Telekinesis: Difference between revisions

From Pax Republica
Jump to navigation Jump to search
No edit summary
No edit summary
Line 15: Line 15:
* +5 to the difficulty if multiple targets are within short range of each other
* +5 to the difficulty if multiple targets are within short range of each other
* +10 to the difficulty if multiple targets are within long range of each other
* +10 to the difficulty if multiple targets are within long range of each other
* +5 or more to the difficulty (at GM’s discretion) for complex manipulations, but may add appropriate skill dice if the character has any above racial base. E.g. using Telekinesis to repair a starship could be considered a highly complex task but difficulty may be offset by the character’s skill in Starship Repair.
* +5 or more to the difficulty (at GM’s discretion) for complex manipulations, but may add appropriate skill dice if the character has any above racial base. E.g. using Telekinesis to repair a starship could be considered a highly complex task but difficulty may be offset by the character’s skill in [[Starship Engineering]].
   
   
[[Category:Systems]][[Category:Skills]][[Category:Force]]
[[Category:Systems]][[Category:Skills]][[Category:Force]]

Revision as of 20:04, 16 July 2021

The Jedi may use the power of the Force to lift, push, pull, or crush physical objects without touching them. Finer application can manipulate individual components of a system, constrict a being's airway, or affect their individual organs. This power is modified by the size and mass of the target, as well as proximity. This power is not specifically a Dark Side Power, however using it to cause direct harm may result in a Dark Side Point.

Base Difficulty: 5

Benchmarks

  • 1 - 4: Failed attempt, no effect
  • 5 - 10: Manipulate a small target or multiple tiny targets of equivalent mass
  • 11 - 15: Manipulate a moderately sized target or multiple smaller targets of equivalent mass
  • 16 - 20: Manipulate a large target or multiple smaller targets of equivalent mass
  • 21 - 25: Manipulate a very large target or multiple smaller targets of equivalent mass
  • 26 - 30: Manipulate a massive target or multiple smaller targets of equivalent mass
  • 31+: Manipulate up to 3 massive targets or multiple smaller targets of equivalent mass

Modifiers

  • +10 to the difficulty if target or targets are within long range
  • +10 to the difficulty if target or targets are not within line of sight
  • +5 to the difficulty if multiple targets are within short range of each other
  • +10 to the difficulty if multiple targets are within long range of each other
  • +5 or more to the difficulty (at GM’s discretion) for complex manipulations, but may add appropriate skill dice if the character has any above racial base. E.g. using Telekinesis to repair a starship could be considered a highly complex task but difficulty may be offset by the character’s skill in Starship Engineering.