Control Self: Difference between revisions
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Note: Control Self may only be used once per combat session. If a character reaches 0% HP while the effect is active, it will be barred from further combat actions as soon as the effect expires. | Note: Control Self may only be used once per combat session. If a character reaches 0% HP while the effect is active, it will be barred from further combat actions as soon as the effect expires. | ||
[[Category: | [[Category:Systems]][[Category:Skills]][[Category:Force]] |
Revision as of 23:40, 15 July 2021
The Jedi is able to control his physical body and sensations, allowing him to ignore pain, resist the effects of injury, and remain conscious through sheer force of will.
Base difficulty: 10
Benchmarks
- 1-9: Failed attempt; no effect
- 10-15: Ignore injury/KO penalties for 1 turn.
- 16-20: Ignore injury/KO penalties for 2 turns.
- 21-25: Ignore injury/KO penalties for 3 turns.
- 26-30: Ignore injury/KO penalties for 4 turns.
- 31+: Ignore injury/KO penalties for 6 turns.
Note: Control Self may only be used once per combat session. If a character reaches 0% HP while the effect is active, it will be barred from further combat actions as soon as the effect expires.