Telekinesis: Difference between revisions
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Base Difficulty: 5 | Base Difficulty: 5 | ||
==Benchmarks== | ==Benchmarks== | ||
1 - 4: Failed attempt, no effect | * 1 - 4: Failed attempt, no effect | ||
5 - 10: Manipulate a small target or multiple tiny targets of equivalent mass | * 5 - 10: Manipulate a small target or multiple tiny targets of equivalent mass | ||
11 - 15: Manipulate a moderately sized target or multiple smaller targets of equivalent mass | * 11 - 15: Manipulate a moderately sized target or multiple smaller targets of equivalent mass | ||
16 - 20: Manipulate a large target or multiple smaller targets of equivalent mass | * 16 - 20: Manipulate a large target or multiple smaller targets of equivalent mass | ||
21 - 25: Manipulate a very large target or multiple smaller targets of equivalent mass | * 21 - 25: Manipulate a very large target or multiple smaller targets of equivalent mass | ||
26 - 30: Manipulate a massive target or multiple smaller targets of equivalent mass | * 26 - 30: Manipulate a massive target or multiple smaller targets of equivalent mass | ||
31+: Manipulate up to 3 massive targets or multiple smaller targets of equivalent mass | * 31+: Manipulate up to 3 massive targets or multiple smaller targets of equivalent mass | ||
==Modifiers== | ==Modifiers== | ||
+10 to the difficulty if target or targets are within long range | * +10 to the difficulty if target or targets are within long range | ||
+10 to the difficulty if target or targets are not within line of sight | * +10 to the difficulty if target or targets are not within line of sight | ||
+5 to the difficulty if multiple targets are within short range of each other | * +5 to the difficulty if multiple targets are within short range of each other | ||
+10 to the difficulty if multiple targets are within long range of each other | * +10 to the difficulty if multiple targets are within long range of each other | ||
+5 or more to the difficulty (at GM’s discretion) for complex manipulations, but may add appropriate skill dice if the character has any above racial base. E.g. using Telekinesis to repair a starship could be considered a highly complex task but difficulty may be offset by the character’s skill in Starship | * +5 or more to the difficulty (at GM’s discretion) for complex manipulations, but may add appropriate skill dice if the character has any above racial base. E.g. using Telekinesis to repair a starship could be considered a highly complex task but difficulty may be offset by the character’s skill in [[Starship Engineering]]. | ||
[[Category:Systems]][[Category:Skills]][[Category:Force]] | [[Category:Systems]][[Category:Skills]][[Category:Force]] | ||
[[Category:Presence]] |
Latest revision as of 00:27, 9 October 2022
The Jedi may use the power of the Force to lift, push, pull, or crush physical objects without touching them. Finer application can manipulate individual components of a system, constrict a being's airway, or affect their individual organs. This power is modified by the size and mass of the target, as well as proximity. This power is not specifically a Dark Side Power, however using it to cause direct harm may result in a Dark Side Point.
Base Difficulty: 5
Benchmarks
- 1 - 4: Failed attempt, no effect
- 5 - 10: Manipulate a small target or multiple tiny targets of equivalent mass
- 11 - 15: Manipulate a moderately sized target or multiple smaller targets of equivalent mass
- 16 - 20: Manipulate a large target or multiple smaller targets of equivalent mass
- 21 - 25: Manipulate a very large target or multiple smaller targets of equivalent mass
- 26 - 30: Manipulate a massive target or multiple smaller targets of equivalent mass
- 31+: Manipulate up to 3 massive targets or multiple smaller targets of equivalent mass
Modifiers
- +10 to the difficulty if target or targets are within long range
- +10 to the difficulty if target or targets are not within line of sight
- +5 to the difficulty if multiple targets are within short range of each other
- +10 to the difficulty if multiple targets are within long range of each other
- +5 or more to the difficulty (at GM’s discretion) for complex manipulations, but may add appropriate skill dice if the character has any above racial base. E.g. using Telekinesis to repair a starship could be considered a highly complex task but difficulty may be offset by the character’s skill in Starship Engineering.