Force Leap: Difference between revisions

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==Modifiers==
==Modifiers==
*+5-10 to difficulty (GM’s discretion) if the user's environment is chaotic, dangerous, or otherwise hazardous to the action of using Force Leap.
*+5-10 to difficulty (GM’s discretion) if the user's environment is chaotic, dangerous, or otherwise hazardous to the action of using Force Leap.
[[Category:Presence]]

Latest revision as of 00:26, 9 October 2022

The Jedi may use the Force to provide a telekinetic boost to his jumping ability. Add the Jedi's Force Leap roll to his Jump roll. This power may also be used to cushion landings from great distances; add the roll to the Jedi's Toughness roll for resisting falling damage.

Base Difficulty: 5

Benchmarks

  • 1 - 4: Failed attempt; no effect.
  • 5 - 9: Jump 2-3 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
  • 10 - 15: Jump 4-6 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
  • 16 - 20: Jump 7-10 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
  • 21 - 25: Jump 11-15 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
  • 26 - 30: Jump 15-20 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
  • 31+: Jump 21-30 paces beyond the maximum range of an individual of the user’s species in peak physical condition.

Modifiers

  • +5-10 to difficulty (GM’s discretion) if the user's environment is chaotic, dangerous, or otherwise hazardous to the action of using Force Leap.