Control Self: Difference between revisions

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Note: Control Self may only be used once per combat session. If a character reaches 0% HP while the effect is active, it will be barred from further combat actions as soon as the effect expires. See the [[Combat]] page for details on injury and KO penalties.
Note: Control Self may only be used once per combat session. If a character reaches 0% HP while the effect is active, it will be barred from further combat actions as soon as the effect expires. See the [[Combat]] page for details on injury and KO penalties.
[[Category:Systems]][[Category:Skills]][[Category:Force]]
[[Category:Systems]][[Category:Skills]][[Category:Force]][[Category:Presence]]

Latest revision as of 00:21, 9 October 2022

The Jedi is able to control his physical body and sensations, allowing him to ignore pain, resist the effects of injury, and remain conscious through sheer force of will.

Base difficulty: 10

Benchmarks

  • 1-9: Failed attempt; no effect
  • 10-15: Ignore injury/KO penalties for 1 turn.
  • 16-20: Ignore injury/KO penalties for 2 turns.
  • 21-25: Ignore injury/KO penalties for 3 turns.
  • 26-30: Ignore injury/KO penalties for 4 turns.
  • 31+: Ignore injury/KO penalties for 6 turns.

Note: Control Self may only be used once per combat session. If a character reaches 0% HP while the effect is active, it will be barred from further combat actions as soon as the effect expires. See the Combat page for details on injury and KO penalties.