Force Leap: Difference between revisions
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*31+: Jump 21-30 paces beyond the maximum range of an individual of the user’s species in peak physical condition. | *31+: Jump 21-30 paces beyond the maximum range of an individual of the user’s species in peak physical condition. | ||
==Modifiers== | ==Modifiers== | ||
*+5-10 to difficulty (GM’s discretion) if the user's environment is chaotic, dangerous, or otherwise hazardous to the action of using [[ | *+5-10 to difficulty (GM’s discretion) if the user's environment is chaotic, dangerous, or otherwise hazardous to the action of using Force Leap. | ||
[[Category:Presence]] |
Latest revision as of 00:26, 9 October 2022
The Jedi may use the Force to provide a telekinetic boost to his jumping ability. Add the Jedi's Force Leap roll to his Jump roll. This power may also be used to cushion landings from great distances; add the roll to the Jedi's Toughness roll for resisting falling damage.
Base Difficulty: 5
Benchmarks
- 1 - 4: Failed attempt; no effect.
- 5 - 9: Jump 2-3 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
- 10 - 15: Jump 4-6 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
- 16 - 20: Jump 7-10 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
- 21 - 25: Jump 11-15 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
- 26 - 30: Jump 15-20 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
- 31+: Jump 21-30 paces beyond the maximum range of an individual of the user’s species in peak physical condition.
Modifiers
- +5-10 to difficulty (GM’s discretion) if the user's environment is chaotic, dangerous, or otherwise hazardous to the action of using Force Leap.