Meditate: Difference between revisions
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(Created page with "The Jedi is able to enter into a meditative trance for a specified number of rounds. Upon leaving the trance, the Jedi may add her Meditate roll divided equally among up to th...") |
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* +5-10 to difficulty (at GM’s discretion) if environment is dangerous, chaotic, or otherwise difficult to focus in. | * +5-10 to difficulty (at GM’s discretion) if environment is dangerous, chaotic, or otherwise difficult to focus in. | ||
[[Category:Systems]][[Category:Skills]][[Category:Force]] | [[Category:Systems]][[Category:Skills]][[Category:Force]] | ||
[[Category:Presence]] |
Latest revision as of 00:27, 9 October 2022
The Jedi is able to enter into a meditative trance for a specified number of rounds. Upon leaving the trance, the Jedi may add her Meditate roll divided equally among up to three skills in a single attribute, for twice as many rounds as she was in the trance for. For example, if the Jedi rolls a 15 on Meditation, and meditates for three rounds, she may add 5 to each of Search, Track, and Sneak for six rounds.
Base Difficulty: 15
Benchmarks
- 1 - 14: Failed attempt, no effect
- 15+: Successful application
Modifiers
- +5-10 to difficulty (at GM’s discretion) if environment is dangerous, chaotic, or otherwise difficult to focus in.