IC Conflict Resolution
Please excuse the mess! This page may be incomplete. |
Pax Republica uses Physique skill rolls to resolve most physical combat situations. That being said, keep in mind that the dice rolling system is meant to be an optional tool used for resolving IC conflicts, and should not get in the way of good, themely storytelling. Players are not required to use it if all parties involved in the situation have OOCly agreed to an outcome, and in many situations resolutions will likely be left up to the GM to determine.
For example, if a player wants their character to use Telepathy to communicate something to another character, he/she may not have to roll anything if the other player has agreed that the targeted character wouldn't attempt to resist the mental intrusion. If you are unsure of how a conflict should be resolved or if something aligns with theme or not, feel free to consult a staff member.
Penalties
Injury and KO
During combat, hit points will be based on Physique pips. A character will lose HP/Physique pips in an amount equivalent to the difference between attacking character's damage roll and defending character's strength roll. If defending Strength roll is higher than damage roll, all damage is mitigated.
75-100% - Good Health or Minor Damage: No penalty.
50-75% - Moderate Damage: -1D to all skill and attribute rolls
25-50% - Heavy Damage: -2D to all skill and attribute rolls
1-25% - Severe Damage: -3D to all skill and attribute rolls
0% or lower - KOed and barred from further combat actions for the remainder of the session.
Multiple Action
Characters will suffer a -1D penalty for each extra action in addition to the 1st action. An extra action is defined as anything that requires a separate roll.