Subterfuge: Difference between revisions
Jump to navigation
Jump to search
Artemis108 (talk | contribs) (Created page with "This skill refers to the art of trickery, usually involving clever words such as convincing lies and half-truths. It is typically used to get someone to believe a fallacy in o...") |
No edit summary |
||
Line 1: | Line 1: | ||
This skill refers to the art of trickery, usually involving clever words such as convincing lies and half-truths. It is typically used to get someone to believe a fallacy in order to gain some kind of advantage or advancement of an agenda. | This skill refers to the art of trickery, usually involving clever words such as convincing lies and half-truths. It is typically used to get someone to believe a fallacy in order to gain some kind of advantage or advancement of an agenda. | ||
[[Category: | [[Category: Systems]][[Category: Skills]] [[Category: Presence]] | ||
== Benchmarks == | |||
* 1 - 10: Unconvincing or obvious attempt at trickery | |||
* 11 - 20: Moderately convincing attempt | |||
* 21 - 30: Highly convincing attempt | |||
It should be noted that this skill may be subject to the consent of the targeted player or GM. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information. | |||
== Modifiers == | |||
* +5 to the character’s roll if relationship to the target character(s) is friendly | |||
* +10 to the character’s roll if relationship to the target character(s) is intimate | |||
* +5 to the difficulty if relationship to the target character(s) is poor | |||
* +10 to the difficulty if relationship to the target character(s) is hated |
Revision as of 01:10, 17 July 2021
This skill refers to the art of trickery, usually involving clever words such as convincing lies and half-truths. It is typically used to get someone to believe a fallacy in order to gain some kind of advantage or advancement of an agenda.
Benchmarks
- 1 - 10: Unconvincing or obvious attempt at trickery
- 11 - 20: Moderately convincing attempt
- 21 - 30: Highly convincing attempt
It should be noted that this skill may be subject to the consent of the targeted player or GM. See Consent and Combat & IC Conflict Resolution pages for more information.
Modifiers
- +5 to the character’s roll if relationship to the target character(s) is friendly
- +10 to the character’s roll if relationship to the target character(s) is intimate
- +5 to the difficulty if relationship to the target character(s) is poor
- +10 to the difficulty if relationship to the target character(s) is hated