Archetypes
Please excuse the mess! This page may be incomplete. |
This page adapts D6-based archetypes to a diceless system until the D6-based system is ready for use. Keep in mind that these are simply examples meant to assist new players during character creation, not that every character of that type has to have those skills. These will be simple skill structures, as skill descriptions should be specific to each character.
Jedi
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Stamina | Physique | 2 | n/a |
Persuade | Presence | 2 | Charm, Intimidate |
Melee | Reflex | 3 | Lightsaber Combat |
Force Insight | Force | 3 | n/a |
Telepathy | Force | 3 | n/a |
Telekinesis | Force | 2 | n/a |
Meditate | Force | 1 | n/a |
Influence | Force | 3 | n/a |
Sense Life | Force | 1 | n/a |
When the Order has need of effective negotiations with other parties or entities, it turns to the Jedi Consular. Consulars are wise visionaries who excel in diplomacy as much as they do in combat. Their cunning insight allows them to seek and find even the most carefully veiled truths, and their gifts in foresight provide them with the advantage of anticipating an enemy's next move before it is carried out.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Search | Awareness | 1 | n/a |
Track | Awareness | 1 | None |
Pilot | Coordination | 1 | None |
Shoot | Coordination | 1 | None |
Drive | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Medicine | Knowledge | 1 | None |
Language | Knowledge | 1 | n/a |
Academics | Knowledge | 1 | None |
Strength | Physique | 1 | n/a |
Toughness | Physique | 1 | n/a |
Stamina | Physique | 1 | n/a |
Willpower | Presence | 1 | n/a |
Bargain | Presence | 1 | n/a |
Persuade | Presence | 1 | Charm |
Lead | Presence | 1 | n/a |
Melee | Reflex | 2 | None |
Force Leap | Force | 1 | n/a |
Force Telekinesis | Force | 1 | n/a |
Control Self | Force | 1 | n/a |
The path of a Jedi Knight is a difficult one, demanding high levels of focus, dedication, and discipline. Therefore, not all who begin training within the Order will ever finish it. However, the Order takes care to ensure that those who cannot finish their training do not feel worthless and are not left out in the cold. The Council is certain to give these individuals a place within the Order, where they will still be valued and given the opportunity to continue contributing to the organization's ongoing efforts to protect the galaxy. Furthermore, those who leave the path of the Jedi Knight behind gain more freedom to hone other skills that may be just as important to the goals of the Order and the Republic.
Name | Class | Rank | Specialization(s) |
---|---|---|---|
Pilot | Coordination | 1 | None |
Investigation | Knowledge | 1 | n/a |
Strength | Physique | 2 | n/a |
Toughness | Physique | 2 | n/a |
Stamina | Physique | 1 | n/a |
Willpower | Presence | 2 | n/a |
Persuade | Presence | 1 | Intimidate |
Lead | Presence | 2 | n/a |
Dodge | Reflex | 1 | n/a |
Melee | Reflex | 3 | Lightsaber Combat |
Acrobatics | Reflex | 1 | None |
Telekinesis | Force | 1 | n/a |
Barrier | Force | 3 | n/a |
Control Self | Force | 3 | n/a |
Deflect | Force | 2 | n/a |
Leaders both on and off the battlefield, Jedi Guardians stand valiant and determined as protectors of the galaxy, sometimes against overwhelming odds. Some of the Order's best warriors are Guardians who have honed their minds and bodies into perfect harmony through years of Force attunement, training, and meditation.
Inspiring allies to incredible feats and striking fear into the hearts of their foes, Guardians are critical to the preservation and continued well-being of the Galactic Republic.