle or build a small, simple vehicle | |||
* 11 - 20: Repair a moderately damaged vehicle or build a standard sized vehicle | |||
* 21 - 30: Repair a heavily damaged vehicle or build a large or highly complex vehicle | |||
== Modifiers == | |||
* GM may add to the difficulty of the roll for more complex vehicles during repair attempts. |
Revision as of 00:58, 17 July 2021
Vehicle Engineering is the skill required for designing, building, and repairing vehicles.
Specializations
Hovercraft
Vehicles that do not touch the ground during operation. Many swoop bikes and landspeeders are hovercraft.
Tracked Vehicles
Vehicles that use treads or tracks looped around a large number of wheels such as half-tracks or tanks.
Walkers
Vehicles that move using mechanical legs such as AT-STs. Many walkers are military vehicles.
Wheeled Vehicles
Vehicles with wheels.
Benchmarks
- 1 - 10: Repair a minorly damaged vehicle or build a small, simple vehicle
- 11 - 20: Repair a moderately damaged vehicle or build a standard sized vehicle
- 21 - 30: Repair a heavily damaged vehicle or build a large or highly complex vehicle
Modifiers
- GM may add to the difficulty of the roll for more complex vehicles during repair attempts.