Persuade
The art of swaying another to your side through some means or other.
Charm
Convince others through attractive words or actions, such the promise of a great reward or other positive outcome.
Intimidate
Convince them by striking fear into their hearts using threats of a negative outcome, such as violence.
Benchmarks
- 1 - 10: Target is unfazed by user’s tactics
- 11- 20: Target is moderately swayed or disconcerted by user’s tactics
- 21 - 30: Target is completely convinced of the user's cause or terrified and easily manipulated
It should be noted that this skill may be subject to the consent of the targeted player or GM. See Consent and Combat & IC Conflict Resolution pages for more information.