Persuade

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The art of swaying another to your side through some means or other.

Charm

Convince others through attractive words or actions, such the promise of a great reward or other positive outcome.

Intimidate

Convince them by striking fear into their hearts using threats of a negative outcome, such as violence.

Benchmarks

  • 1 - 10: Barely convincing
  • 11 - 20: Moderately convincing
  • 21 - 30: Highly convincing

It should be noted that this skill may be subject to the consent of the targeted player or GM. See Consent and Combat & IC Conflict Resolution pages for more information.