Subterfuge: Difference between revisions

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This skill refers to the art of trickery, usually involving clever words such as convincing lies and half-truths. It is typically used to get someone to believe a fallacy in order to gain some kind of advantage or advancement of an agenda.
This skill refers to the art of trickery, usually involving clever words such as convincing lies and half-truths. It is typically used to get someone to believe a fallacy in order to gain some kind of advantage or advancement of an agenda.


[[Category: Presence]] [[Category: Skills]] [[Category: Systems]]
[[Category: Systems]][[Category: Skills]] [[Category: Presence]]
== Benchmarks ==
* 1 - 10: Unconvincing or obvious attempt at trickery
* 11 - 20: Moderately convincing attempt
* 21 - 30: Highly convincing attempt
It should be noted that this skill may be subject to the consent of the targeted player or GM. See [[Consent]] and [[Combat & IC Conflict Resolution]] pages for more information.
== Modifiers ==
* +5 to the character’s roll if relationship to the target character(s) is friendly
* +10 to the character’s roll if relationship to the target character(s) is intimate
* +5 to the difficulty if relationship to the target character(s) is poor
* +10 to the difficulty if relationship to the target character(s) is hated

Revision as of 01:10, 17 July 2021

This skill refers to the art of trickery, usually involving clever words such as convincing lies and half-truths. It is typically used to get someone to believe a fallacy in order to gain some kind of advantage or advancement of an agenda.

Benchmarks

  • 1 - 10: Unconvincing or obvious attempt at trickery
  • 11 - 20: Moderately convincing attempt
  • 21 - 30: Highly convincing attempt

It should be noted that this skill may be subject to the consent of the targeted player or GM. See Consent and Combat & IC Conflict Resolution pages for more information.

Modifiers

  • +5 to the character’s roll if relationship to the target character(s) is friendly
  • +10 to the character’s roll if relationship to the target character(s) is intimate
  • +5 to the difficulty if relationship to the target character(s) is poor
  • +10 to the difficulty if relationship to the target character(s) is hated